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Objects in Space | A Modempunk Space Trading Game

Dev Blog #4: Prototype. July 31, 2015. This post follows on from Dev Blog #2: Conception and Early Development. Shortly after completing our first game, we looked into Objects in Space as a game which matched our skill sets – we were code and design heavy, but didn’t have a full-time artist at the time. Work began very quickly thereafter. At the time, we thought Objects in Space would be our second game. An early mock-up of the 2D Prototype of the Ceres Class Bridge. The engines. The computers. E...The C...

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Objects in Space | A Modempunk Space Trading Game | objectsgame.com Reviews
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Dev Blog #4: Prototype. July 31, 2015. This post follows on from Dev Blog #2: Conception and Early Development. Shortly after completing our first game, we looked into Objects in Space as a game which matched our skill sets – we were code and design heavy, but didn’t have a full-time artist at the time. Work began very quickly thereafter. At the time, we thought Objects in Space would be our second game. An early mock-up of the 2D Prototype of the Ceres Class Bridge. The engines. The computers. E...The C...
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Objects in Space | A Modempunk Space Trading Game | objectsgame.com Reviews

https://objectsgame.com

Dev Blog #4: Prototype. July 31, 2015. This post follows on from Dev Blog #2: Conception and Early Development. Shortly after completing our first game, we looked into Objects in Space as a game which matched our skill sets – we were code and design heavy, but didn’t have a full-time artist at the time. Work began very quickly thereafter. At the time, we thought Objects in Space would be our second game. An early mock-up of the 2D Prototype of the Ceres Class Bridge. The engines. The computers. E...The C...

INTERNAL PAGES

objectsgame.com objectsgame.com
1

About | Objects in Space

http://objectsgame.com/about

OiS Serial Data Protocol. About Objects in Space. 2015 by Flat Earth Games. Http:/ www.flatearthgames.com.au. Theme Powered by WordPress.

2

Dev Blog #4: Prototype | Objects in Space

http://objectsgame.com/2015/07/dev-blog-4-prototype

OiS Serial Data Protocol. Dev Blog #4: Prototype. July 31, 2015. This post follows on from Dev Blog #2: Conception and Early Development. Shortly after completing our first game, we looked into Objects in Space as a game which matched our skill sets – we were code and design heavy, but didn’t have a full-time artist at the time. Work began very quickly thereafter. At the time, we thought Objects in Space would be our second game. An early mock-up of the 2D Prototype of the Ceres Class Bridge. The engines...

3

The Apollo Cluster | Objects in Space

http://objectsgame.com/the-game/apollo

OiS Serial Data Protocol. In between each jump, she breaks apart into countless smaller vessels which get to work monitoring the ship’s systems. She is maintained and observed thoroughly and each system must be fully optimal before another jump is made. Support and supply ships buzz around her like bees, while power vessels spread out huge arrays of solar panels to recharge for the next jump. But there are problems. Initial scans show that Lagrange’s mineral deposits aren’t as abundant as had been pr...

4

Objects – Now until release | Objects in Space

http://objectsgame.com/2015/06/objects-now-until-release

OiS Serial Data Protocol. Objects – Now until release. June 29, 2015. Here’s a breakdown of development so far and into the future. Objects in Space came about in late 2013 but very quickly morphed into a much larger project as we went along. Mainly, this was due to us being incredibly excited about the idea and keen to make everything we thought it could be! September 2013 –. Began work on prototype (Programming, art and writing). January 2014 –. March 2014 –. December 2014 –. January 2015 –. First play...

5

Massive four-page feature on Objects in Indie Game Magazine | Objects in Space

http://objectsgame.com/2015/07/massive-four-page-feature-on-objects-in-indie-game-magazine

OiS Serial Data Protocol. Massive four-page feature on Objects in Indie Game Magazine. July 2, 2015. To coincide with the announcement of. The good people at Indie Game Magazine have run a huge 4 page feature article. On the making of the game, and plan to revisit to see how development is going once every couple of months between now and release! Whether you’re just interested in Objects or have a passion for indie games generally, it’s worth picking up a (digital or physical) copy!

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maizewallin.com maizewallin.com

Maize Wallin - Past Projects - Maize Wallin

http://www.maizewallin.com/cv.html

Cross-discipline relationships (arts, physics, architecture, biology etc). Audience interface and interaction design. Musicianship in games, and audio systems. Composition and sound design. Interdisciplinary collaboration, games and new media. Audio, video, lighting hardware and software. Digital collaboration tools including online and software. Bachelor of Fine Arts (contemporary music – interactive composition) Victorian College of the Arts University of Melbourne Nov 2014. Composer and audio manager.

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Games - nothing to be done.

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Estragon, sitting on a low mound, is trying to take off his boot. Nothing to be done. I believe writing for games is based on the same understanding of poetry, image and drama as any other artistic medium. It has been my very great pleasure to work on these titles and I am grateful to their creators for the opportunity. Interactive detective adventure set in a recreated Los Angeles circa 1947. Whore Of The Orient. Set in Shanghai, 1936. Open-world racing across the Australian continent. Mad Max: Fury Road.

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PAX Australia - Melbourne, VIC Nov 4-6, 2016

http://www.pennyarcadeexpo.com/ais

Follow @PAXAus on Twitter. Fan PAX Australia on Facebook. Nov 4-6, 2016. Highlighting the best of the Australian and New Zealand Indie scene, the AIS brings select titles chosen by industry vets to the show floor. Are you an indie developer? The 2016 AIS has been announced. Check them out here! Contact Us With AIS Questions. THE EYES OF ARA. Simulation / Strategy / Puzzle. Paradigm is a surreal point-and-click adventure game set in the strange and post apocalyptic world of Krusz; a land inspired by a mix...

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PAX Australia - Melbourne, VIC Nov 4-6, 2016

http://aus.paxsite.com/ais

Follow @PAXAus on Twitter. Fan PAX Australia on Facebook. Nov 4-6, 2016. Highlighting the best of the Australian and New Zealand Indie scene, the AIS brings select titles chosen by industry vets to the show floor. Are you an indie developer? The 2016 AIS has been announced. Check them out here! Contact Us With AIS Questions. THE EYES OF ARA. Simulation / Strategy / Puzzle. Paradigm is a surreal point-and-click adventure game set in the strange and post apocalyptic world of Krusz; a land inspired by a mix...

omuraisu.net omuraisu.net

A List of Upcoming Games | omuraisu

http://www.omuraisu.net/2015/08/04/upcoming-games

A List of Upcoming Games. 8211; I’ve added a few more games to the list. 8211; the new game by Jonathan Blow, hopefully out soon. I’ve been looking forward to this mostly for the concept, even though it is also a very beautiful game. The gaming world desperately needs more exciting new gameplay concepts most of all, so I’m hopeful that Blow and his team deliver with this one. Tom Clancy’s The Division. E3 gameplay presentation that I saw, I’m looking forward to this. No Man’s Sky. 8230;] it’s a space tra...

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How experimental games dumped us into a giant trash bag with a flashlight – GCC Cars

http://gcc-cars.com/2017/03/11/how-experimental-games-dumped-us-into-a-giant-trash-bag-with-a-flashlight

Nintendo Switch ships with unpatched 6-month-old WebKit vulnerabilities. Why do some multi-platform games cost more on Nintendo Switch? Muppet Guys Talking explores Jim Henson’s tech, genius, generosity. How experimental games dumped us into a giant trash bag…. Classic bot-programming game Robo Rally has not aged well. John Carmack: ZeniMax owes me $22.5M as part of 2009…. Intel set to buy Mobileye in $15.3 billion deal. The 2017 Mazda MX-5 Miata RF fancy new looks, same great…. Geohot’s new automated-dr...

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PAX Australia - Melbourne, VIC Nov 4-6, 2016

http://paxaustralia.com.au/ais

Follow @PAXAus on Twitter. Fan PAX Australia on Facebook. Nov 4-6, 2016. Highlighting the best of the Australian and New Zealand Indie scene, the AIS brings select titles chosen by industry vets to the show floor. Are you an indie developer? The 2016 AIS has been announced. Check them out here! Contact Us With AIS Questions. THE EYES OF ARA. Simulation / Strategy / Puzzle. Paradigm is a surreal point-and-click adventure game set in the strange and post apocalyptic world of Krusz; a land inspired by a mix...

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Antiques, Art, and Stuff on Consignment. Treasures Arriving Fresh Daily. Here at Objects Found we are committed to serving the needs of our consignors and customers. Stop by today and find a treasure of your own. Check out what is happening in our treasure trove! Click the Whats New tab for more information about each topic! Annual St. Patrick Scavenger Hunt. From now until March 17th, join the fun in hunting for our St. Patrick themed items for a chance to win 30% off! Pokemon Go is all the Rage.

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Objects in Space | A Modempunk Space Trading Game

Dev Blog #4: Prototype. July 31, 2015. This post follows on from Dev Blog #2: Conception and Early Development. Shortly after completing our first game, we looked into Objects in Space as a game which matched our skill sets – we were code and design heavy, but didn’t have a full-time artist at the time. Work began very quickly thereafter. At the time, we thought Objects in Space would be our second game. An early mock-up of the 2D Prototype of the Ceres Class Bridge. The engines. The computers. E...The C...

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