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Obsidian ProgrammerTechnical Info for NWN2. All information in these posts is free to take and distribute.
http://oeiprogrammer.blogspot.com/
Technical Info for NWN2. All information in these posts is free to take and distribute.
http://oeiprogrammer.blogspot.com/
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Technical Info for NWN2. All information in these posts is free to take and distribute.
Obsidian Programmer: UIButton_OnUpdate_ControlSelected
http://oeiprogrammer.blogspot.com/2007/02/uibuttononupdatecontrolselected.html
Technical Info for NWN2. All information in these posts is free to take and distribute. Monday, February 19, 2007. This callback takes a single parameter. It's only purpose is to enable or disable a button based on whether or not the user has selected a row in a List Box. The single parameter is:. The name of the list box we want to check for selection. If the user has a row selected in the listbox. Named in the parameter, then the UIButton. Will be set to Enabled. Posted by Rich Taylor.
Obsidian Programmer: Special Screens
http://oeiprogrammer.blogspot.com/2007/02/special-screens.html
Technical Info for NWN2. All information in these posts is free to take and distribute. Monday, February 12, 2007. Taking a break from writing about the UI Elements for a moment, though there are still some of those that I will cover in future posts. Note that when I list them below, if a name ends with a * mark, that means that only the text up to the * mark is required and that the name may be unique after that mark. The following are special GUI screens that are loaded differently than most XML files:.
Obsidian Programmer: UIObject_Misc_ExtractData
http://oeiprogrammer.blogspot.com/2007/03/uiobjectmiscextractdata.html
Technical Info for NWN2. All information in these posts is free to take and distribute. Thursday, March 1, 2007. Sorry for the delay in posting, but if you're into custom UI work, this information will have been worth the wait. :). A new callback in 1.06 is:. UIObject Misc ExtractData( sourceobject, datatype, index, destinationvar ). This callback can be used to extract the data imbedded by the engine within UI Objects. First I'll go over the parameters, then I'll give some examples. The datatype tells t...
Obsidian Programmer: Multiple Callbacks Per Event
http://oeiprogrammer.blogspot.com/2007/02/multiple-callbacks-per-event.html
Technical Info for NWN2. All information in these posts is free to take and distribute. Monday, February 19, 2007. Multiple Callbacks Per Event. In 106, it will be possible to set up multiple GUI callbacks on a single UI event in XML. The syntax will be to use the event name and append a number to it. The engine will read in the callbacks until it fails to find the next sequential number. For example, I could set up a UI Button to with the following callbacks:. It is also valid to have:. Sometimes the en...
Obsidian Programmer: New UI Callback Parameters
http://oeiprogrammer.blogspot.com/2007/02/new-ui-callback-parameters.html
Technical Info for NWN2. All information in these posts is free to take and distribute. Thursday, February 22, 2007. New UI Callback Parameters. In 106, callbacks can take 2 new 'variable' parameters in addition to global:# and local:#. The first new parameter type is. This will insert the row # that is currently selected in the listbox indicated by listboxname. For example, if I had a callback that looked like:. OnLeftClick=UIObject Misc ExecuteServerScript("myguiscript",listboxrow:mylb). When that call...
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Rogue Modules: August 2008
http://elvenrogue.blogspot.com/2008_08_01_archive.html
Neverwinter Nights and Neverwinter Nights 2 Modules by Elven Rogue. Friday, August 01, 2008. Has it been that long. Subscribe to: Posts (Atom). Has it been that long. NWN 1 and 2 blogs and links. Jclef - Misery Stone. Maerduin's Blog - Harp and Chrysanthemum. Wyrind - Dark Avenger (NWN2).
Rogue Modules: March 2008
http://elvenrogue.blogspot.com/2008_03_01_archive.html
Neverwinter Nights and Neverwinter Nights 2 Modules by Elven Rogue. Monday, March 31, 2008. Eyes of Eilistraee: Progress, progress. About a week ago I took a long hard look at my "todo" list for Eyes of Eilistraee. A lot of it was really simple stuff that could be sorted out quite quickly. These things got done over the last week; fixing minor bugs, adding or correcting scripts, deleting redundant NPCs, moving triggers etc. On a final side note NWN podcast guys have an interview with Adam Miller. That is...
Rogue Modules: January 2008
http://elvenrogue.blogspot.com/2008_01_01_archive.html
Neverwinter Nights and Neverwinter Nights 2 Modules by Elven Rogue. Monday, January 21, 2008. Eyes of Eilistraee: News. Not made much progress since the last post - the hostage quest is still shaping up though developing both good and evil paths is challenging. One bit of news that I've not mentioned yet is that a new Drow Outpost has been added to EOE. Until next time ;). Wednesday, January 16, 2008. Eyes of Eilistraee: Crypt battles. Monday, January 14, 2008. Eyes of Eilistraee: First VO has arrived!
Rogue Modules: November 2007
http://elvenrogue.blogspot.com/2007_11_01_archive.html
Neverwinter Nights and Neverwinter Nights 2 Modules by Elven Rogue. Wednesday, November 28, 2007. Vai (neutral evil, human female, cleric of Malar) is a mistrusted local cleric whose prowess in divine magic has seen her rise to the rank of Spirit Seer within Barrow Vale’s Wolfguard. The villagers fear and loathe Vai in equal amounts, although this concerns the priestess little. VO and new henchman profile for Eyes of Eilistraee. In the meantime there's a new henchman profile on the way so stay tuned!
Rogue Modules: April 2008
http://elvenrogue.blogspot.com/2008_04_01_archive.html
Neverwinter Nights and Neverwinter Nights 2 Modules by Elven Rogue. Thursday, April 24, 2008. Eyes of Eilistraee: NWN 1.69. Not found much time over the last week to work on Eyes of Eilistraee. I was going to post part of my ToDo list, so you folks have an idea of where I'm up to, but as it would give away a bunch of spoilers I decided not to ;). Castle Exterior, Rural. New Creatures (over 100 new apperances):. Cobra (Regular, Black and Gold ). Gem Golems (Diamond, Emerald and Ruby). Purple Dragon Knight...
Rogue Modules: May 2007
http://elvenrogue.blogspot.com/2007_05_01_archive.html
Neverwinter Nights and Neverwinter Nights 2 Modules by Elven Rogue. Friday, May 11, 2007. Eyes of Eilistraee: Bug stomping. Bugs are the most annoying thing in the world. I've spent a chunk of time trying to figure out why a certain NPC wasn't spawning to deliver some plot critical dialogue. Turns out the variable I was checking was. er. the wrong one. Argh! Before I go, and because I'm sure everyone loves a good ogre screenie - here's another ;). Wednesday, May 09, 2007. Blog update: New layout! Just a ...
Rogue Modules: Happy New Year!
http://elvenrogue.blogspot.com/2009/01/happy-new-year.html
Neverwinter Nights and Neverwinter Nights 2 Modules by Elven Rogue. Friday, January 09, 2009. A Happy New Year to one and all! Yet again I fear that further roles against your patience skill are required before we'll see the completion of Eyes of Eilistraee. Due to time limitations and the death of an Operating System (XP died on my home PC) the last quarter of '08 saw very little in the way of progress. I can only apologise to the faithful for this. Subscribe to: Post Comments (Atom).
Rogue Modules: Eyes of Eilistraee: NWN 1.69
http://elvenrogue.blogspot.com/2008/04/eyes-of-eilistraee-nwn-169.html
Neverwinter Nights and Neverwinter Nights 2 Modules by Elven Rogue. Thursday, April 24, 2008. Eyes of Eilistraee: NWN 1.69. Not found much time over the last week to work on Eyes of Eilistraee. I was going to post part of my ToDo list, so you folks have an idea of where I'm up to, but as it would give away a bunch of spoilers I decided not to ;). Castle Exterior, Rural. New Creatures (over 100 new apperances):. Cobra (Regular, Black and Gold ). Gem Golems (Diamond, Emerald and Ruby). Purple Dragon Knight...
Rogue Modules: Eyes of Eilistraee: Argh! Mind Flayers!
http://elvenrogue.blogspot.com/2008/03/eyes-of-eilistraee-argh-mind-flayers.html
Neverwinter Nights and Neverwinter Nights 2 Modules by Elven Rogue. Friday, March 07, 2008. Eyes of Eilistraee: Argh! With the huge choice of monsters available in nwn (including custom creatures from the CEP) it's easy to pick a bunch of cool enemies to throw at the player - what is harder is fitting them into your story. Anyway enough chatter on to the screenie! The next thing I need to do is to get back on top of VO as it's something that takes time to get hold of and can be tricky to manage. Jclef - ...
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Obsidian Programmer
Technical Info for NWN2. All information in these posts is free to take and distribute. Wednesday, April 18, 2007. Whew, sorry for not finishing off the UI. Objects. There's not too many left to document here before all the basic UI. Types should be covered, I think. Anyway, on to UIListBox. Is a container similar to UIPane. And anything listed under UIPane. That makes sense for UIListBox. Probably does the same thing under UIListBox. For the basic attributes (Like X, Y, Height, Width, etc). Another note...
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