jackalmage.blogspot.com
Jackal's Tower: Archery in D&D
http://jackalmage.blogspot.com/2007/10/archery-in-d.html
We Honestly Don't Have The First Fucking Clue What's Out There. But Come On — You're So Not Even Close. Thursday, October 25, 2007. I was thinking about bows in D&D this morning, inspired by a recent conversation on Monte's boards about how to accurately model firearms in the game. My friend JediSoth let me bounce ideas off of him and offered moral support. Here's the thing: Bow ranges in D&D are FUCKING RIDICULOUS. Now, bows certainly can. Finding a new range for bows is actually pretty easy. When I...
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Jackal's Tower: The Arcanist!
http://jackalmage.blogspot.com/2007/10/arcanist.html
We Honestly Don't Have The First Fucking Clue What's Out There. But Come On — You're So Not Even Close. Friday, October 19, 2007. I'm happy right now! I finally finished the Arcanist class. For Ironcarnum. That thing's been sitting unfinished for forever. I'm a little worried that the class is a bit full, but the low BAB and BDB should help balance things. Ooh, I just remembered that I need to actually specify his Hit Dice as well, duh. Subscribe to: Post Comments (Atom). Monte Cook's rpg board.
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Jackal's Tower: Quick Change Artist!
http://jackalmage.blogspot.com/2007/10/quick-change-artist.html
We Honestly Don't Have The First Fucking Clue What's Out There. But Come On — You're So Not Even Close. Saturday, October 27, 2007. This is absolutely amazing. I love magicians! Subscribe to: Post Comments (Atom). Hackosphere can power my widgets anyday. Monte Cook's rpg board. The Ollamh Lorekeeper - An AE Blog. How to evolve a clock. True Sorcery, Ironcarnum-style: Part 1. View my complete profile.
jackalmage.blogspot.com
Jackal's Tower: How to evolve a clock
http://jackalmage.blogspot.com/2007/10/how-to-evolve-clock.html
We Honestly Don't Have The First Fucking Clue What's Out There. But Come On — You're So Not Even Close. Monday, October 29, 2007. How to evolve a clock. There's a video below the fold. Watch it, it's amazing. There's text there as well! Not just a video dump like the last post! Talkorigins has a big article on evolutionary algorithms. Subscribe to: Post Comments (Atom). Hackosphere can power my widgets anyday. Monte Cook's rpg board. The Ollamh Lorekeeper - An AE Blog. How to evolve a clock.
jackalmage.blogspot.com
Jackal's Tower: Ironcarnum Introduction
http://jackalmage.blogspot.com/2007/10/ironcarnum-introduction.html
We Honestly Don't Have The First Fucking Clue What's Out There. But Come On — You're So Not Even Close. Friday, October 12, 2007. Before I really get into posting the first of the TS:IE (True Sorcery: Ironcarnum Edition) conversions, I thought I'd explain a bit more about the mechanics of Ironcarnum. That way you're not totally in the dark about what the hell I'm doing. I'll put up some of the history of Ironcarnum later, but that would bloat this post beyond belief, so it gets skipped for now. Monte Coo...
jackalmage.blogspot.com
Jackal's Tower: 10/2007
http://jackalmage.blogspot.com/2007_10_01_archive.html
We Honestly Don't Have The First Fucking Clue What's Out There. But Come On — You're So Not Even Close. Monday, October 29, 2007. How to evolve a clock. There's a video below the fold. Watch it, it's amazing. There's text there as well! Not just a video dump like the last post! Talkorigins has a big article on evolutionary algorithms. Saturday, October 27, 2007. This is absolutely amazing. I love magicians! Thursday, October 25, 2007. I was thinking about bows in D&D this morning, inspired by a recent co...
jackalmage.blogspot.com
Jackal's Tower: True Sorcery, Ironcarnum-style: Part 1
http://jackalmage.blogspot.com/2007/10/true-sorcery-ironcarnum-style-part-1.html
We Honestly Don't Have The First Fucking Clue What's Out There. But Come On — You're So Not Even Close. Thursday, October 11, 2007. True Sorcery, Ironcarnum-style: Part 1. Ironcarnum is the magic system that I created for Iron Heroes. I was dissatisfied with all the current magic systems floating around, so I made a fairly radically new one based around feats. You can find it over in the links on the right, and I'll give it a better explanation some day. This stuff was good. Labels: ts ironcarnum rpg.
jackalmage.blogspot.com
Jackal's Tower: Tolan!
http://jackalmage.blogspot.com/2007/10/tolan.html
We Honestly Don't Have The First Fucking Clue What's Out There. But Come On — You're So Not Even Close. Tuesday, October 9, 2007. Tolan is my homebrew campaign world. I've got a skeleton of things about it in my head, but it really needs to be put down in electrons, or else I'll forget about it. As I come up with stuff, I'll be throwing it on its own wiki. Empty right now, of course). Bam That solves, um, pretty much everything. Subscribe to: Post Comments (Atom). Hackosphere can power my widgets anyday.
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Jackal's Tower: Introductions!
http://jackalmage.blogspot.com/2007/10/introductions.html
We Honestly Don't Have The First Fucking Clue What's Out There. But Come On — You're So Not Even Close. Tuesday, October 9, 2007. I'm Confused Jackal Mage, or CJM. That's been my handle for almost as long as I've been online, and I don't expect it to change anytime soon. Real names can be gotten pretty easily through a quick googling, so I don't feel any need to post them here. I'm also very interested in math, computer science, and skepticism. These topics'll show up from time to time as well.
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