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Tigris and Euphartes on Thousand Parsec

Tigris and Euphartes on Thousand Parsec. Weekly Report (Aug 11 - Aug 18). Monday, August 18, 2008. This was the final week of GSoC. I was out of town for most of the week with limited internet access, so I don't have a ton of updates. I spent the week cleaning up and commenting. I also did some more testing as I went. Weekly Report (Aug 4 - Aug 8). Saturday, August 9, 2008. This week I worked on testing and documentation. I completely revamped the wiki page. Weekly Report (July 28 - Aug 1). This week I c...

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Tigris and Euphartes on Thousand Parsec | nuleren.blogspot.com Reviews
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Tigris and Euphartes on Thousand Parsec. Weekly Report (Aug 11 - Aug 18). Monday, August 18, 2008. This was the final week of GSoC. I was out of town for most of the week with limited internet access, so I don't have a ton of updates. I spent the week cleaning up and commenting. I also did some more testing as I went. Weekly Report (Aug 4 - Aug 8). Saturday, August 9, 2008. This week I worked on testing and documentation. I completely revamped the wiki page. Weekly Report (July 28 - Aug 1). This week I c...
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1 39 comments
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3 posted bynuleren
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5 later today hopefully
6 post
7 combat overview
8 physical board
9 tp normal view
10 tp resource view
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39 comments,code,posted bynuleren,0 comments,later today hopefully,post,combat overview,physical board,tp normal view,tp resource view,for external,strength,the code,the board,the game pieces,orders,regions,resource view,normal view,older posts,links
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Tigris and Euphartes on Thousand Parsec | nuleren.blogspot.com Reviews

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Tigris and Euphartes on Thousand Parsec. Weekly Report (Aug 11 - Aug 18). Monday, August 18, 2008. This was the final week of GSoC. I was out of town for most of the week with limited internet access, so I don't have a ton of updates. I spent the week cleaning up and commenting. I also did some more testing as I went. Weekly Report (Aug 4 - Aug 8). Saturday, August 9, 2008. This week I worked on testing and documentation. I completely revamped the wiki page. Weekly Report (July 28 - Aug 1). This week I c...

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1

Tigris and Euphartes on Thousand Parsec: Combat Overview

http://nuleren.blogspot.com/2008/08/combat-overview.html

Tigris and Euphartes on Thousand Parsec. Friday, August 1, 2008. Now that combat is implemented into TaE, I'm going to run through the rules behind it and what it looks like both in TP and on the physical board. First off, there are two different types of combat in TaE: Internal and External. Internal combat is when there are two or more leaders. Of the same type in a single region, as shown below:. External combat is when there are two or more regions. During the next turn (the combat turn) each player ...

2

Tigris and Euphartes on Thousand Parsec: May 2008

http://nuleren.blogspot.com/2008_05_01_archive.html

Tigris and Euphartes on Thousand Parsec. Weekly Report (May 30). Friday, May 30, 2008. Accomplishments for this week:. Created the following objects:. Universe. Generic universe container. Pulled emptyobject, ownedobject, and spaceobject from minisec. Star System. Added a couple parameters (destroyed, inhabitable) which I may or may not use for future game logic. Implemented the following resources:. Uninhabitable. Used to mark planets which can only be colonized by mining robots. Wednesday, May 28, 2008.

3

Tigris and Euphartes on Thousand Parsec: Weekly Report (Aug 11 - Aug 18)

http://nuleren.blogspot.com/2008/08/weekly-report-aug-11-aug-18.html

Tigris and Euphartes on Thousand Parsec. Weekly Report (Aug 11 - Aug 18). Monday, August 18, 2008. This was the final week of GSoC. I was out of town for most of the week with limited internet access, so I don't have a ton of updates. I spent the week cleaning up and commenting. I also did some more testing as I went. 愛情不是慈善事業,不能隨便施捨。 . February 3, 2010 at 4:33 AM. Always read stuff that will make you look good if you die in the middle of it . March 1, 2010 at 3:21 AM. How do u do? May 1, 2010 at 2:22 AM.

4

Tigris and Euphartes on Thousand Parsec: April 2008

http://nuleren.blogspot.com/2008_04_01_archive.html

Tigris and Euphartes on Thousand Parsec. Tuesday, April 22, 2008. So my Google Summer of Code. Project was just accepted! I'll be working with the folks over at Thousand Parsec. My mentor: Lee Begg) to create a new ruleset based on the board game Tigris and Eupharates. You can check out my unabridged proposal here. I've set up this blog both as a place for me to jot down ideas as I go, and to chronicle my progress for anyone interested. I'm looking forward to an excellent summer!

5

Tigris and Euphartes on Thousand Parsec: Weekly Report (July 28 - Aug 1)

http://nuleren.blogspot.com/2008/08/weekly-report-july-28-aug-1.html

Tigris and Euphartes on Thousand Parsec. Weekly Report (July 28 - Aug 1). Friday, August 1, 2008. This week I completed the combat turn. This means that TaE is now fully playable from start to finish. All the features that were originally planned at the beginning of the summer are now implemented. Here is an overview of my commits for this week: I completed the final cleanup. For external combat which removes all the losing combatants and awards points to the winner. I added a function.

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Thousand Parsec : News

http://www.thousandparsec.net/tp/news.php/2008-10-16-1400

Thousand Parsec has been discontinued since 2012. Try the FreeOrion project. Don't know what Thousand Parsec is or want more information? Google Summer of Code students, ideas and information are this way! Is helping out by , why not lend a hand? 0 on 0 srvs. 0 on 0 srvs. On: 2011-05-03 08:51:20 00:00. By: Lee Begg llnz@. Merge branch 'master' of git ssh:/ git.thousandparsec.net/git/tpserver-cpp. On: 2013-01-24 11:10:57 00:00. This was the second year that Thousand Parsec. In 2008, we had 8 students.

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Thousand Parsec Blog: Slippery slight slowdown (week 9 status report)

http://thousand-parsec.blogspot.com/2008/08/slippery-slight-slowdown-week-9-status.html

Tuesday, August 5, 2008. Slippery slight slowdown (week 9 status report). I didn't do a whole lot this week. I'm not sure why or how. Lots of other stuff to do, mostly. As an example, I completely forgot to participate in round 2 of Summer of Code, and looking back to it, it seemed like it had fun problems. :( Oh well. I started the week by investigating the new rulesets a bit. So I'll try again in a short while. It might be that the error I got was something different though, I should see about that.

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Thousand Parsec Blog: A new hope (week 4 status report)

http://thousand-parsec.blogspot.com/2008/06/new-hope-week-4-status-report.html

Friday, June 27, 2008. A new hope (week 4 status report). This week saw a rewrite of the whole rule system. Based on my reflections of last time, I mostly worked it out on paper first. Yesterday and today I coded it together, and lo and behold, it worked. Few small changes from what I had on paper of course, but the main idea seems right. The commit can be found on gitweb. So, what is left? Subscribe to: Post Comments (Atom). Is a free and open source framework for 4X games. Lee Begg’s Blog.

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Thousand Parsec Blog: May 2008

http://thousand-parsec.blogspot.com/2008_05_01_archive.html

Monday, May 26, 2008. I suppose I'm the 501st person to use this title, but hey. Can't stress it enough. Summer of Code has officially started. I had a look at libtpclient-py and I'm still not entirely sure what to make from it, but I suppose that will follow quickly enough. Next week: a working client, a finalized design for the rule engine. Thursday, May 15, 2008. Debian and other fun. In more positive news, a friend of mine had a recommendation for Python learners and masters: The Python Challenge.

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Thousand Parsec Blog: Nothing to see here, move along (week 3 status report)

http://thousand-parsec.blogspot.com/2008/06/nothing-to-see-here-move-along-week-3.html

Saturday, June 14, 2008. Nothing to see here, move along (week 3 status report). Exams, not much done. If you want information about routing protocols on the internet (from VLAN over link state to BGP), DNS spoofing, block designs, Polya theory or deadlock prevention I'm all here though. CHR and other expert rule systems then. I also realized there might be a bit more work to it than I thought. Oh well, I love a challenge. Be able to work on SoC again. Subscribe to: Post Comments (Atom).

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Thousand Parsec Blog: Back to action (week 5-ish status report)

http://thousand-parsec.blogspot.com/2008/07/back-to-action-week-5-ish-status-report.html

Tuesday, July 8, 2008. Back to action (week 5-ish status report). Var 0 0 = '1' and var 1 0 = '10' attacking(10). With the latter being the head normal form (the form you have to write rules in right now). I'm not going to bother with that right now though, it's non-critical and low risk. So how long till we see an AI which actually does something (even if it doesn't make a good opponent)? July 8, 2008 at 1:42 AM. I also need to work a tadbit more on my rule representation. Mainly, I need to add type...

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Thousand Parsec Blog: A crawling program

http://thousand-parsec.blogspot.com/2008/07/crawling-program.html

Wednesday, July 9, 2008. My bot is slow. Too slow. It takes up to 10s to apply 3 rules on a modestly sized fact database. And any bot that wants to have some good strategy needs at least a few hundred rules. And yep, time needed is roughly linear in the amount of rules, so that would take too long. So, onwards to rethinking the fact matching. I just didn't think of it as a constraint satisfaction problem, but that is indeed what it is, and that is how it should be solved. Lee Begg’s Blog. Hammer of Code ...

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Thousand Parsec Blog: Modularity (week 8 status report)

http://thousand-parsec.blogspot.com/2008/07/modularity-week-8-status-report.html

Tuesday, July 29, 2008. Modularity (week 8 status report). In the 3 turn cycle) in a RFTS game. I started researching the Risk ruleset being created by jphr. Today, I extended the documentation at the wiki. A bit It still needs work but I think that it might be possible for those longing for adventure to write their own AIs with the current codebase. Remarks on the documentation (or anything else, of course) are always welcome. Oh, and Sunday I qualified for the second online round of Google Code Jam&#46...

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Thousand Parsec Blog: Trouble along the way (week 4 status report)

http://thousand-parsec.blogspot.com/2008/06/trouble-along-way-week-4-status-report.html

Saturday, June 21, 2008. Trouble along the way (week 4 status report). It's been such a long time. Let's see. Plans for this week were getting back on track and start with the rule representation. It worked out a bit differently though. As noted earlier, the weekend was "lost" to studying, with an exam on Monday. That leaves just one exam left, next Monday. Data Mining this time around. Not too much work, still I'll be glad when it is over. To prove the whole structure can actually behave like a bot.

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Tigris and Euphartes on Thousand Parsec

Tigris and Euphartes on Thousand Parsec. Weekly Report (Aug 11 - Aug 18). Monday, August 18, 2008. This was the final week of GSoC. I was out of town for most of the week with limited internet access, so I don't have a ton of updates. I spent the week cleaning up and commenting. I also did some more testing as I went. Weekly Report (Aug 4 - Aug 8). Saturday, August 9, 2008. This week I worked on testing and documentation. I completely revamped the wiki page. Weekly Report (July 28 - Aug 1). This week I c...

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