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| ~~~Wonders Of CG~~~ |

Sunday, November 16, 2008. We learnt somethings new. 1Stacks (push, pop, first in last out). 2 gluPerspective Aspect Ratio to window’s Aspect Ratio. Question 1 - How did it arrive with the transformed coordinates? 2, 7, 1)=(0 2, 3 (4*1), 0 1). 6, 7, 1)=(2 (4*1), 3 (4*1), 0 1). 6, 3, 1)=(2 (4*1), 0 3, 0 1). Question 2 - What is/are the transformation(s) applied? The input x is multiplied by 4, and then added by 2. The input y is multiplied by 4, and then added by 3. Question 5 - What did you see? We learn...

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| ~~~Wonders Of CG~~~ | | omayeisenkai.blogspot.com Reviews
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Sunday, November 16, 2008. We learnt somethings new. 1Stacks (push, pop, first in last out). 2 gluPerspective Aspect Ratio to window’s Aspect Ratio. Question 1 - How did it arrive with the transformed coordinates? 2, 7, 1)=(0 2, 3 (4*1), 0 1). 6, 7, 1)=(2 (4*1), 3 (4*1), 0 1). 6, 3, 1)=(2 (4*1), 0 3, 0 1). Question 2 - What is/are the transformation(s) applied? The input x is multiplied by 4, and then added by 2. The input y is multiplied by 4, and then added by 3. Question 5 - What did you see? We learn...
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5 lecture 2 qnses
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7 therefore
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| ~~~Wonders Of CG~~~ | | omayeisenkai.blogspot.com Reviews

https://omayeisenkai.blogspot.com

Sunday, November 16, 2008. We learnt somethings new. 1Stacks (push, pop, first in last out). 2 gluPerspective Aspect Ratio to window’s Aspect Ratio. Question 1 - How did it arrive with the transformed coordinates? 2, 7, 1)=(0 2, 3 (4*1), 0 1). 6, 7, 1)=(2 (4*1), 3 (4*1), 0 1). 6, 3, 1)=(2 (4*1), 0 3, 0 1). Question 2 - What is/are the transformation(s) applied? The input x is multiplied by 4, and then added by 2. The input y is multiplied by 4, and then added by 3. Question 5 - What did you see? We learn...

LINKS TO THIS WEBSITE

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Review of Age of Empire III | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/16/review-of-age-of-empire-iii

When ComG Isnt Madness. Review of Age of Empire III. Computer Graphic Practical 1 Game Review. 8220;Its not just blindly playing the game and completing it. It’s also about using different strategies.”. Strategies game had always been my all time favourite and had been a fan ever since then. It is not just only about the game play and strategies, but also the historical nature of the game that is appealing. Now Ensemble is back on the history train with the third official Age of Empires game. More about ...

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Looking with “the eye” in open gl | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/09/looking-with-the-eye-in-open-gl

When ComG Isnt Madness. Looking with “the eye” in open gl. So basically this is this week work. Bellow are my code. Include “gl/freeglut.h”. GlClear(GL COLOR BUFFER BIT GL DEPTH BUFFER BIT);. GlColor3f(1,1,1);. GlVertex3f(0.0f, 0.0f, 100.0); / Z axis. GlVertex3f(0.0f, 0.0f, -100.0);. GlVertex3f(100.0f, 0.0f, 0.0); / X axis. GlVertex3f(-100.0f, 0.0f, 0.0);. GlVertex3f(0.0f, 100.0f, 0.0); / Y axis. GlVertex3f(0.0f, -100.0f, 0.0);. GlColor3f(0,1,0);. GlVertex3f(-20,40,0);. GlVertex3f(-20,0,1);. GlOrtho(-150...

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Everything has its roots.. It was this that start off the tree | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/24/everything-has-its-roots-it-was-this-that-start-off-the-tree

When ComG Isnt Madness. Everything has its roots. It was this that start off the tree. Firstly I must apologise for being late for today class. Thanks a lot for your concern teacher. ( I knew that if ever I had problems I could always tell you. hope I dont sound offending when I say out your whole full name). Question 1 – Define a Callback function. Basically, there are 3 types of callbacks: window, menu and global. 2) The menu callback is set by the glutCreateMenu call. When programming in GLUT and in m...

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Practical 3 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/02/practical-3

When ComG Isnt Madness. Bascially what we was ask to do today was to draw 4 triangle and 4 square. But i thought that since I know how to draw one I should be able to draw another one? So I decided to play with loop, and circles and make words and include just one triangle and rectangle. So here is my outcome. November 2, 2008. Uncategorized. Be the first to comment! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

I love my sleep more than lecture | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/02/i-love-my-sleep-more-than-lecture

When ComG Isnt Madness. I love my sleep more than lecture. I was late for school again, as usual. Things learned from lecture. Answer for previous lecture. Screen - 256 x 256. 24 bit = 3 bytes. 2bbp = No of colours. 2 power of 8 = 256 colours. Total amount of colour palette - 256 x 3. Total = (256 x 3) (256 x 256) = 66304 bytes = 0.063Mbytes. No of texture = 32 / 0.063 = 507 textures. Gl/freeglut.h = preinstalled in system. 8220;gl/freeglut.h” = files that u drag to drive/project. 2 ways to plot pixes.

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

October | 2008 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10

When ComG Isnt Madness. Colours differentiate the black and white out (Lecture 2). In todays lecture, we covered basic cg theory, colours and traditional rendering. In cg theory we recap about what we learn from lecture 1. V-Sync Synchronization of frame changes with the vertical blanking interval. Question 2 – My artist are told they have maximum of 32MB to use for textures. How many textures can they use if they are limit to 256 x 256, with a 24bits palette of 8 bits colours depth? Everything has its r...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

November | 2008 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11

When ComG Isnt Madness. Looking with “the eye” in open gl. So basically this is this week work. Bellow are my code. Include “gl/freeglut.h”. GlClear(GL COLOR BUFFER BIT GL DEPTH BUFFER BIT);. GlColor3f(1,1,1);. GlVertex3f(0.0f, 0.0f, 100.0); / Z axis. GlVertex3f(0.0f, 0.0f, -100.0);. GlVertex3f(100.0f, 0.0f, 0.0); / X axis. GlVertex3f(-100.0f, 0.0f, 0.0);. GlVertex3f(0.0f, 100.0f, 0.0); / Y axis. GlVertex3f(0.0f, -100.0f, 0.0);. GlColor3f(0,1,0);. GlVertex3f(-20,40,0);. GlVertex3f(-20,0,1);. GlOrtho(-150...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Jus Me | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/about

When ComG Isnt Madness. Hi all. You can call me Crystal. To sum up everything, I am just someone that just want to enjoy my life to its fullest. Anyway this is Not my personal blog, rather this is my personal school Computer Graphic blog. Currently a year 1 student from NYP – course DET. So everything in this blog would just be solely on Computer Graphics. so sit back and be my audience. accompany me through my year 1 ComG journey. Be the first to comment! Leave a Reply Cancel reply.

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Colours differentiate the black and white out (Lecture 2) | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/24/colours-differentiate-the-black-and-white-out-lecture-2

When ComG Isnt Madness. Colours differentiate the black and white out (Lecture 2). In todays lecture, we covered basic cg theory, colours and traditional rendering. In cg theory we recap about what we learn from lecture 1. V-Sync Synchronization of frame changes with the vertical blanking interval. Question 2 – My artist are told they have maximum of 32MB to use for textures. How many textures can they use if they are limit to 256 x 256, with a 24bits palette of 8 bits colours depth? Enter your comment h...

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| ~~~Wonders Of CG~~~ |

Sunday, November 16, 2008. We learnt somethings new. 1Stacks (push, pop, first in last out). 2 gluPerspective Aspect Ratio to window’s Aspect Ratio. Question 1 - How did it arrive with the transformed coordinates? 2, 7, 1)=(0 2, 3 (4*1), 0 1). 6, 7, 1)=(2 (4*1), 3 (4*1), 0 1). 6, 3, 1)=(2 (4*1), 0 3, 0 1). Question 2 - What is/are the transformation(s) applied? The input x is multiplied by 4, and then added by 2. The input y is multiplied by 4, and then added by 3. Question 5 - What did you see? We learn...

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16/12/2007 at 8:19 AM. 29/02/2008 at 2:14 PM. Subscribe to my blog! Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.3) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Friday, 29 February 2008 at 2:10 PM. Please enter the sequence of characters in the field below. Posted on Friday, 29 February 2008 at 2:06 PM. Please enter the sequence of characters in...

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