thousandparsec.net
Thousand Parsec : News
http://www.thousandparsec.net/tp/news.php/2008-10-16-1400
Thousand Parsec has been discontinued since 2012. Try the FreeOrion project. Don't know what Thousand Parsec is or want more information? Google Summer of Code students, ideas and information are this way! Is helping out by , why not lend a hand? 0 on 0 srvs. 0 on 0 srvs. On: 2011-05-03 08:51:20 00:00. By: Lee Begg llnz@. Merge branch 'master' of git ssh:/ git.thousandparsec.net/git/tpserver-cpp. On: 2013-01-24 11:10:57 00:00. This was the second year that Thousand Parsec. In 2008, we had 8 students.
thousand-parsec.blogspot.com
Thousand Parsec Blog: Slippery slight slowdown (week 9 status report)
http://thousand-parsec.blogspot.com/2008/08/slippery-slight-slowdown-week-9-status.html
Tuesday, August 5, 2008. Slippery slight slowdown (week 9 status report). I didn't do a whole lot this week. I'm not sure why or how. Lots of other stuff to do, mostly. As an example, I completely forgot to participate in round 2 of Summer of Code, and looking back to it, it seemed like it had fun problems. :( Oh well. I started the week by investigating the new rulesets a bit. So I'll try again in a short while. It might be that the error I got was something different though, I should see about that.
thousand-parsec.blogspot.com
Thousand Parsec Blog: A new hope (week 4 status report)
http://thousand-parsec.blogspot.com/2008/06/new-hope-week-4-status-report.html
Friday, June 27, 2008. A new hope (week 4 status report). This week saw a rewrite of the whole rule system. Based on my reflections of last time, I mostly worked it out on paper first. Yesterday and today I coded it together, and lo and behold, it worked. Few small changes from what I had on paper of course, but the main idea seems right. The commit can be found on gitweb. So, what is left? Subscribe to: Post Comments (Atom). Is a free and open source framework for 4X games. Lee Begg’s Blog.
thousand-parsec.blogspot.com
Thousand Parsec Blog: May 2008
http://thousand-parsec.blogspot.com/2008_05_01_archive.html
Monday, May 26, 2008. I suppose I'm the 501st person to use this title, but hey. Can't stress it enough. Summer of Code has officially started. I had a look at libtpclient-py and I'm still not entirely sure what to make from it, but I suppose that will follow quickly enough. Next week: a working client, a finalized design for the rule engine. Thursday, May 15, 2008. Debian and other fun. In more positive news, a friend of mine had a recommendation for Python learners and masters: The Python Challenge.
thousand-parsec.blogspot.com
Thousand Parsec Blog: Nothing to see here, move along (week 3 status report)
http://thousand-parsec.blogspot.com/2008/06/nothing-to-see-here-move-along-week-3.html
Saturday, June 14, 2008. Nothing to see here, move along (week 3 status report). Exams, not much done. If you want information about routing protocols on the internet (from VLAN over link state to BGP), DNS spoofing, block designs, Polya theory or deadlock prevention I'm all here though. CHR and other expert rule systems then. I also realized there might be a bit more work to it than I thought. Oh well, I love a challenge. Be able to work on SoC again. Subscribe to: Post Comments (Atom).
thousand-parsec.blogspot.com
Thousand Parsec Blog: Back to action (week 5-ish status report)
http://thousand-parsec.blogspot.com/2008/07/back-to-action-week-5-ish-status-report.html
Tuesday, July 8, 2008. Back to action (week 5-ish status report). Var 0 0 = '1' and var 1 0 = '10' attacking(10). With the latter being the head normal form (the form you have to write rules in right now). I'm not going to bother with that right now though, it's non-critical and low risk. So how long till we see an AI which actually does something (even if it doesn't make a good opponent)? July 8, 2008 at 1:42 AM. I also need to work a tadbit more on my rule representation. Mainly, I need to add type...
thousand-parsec.blogspot.com
Thousand Parsec Blog: A crawling program
http://thousand-parsec.blogspot.com/2008/07/crawling-program.html
Wednesday, July 9, 2008. My bot is slow. Too slow. It takes up to 10s to apply 3 rules on a modestly sized fact database. And any bot that wants to have some good strategy needs at least a few hundred rules. And yep, time needed is roughly linear in the amount of rules, so that would take too long. So, onwards to rethinking the fact matching. I just didn't think of it as a constraint satisfaction problem, but that is indeed what it is, and that is how it should be solved. Lee Begg’s Blog. Hammer of Code ...
thousand-parsec.blogspot.com
Thousand Parsec Blog: Modularity (week 8 status report)
http://thousand-parsec.blogspot.com/2008/07/modularity-week-8-status-report.html
Tuesday, July 29, 2008. Modularity (week 8 status report). In the 3 turn cycle) in a RFTS game. I started researching the Risk ruleset being created by jphr. Today, I extended the documentation at the wiki. A bit It still needs work but I think that it might be possible for those longing for adventure to write their own AIs with the current codebase. Remarks on the documentation (or anything else, of course) are always welcome. Oh, and Sunday I qualified for the second online round of Google Code Jam....
thousand-parsec.blogspot.com
Thousand Parsec Blog: Trouble along the way (week 4 status report)
http://thousand-parsec.blogspot.com/2008/06/trouble-along-way-week-4-status-report.html
Saturday, June 21, 2008. Trouble along the way (week 4 status report). It's been such a long time. Let's see. Plans for this week were getting back on track and start with the rule representation. It worked out a bit differently though. As noted earlier, the weekend was "lost" to studying, with an exam on Monday. That leaves just one exam left, next Monday. Data Mining this time around. Not too much work, still I'll be glad when it is over. To prove the whole structure can actually behave like a bot.