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Khal's Design Blog

Wednesday, 22 August 2012. My levels and Cross Sections. Couldn't get the order right but meh they're here. Start at blue and proceed right till end of platform. Jump onto platform and rotate anti-clockwise. 4 climb ladders to exit. Start at blue (left side) of the screen. Move forward to edge of platform. Jump across gap to reach steps. Climb up three sets of steps. Proceed forward till edge. Fall jump off edge and land on below platform. Jump up to reach next platform. Proceed right while avoiding trap.

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Khal's Design Blog | omari-khal-pdgdy2.blogspot.com Reviews
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Wednesday, 22 August 2012. My levels and Cross Sections. Couldn't get the order right but meh they're here. Start at blue and proceed right till end of platform. Jump onto platform and rotate anti-clockwise. 4 climb ladders to exit. Start at blue (left side) of the screen. Move forward to edge of platform. Jump across gap to reach steps. Climb up three sets of steps. Proceed forward till edge. Fall jump off edge and land on below platform. Jump up to reach next platform. Proceed right while avoiding trap.
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1 khal's design blog
2 proceed left
3 finish at red
4 rotate clockwise twice
5 rotate anti clockwise
6 posted by
7 4 comments
8 email this
9 blogthis
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khal's design blog,proceed left,finish at red,rotate clockwise twice,rotate anti clockwise,posted by,4 comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,playable characters,legends,material,npc and enemies,the hooded man
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Khal's Design Blog | omari-khal-pdgdy2.blogspot.com Reviews

https://omari-khal-pdgdy2.blogspot.com

Wednesday, 22 August 2012. My levels and Cross Sections. Couldn't get the order right but meh they're here. Start at blue and proceed right till end of platform. Jump onto platform and rotate anti-clockwise. 4 climb ladders to exit. Start at blue (left side) of the screen. Move forward to edge of platform. Jump across gap to reach steps. Climb up three sets of steps. Proceed forward till edge. Fall jump off edge and land on below platform. Jump up to reach next platform. Proceed right while avoiding trap.

INTERNAL PAGES

omari-khal-pdgdy2.blogspot.com omari-khal-pdgdy2.blogspot.com
1

Khal's Design Blog: Overview/Walkthrough/Playable Characters and NPC!!

http://omari-khal-pdgdy2.blogspot.com/2012/02/overviewwalkthroughplayable-characters.html

Wednesday, 8 February 2012. Overview/Walkthrough/Playable Characters and NPC! The level that will we will be looking at is going to be one of the starting zones that players will face during their play through parasite. Players will start of in a rather poor area of the city, known to most as the slums. Even though the idea of the game is to be within a city, players will be restricted via invisible barriers that don’t allow to player to explore if not on the corresponding mission. Upon leaving the comba...

2

Khal's Design Blog: December 2011

http://omari-khal-pdgdy2.blogspot.com/2011_12_01_archive.html

Wednesday, 7 December 2011. Pick Up / Drop Object. The Remote rotation device will be what allows the player to rotate the levels to his/her will, allowing the player to figure the puzzle out and advance through the game. The player will be able to jump onto ledge within the game once the exoskeleton upgrade is obtained, this will allow a player to mix this ability with his/her steam boots to jump and grab onto ledges at greater distance. As seen in the image above, players will be jumping on various sca...

3

Khal's Design Blog: October 2011

http://omari-khal-pdgdy2.blogspot.com/2011_10_01_archive.html

Saturday, 29 October 2011. Some more control images with some feedback from Jonny. As always leave some feedback and feel free to mention any points i may have missed. Friday, 28 October 2011. Leave feedback (not final images still have to include option selecting controls but let me know what you think). Dairy pick-ups (little backdrop for players to follow while player? Medication pick-ups (minor increase to some player abilities e.g. jumping). Thursday, 27 October 2011. Doctor Spin Controls (ideas).

4

Khal's Design Blog: My levels and Cross Sections. Couldn't get the order right but meh they're here

http://omari-khal-pdgdy2.blogspot.com/2012/08/my-levels-and-cross-sections-couldnt.html

Wednesday, 22 August 2012. My levels and Cross Sections. Couldn't get the order right but meh they're here. Start at blue and proceed right till end of platform. Jump onto platform and rotate anti-clockwise. 4 climb ladders to exit. Start at blue (left side) of the screen. Move forward to edge of platform. Jump across gap to reach steps. Climb up three sets of steps. Proceed forward till edge. Fall jump off edge and land on below platform. Jump up to reach next platform. Proceed right while avoiding trap.

5

Khal's Design Blog: Character Reference Pictures

http://omari-khal-pdgdy2.blogspot.com/2012/02/character-reference-pictures.html

Tuesday, 7 February 2012. Some pics from the internet of some game characters i found to be themed for the my style of game. Subscribe to: Post Comments (Atom). Overview/Walkthrough/Playable Characters and NPC! Pretty much the start of my walk through. View my complete profile. Awesome Inc. theme. Powered by Blogger.

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sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: September 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_09_01_archive.html

Saturday, 15 September 2012. Post Mortem and a New Blog. I'm a bit late posting this but Jonny and Gina wrote up a nice post mortem of Spin Doctor here. I wanted to record the levels I made but decided not to after Jonny posted a speed run, which he's now deleted like a cad. I'll get round to it later and edit this I suppose. Now that year 3 has begun I'll be posting on a new blog, which you can find here. Rambled inconsequentially by Sam Ablett. Subscribe to: Posts (Atom). Manchester, United Kingdom.

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: March 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_03_01_archive.html

Saturday, 31 March 2012. Mansion's Finished. No Holiday for Me. Looks like I forgot about blogging for a while. whoops. I collected Ginas contributions in last night and wrote up the rest of the walkthroughs to finish off our LDD before handing it in. Its now available here. Rambled inconsequentially by Sam Ablett. Thursday, 1 March 2012. Creating Act III - pt. 3. Paper-based Designs and Level Walkthroughs. Yeah, I've gone too detailed. I'll be back with more later :/. Subscribe to: Posts (Atom).

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: Grid Screenshots

http://sam-ablett-pdgdy2.blogspot.com/2012/05/grid-screenshots.html

Sunday, 13 May 2012. Middle click to open in a new tab for full size). Rambled inconsequentially by Sam Ablett. Subscribe to: Post Comments (Atom). Manchester, United Kingdom. A Game Development student from Manchester studying at Futureworks with a preference for design but some coding experience. View my complete profile. More Progress, Glitch Ahoy. Testing the puzzles with more art assets added. My levels and Cross Sections. Couldn't get the order right but meh they're here. Asset for spin doctor.

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: December 2011

http://sam-ablett-pdgdy2.blogspot.com/2011_12_01_archive.html

Wednesday, 14 December 2011. Pre-Christmas Design Wrap Up. No pretty pictures this time, this ones just for the benefit of marking since Ive not blogged much on my written work towards the documents. This isnt my total creative input towards design, its just a list of the stuff Ive contributed to the two documents, mostly the first since it was my task to assemble, condense and clarify the text. Rambled inconsequentially by Sam Ablett. Wednesday, 7 December 2011. So, I finished designing a full level!

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: April 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_04_01_archive.html

Wednesday, 18 April 2012. Were actually making some! Rambled inconsequentially by Sam Ablett. Tuesday, 10 April 2012. This Editor thing is about as hard as I expected itd be a few months ago when I first realised Farseer would need to be involved within WinForms. This is one of those times when I severely regret being right. Rambled inconsequentially by Sam Ablett. Subscribe to: Posts (Atom). Manchester, United Kingdom. View my complete profile. Testing the puzzles with more art assets added.

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: May 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_05_01_archive.html

Wednesday, 30 May 2012. Just a quick update really, can't show it in a screenshot, but felt it was an annoying enough beast to celebrate defeating it with a jagged array! Never said I planned it because frankly I didn't know how, but Ben gave me the idea and we now have undo/redo functionality! Update - moving objects doesn't undo properly, been trying and failing to fix this problem for a while so I'll move on for now and come back to it later, maybe I'll have an epiphany). Tuesday, 29 May 2012. My leve...

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: Progress!

http://sam-ablett-pdgdy2.blogspot.com/2012/04/progress.html

Wednesday, 18 April 2012. We're actually making some! Now we've got to continue implementing objects for creation, most of which need some small changes at least, and sort out rotation in the editor. Which, now that I remember, also needs a zoom function. Eventually I'll get round to that whole level setup thing too, but the core functionality is mostly done now. If I can I'll take a look at the zoom tomorrow, we'll be in working on the rest before the lesson though. Subscribe to: Post Comments (Atom).

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: November 2011

http://sam-ablett-pdgdy2.blogspot.com/2011_11_01_archive.html

Saturday, 26 November 2011. The Meta Post - Blogging Code Snips. I went though some hell due to knowing almost no HTML before starting, but for my efforts I managed to get Alex Gorbatchevs great syntax highlighter. Working, which you can now see proudly on my previous post. If anyone else wants to use this for Blogger then Ill save you the headache with a simple guide. Rambled inconsequentially by Sam Ablett. Friday, 25 November 2011. Mario-Style Jumps and Falls. Rambled inconsequentially by Sam Ablett.

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: More Progress, Glitch Ahoy

http://sam-ablett-pdgdy2.blogspot.com/2012/05/more-progress-glitch-ahoy.html

Tuesday, 29 May 2012. More Progress, Glitch Ahoy. Movement lines draw ok, there's a marker for the center of the level, and objects can be rotated in the editor now. Woo. On the downside, I've found out that resizing the window does something strange to the grid and movement lines. For now my solution is to say "Don't resize the window." - I'll get everything else working first, this is pretty minor and can be worked around til we get to it, even if it is annoying. Rambled inconsequentially by Sam Ablett.

sam-ablett-pdgdy2.blogspot.com sam-ablett-pdgdy2.blogspot.com

The Purple Dev Blog: January 2012

http://sam-ablett-pdgdy2.blogspot.com/2012_01_01_archive.html

Sunday, 29 January 2012. Manchester" pt. 5 - Objectives and Obstacles. The primary objective for The Wheels of Change is to disable the gigantic waterwheels of the citys Underfalls plant, the main source of Lake Shelfs electricity, an unfairly exclusivised commodity in a world reliant on adapted 18th century technology. Rambled inconsequentially by Sam Ablett. Saturday, 28 January 2012. Manchester" pt. 4 - Story. Rambled inconsequentially by Sam Ablett. Thursday, 26 January 2012. Tuesday, 17 January 2012.

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Khal's Design Blog

Wednesday, 22 August 2012. My levels and Cross Sections. Couldn't get the order right but meh they're here. Start at blue and proceed right till end of platform. Jump onto platform and rotate anti-clockwise. 4 climb ladders to exit. Start at blue (left side) of the screen. Move forward to edge of platform. Jump across gap to reach steps. Climb up three sets of steps. Proceed forward till edge. Fall jump off edge and land on below platform. Jump up to reach next platform. Proceed right while avoiding trap.

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