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Obscured Edge | Game Development Studio

Compartmentalization: a Key to Mobile Gaming. March 29, 2014. The mobile marketplace is a new and evolving landscape. We need to understand it to design for it. Taking our old assumptions and placing them against this new model will inevitably generate unwieldy, clunky, and bad gameplay. We must know what makes mobile play different from other sorts of play, namely the console and PC. Touch Controls for Core Games. March 29, 2014. Early State of Touch Controls. Mobile developers were learning their way a...

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Obscured Edge | Game Development Studio | obscurededge.com Reviews
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Compartmentalization: a Key to Mobile Gaming. March 29, 2014. The mobile marketplace is a new and evolving landscape. We need to understand it to design for it. Taking our old assumptions and placing them against this new model will inevitably generate unwieldy, clunky, and bad gameplay. We must know what makes mobile play different from other sorts of play, namely the console and PC. Touch Controls for Core Games. March 29, 2014. Early State of Touch Controls. Mobile developers were learning their way a...
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1 obscured edge
2 primary menu
3 skip to content
4 about obscured edge
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6 design
7 leave a comment
8 assumptions hardware
9 assumptions experience
10 the change
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Obscured Edge | Game Development Studio | obscurededge.com Reviews

https://obscurededge.com

Compartmentalization: a Key to Mobile Gaming. March 29, 2014. The mobile marketplace is a new and evolving landscape. We need to understand it to design for it. Taking our old assumptions and placing them against this new model will inevitably generate unwieldy, clunky, and bad gameplay. We must know what makes mobile play different from other sorts of play, namely the console and PC. Touch Controls for Core Games. March 29, 2014. Early State of Touch Controls. Mobile developers were learning their way a...

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Compartmentalization: a Key to Mobile Gaming. March 29, 2014. The mobile marketplace is a new and evolving landscape. We need to understand it to design for it. Taking our old assumptions and placing them against this new model will inevitably generate unwieldy, clunky, and bad gameplay. We must know what makes mobile play different from other sorts of play, namely the console and PC. Touch Controls for Core Games. March 29, 2014. Early State of Touch Controls. Mobile developers were learning their way a...

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