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Lina's module blog

Friday, June 15, 2007. Long time never visit here. Just wanna try whether it works still. Posted by Lina @ 3:30 PM. Thursday, November 23, 2006. No doubt that the Power Play is a successful game that emerged into the market for only a few years. Though it challenges the traditional gameplay by taking the important role in game controlling, there are various ideas which could be applied in designing narrative and gameplay in interactive media systems. Posted by Lina @ 8:27 PM. Sunday, November 12, 2006.

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Lina's module blog | ohheartgiver.blogspot.com Reviews
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Friday, June 15, 2007. Long time never visit here. Just wanna try whether it works still. Posted by Lina @ 3:30 PM. Thursday, November 23, 2006. No doubt that the Power Play is a successful game that emerged into the market for only a few years. Though it challenges the traditional gameplay by taking the important role in game controlling, there are various ideas which could be applied in designing narrative and gameplay in interactive media systems. Posted by Lina @ 8:27 PM. Sunday, November 12, 2006.
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Lina's module blog | ohheartgiver.blogspot.com Reviews

https://ohheartgiver.blogspot.com

Friday, June 15, 2007. Long time never visit here. Just wanna try whether it works still. Posted by Lina @ 3:30 PM. Thursday, November 23, 2006. No doubt that the Power Play is a successful game that emerged into the market for only a few years. Though it challenges the traditional gameplay by taking the important role in game controlling, there are various ideas which could be applied in designing narrative and gameplay in interactive media systems. Posted by Lina @ 8:27 PM. Sunday, November 12, 2006.

INTERNAL PAGES

ohheartgiver.blogspot.com ohheartgiver.blogspot.com
1

Lina's module blog: August 2006

http://www.ohheartgiver.blogspot.com/2006_08_01_archive.html

Thursday, August 31, 2006. The example that I choose is the book called The History of the Three Kingdoms (non-interactive) and the game called Dynasty Warriors (interactive). Http:/ www.koei.com/games/dynasty.cfm. In other mode of game, either sequence of the battle has been set into random, or you have a choice to create your imagined character which does not match with history. In this case, the game is no longer making sense of historical events even though the background is the same. In the fields of.

2

Lina's module blog: Question Set 7

http://www.ohheartgiver.blogspot.com/2006/10/question-set-7.html

Thursday, October 26, 2006. 2 How is time represented in the game? Is there a separation of story and discourse time? How does the game’s use of time allow for interactivity? FF X character list: Tidus, Yuna, Wakka, Lulu, Rikku, Auron, Kimahri, Seymour. Posted by Lina @ 5:11 PM. This is a bit complicated. :) I think one distinction you need to make is between playing. View my complete profile. Question set 3, Q2. Question set 3, question 1 and 3. Hey, here I am!

3

Lina's module blog: October 2006

http://www.ohheartgiver.blogspot.com/2006_10_01_archive.html

Tuesday, October 31, 2006. Jesper Juul distinguishes between games of emergence, where a game is specified as a small number of rules that combine and yield a large number of game variations, and games of progression, where a game presents the player with a series of puzzles or challenges which must be accomplished in a certain order. Discuss whether games of progression, which often attempt to combine a narrative structure with gameplay, are unique to computer-based games. Posted by Lina @ 1:22 PM.

4

Lina's module blog: Qestion set 4

http://www.ohheartgiver.blogspot.com/2006/09/qestion-set-4.html

Thursday, September 14, 2006. There's only one question this week, feel much released coz each time i have to spend almost one whole night to complete 3 questions. But i only spend less than 2 hours to get started in responsing the question today. Well, so much for the comment on the number of the questions. ok! Posted by Lina @ 1:25 AM. View my complete profile. Question set 3, Q2. Question set 3, question 1 and 3. Hey, here I am!

5

Lina's module blog: Question Set 10

http://www.ohheartgiver.blogspot.com/2006/11/question-set-10.html

Thursday, November 23, 2006. No doubt that the Power Play is a successful game that emerged into the market for only a few years. Though it challenges the traditional gameplay by taking the important role in game controlling, there are various ideas which could be applied in designing narrative and gameplay in interactive media systems. Posted by Lina @ 8:27 PM. View my complete profile. Question set 3, Q2. Question set 3, question 1 and 3.

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cowputerinteractive.blogspot.com cowputerinteractive.blogspot.com

Interactive Cowputer: September 2006

http://cowputerinteractive.blogspot.com/2006_09_01_archive.html

Thursday, September 21, 2006. Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. There is nothing in the nature of the lexia or the link, those fundamental elements of hypertext, that allows the reader to type and contribute text or provides the computer with the means to parse or understand natural language. [] Hypertext fiction also does not maintain an intermediate, programmatic representation of the narrative world, as interactive fiction does. Espen...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: i shouldn't be so unfriendly

http://urauar.blogspot.com/2006/08/i-shouldnt-be-so-unfriendly.html

A Whole New (Media) World. Monday, August 21, 2006. I shouldn't be so unfriendly. Didnt' have time to play around with blogspot earlier on. anyways, my first post was rather short. Shouldn't be so rude =PP but yeah, it's true, I'm rather reluctant to blog, it's rather stressful knowing anyone and everyone can read what you say, especially when sometimes you don't have the time and they are half-baked ideas. See related links) in case you're interested lah! Now to answer the questions. Para; 7:42 pm.

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Interactive Cowputer: October 2006

http://cowputerinteractive.blogspot.com/2006_10_01_archive.html

Wednesday, October 25, 2006. GTA - Vice City. Discuss the tension between agency and narrative structure within the game. Do you agree that narrative and interactivity can never co-exist? I would agree that narrative and interactivity can never co-exist if the level of narrative and interactivity we mention here is the highest one. Take Grand Theft Auto Vice City as an example. The game begins by showing you a prelude video about the protagonist. Maybe there will be some opportunities for expansion.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: part one week four

http://urauar.blogspot.com/2006/09/part-one-week-four.html

A Whole New (Media) World. Thursday, September 07, 2006. Part one week four. 1 The role of the author is now that of the person creating the. Where in traditional linear narrative, the author retains control of the links. Sequences of the narrative, in interactive media of such a nature, the sequence is now in the hands of the reader. What does this imply? Perhaps it explains why interactive media is sort of addictive in a way because there is an urge to play with the narrative? Still have time to wonder.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: Exercise FIVE

http://urauar.blogspot.com/2006/09/exercise-five.html

A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Comments: Post a Comment.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: week one's questions

http://urauar.blogspot.com/2006/08/week-ones-questions.html

A Whole New (Media) World. Monday, August 21, 2006. Lev Manovich talked about 5 principles of. I think that perhaps our reality show "Singapore Idol" is a form of 'new media'. Firstly, Numerical Representation:. Yes, SI is made up of a series of performances that is assembled into a larger show. In addition, SI is actually a series of little tv pixels of the same size that move around on your screen, if you want to be technical. Fifth and last, Transcoding. Narrative-wise: Reality TV shows become a new f...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: Foam Rubber 1.20 m cube

http://urauar.blogspot.com/2006/08/foam-rubber-120-m-cube.html

A Whole New (Media) World. Wednesday, August 23, 2006. Foam Rubber 1.20 m cube. I like this fantastic idea. conforms to every body shape. interactive? By Arne van Herk and Sabien de Kleijn. Foam rubber 1969. Para; 1:16 pm. To me, this is not interactive in the three elements of listening, thinking and speaking, particularly as the foam responds passively in limited "squishiness". It does not remain changed. After you do something to it, and reverts back to its original shape.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: September 2006

http://urauar.blogspot.com/2006_09_01_archive.html

A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Thursday, September 07, 2006.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: part two week four

http://urauar.blogspot.com/2006/09/part-two-week-four.html

A Whole New (Media) World. Thursday, September 07, 2006. Part two week four. Para; 11:58 am. Comments: Post a Comment. One of a couple dozen blogs created especially for a university subject module named "Narrative and Play in Interactive Media". This one belongs to the token year 4 architecture student in the class. Yes, it was graded. But not neccessarily boring, no? Responsive Intelligent Architecture project.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: Answers to Questions again...

http://urauar.blogspot.com/2006/08/answers-to-questions-again.html

A Whole New (Media) World. Thursday, August 31, 2006. Answers to Questions again. So difficult. And the problem is that I don’t have any example of an interactive and non-interactive medium based on one story in my head. But it’s too late to go install and learn how to play something (especially being rather lousy at playing computer games in general), so at this moment I guess I’ll just answer them as best I can. The process of self-regulation occurs when decisions are made at key points in the narrativ...

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Lina's module blog

Friday, June 15, 2007. Long time never visit here. Just wanna try whether it works still. Posted by Lina @ 3:30 PM. Thursday, November 23, 2006. No doubt that the Power Play is a successful game that emerged into the market for only a few years. Though it challenges the traditional gameplay by taking the important role in game controlling, there are various ideas which could be applied in designing narrative and gameplay in interactive media systems. Posted by Lina @ 8:27 PM. Sunday, November 12, 2006.

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