flashcoding.blogspot.com
Adventures in Actionscript 3: what a timeout....
http://flashcoding.blogspot.com/2008/11/what-timeout.html
Adventures in Actionscript 3. Oldschool coder trying his worth in newschool webcoding. Saturday, November 29, 2008. Sorry guys. this sort of thing seems to happen EVERY time I promise something. Long story short. I quit my old job after almost 10 years (and being part owner of the company) . and that caused "a bit of a stir" for reasons that in not going to mention here. But, bottomline is, I'm now in a much more relaxed job which allows me to only work the allotted 37hours/week instead of doing 50 .
flashcoding.blogspot.com
Adventures in Actionscript 3: Not dead (again)
http://flashcoding.blogspot.com/2009/02/not-dead-again.html
Adventures in Actionscript 3. Oldschool coder trying his worth in newschool webcoding. Wednesday, February 11, 2009. Im just buzzy working ;). I'll be posting a tile engine soon (hopefully). Subscribe to: Post Comments (Atom). View my complete profile.
flashcoding.blogspot.com
Adventures in Actionscript 3: It's all just a smoke screen !
http://flashcoding.blogspot.com/2008/03/its-all-just-smoke-screen.html
Adventures in Actionscript 3. Oldschool coder trying his worth in newschool webcoding. Tuesday, March 11, 2008. It's all just a smoke screen! A few months ago I was given a challenge by one of our designers. They wanted a trail of smoke rising slowly from a pie as a part of a design on a customers site. Click here to see my first draft. Needless to say it sounded like a fun little job, since it was basicly a particle engine with a few tweaks. Subscribe to: Post Comments (Atom). View my complete profile.
flashcoding.blogspot.com
Adventures in Actionscript 3: November 2008
http://flashcoding.blogspot.com/2008_11_01_archive.html
Adventures in Actionscript 3. Oldschool coder trying his worth in newschool webcoding. Sunday, November 30, 2008. Embedding pictures in flashmovies using FlashDevelop. Embedding resources such as pictures,sounds and even other swf files was one of the first issues when I started looking into writing actionscript 3 using Flexbuilder (and now later FlashDevelop. Have a look at the following code:. Import flash.display.Bitmap;. Import flash.display.Sprite;. Public class Main extends Sprite. Long story short...
flashcoding.blogspot.com
Adventures in Actionscript 3: March 2008
http://flashcoding.blogspot.com/2008_03_01_archive.html
Adventures in Actionscript 3. Oldschool coder trying his worth in newschool webcoding. Sunday, March 23, 2008. Particle Engine - first attempt. So, time wen't by, and friends/family/kids/work came in the way of finishing the particle engine (read: I prioritized real life over this blog, so sue me ;) ). My main focus from here on is to optimize the engine, currently I've spottede a few design flaws that could be different, and I've got a few idea's for futher optimizing. Click here to download the source.
flashcoding.blogspot.com
Adventures in Actionscript 3: Embedding pictures in flashmovies using FlashDevelop
http://flashcoding.blogspot.com/2008/11/embedding-pictures-in-flashmovies-using.html
Adventures in Actionscript 3. Oldschool coder trying his worth in newschool webcoding. Sunday, November 30, 2008. Embedding pictures in flashmovies using FlashDevelop. Embedding resources such as pictures,sounds and even other swf files was one of the first issues when I started looking into writing actionscript 3 using Flexbuilder (and now later FlashDevelop. Have a look at the following code:. Import flash.display.Bitmap;. Import flash.display.Sprite;. Public class Main extends Sprite.
flashcoding.blogspot.com
Adventures in Actionscript 3: Particle Engine - first attempt
http://flashcoding.blogspot.com/2008/03/particle-engine-first-attempt.html
Adventures in Actionscript 3. Oldschool coder trying his worth in newschool webcoding. Sunday, March 23, 2008. Particle Engine - first attempt. So, time wen't by, and friends/family/kids/work came in the way of finishing the particle engine (read: I prioritized real life over this blog, so sue me ;) ). My main focus from here on is to optimize the engine, currently I've spottede a few design flaws that could be different, and I've got a few idea's for futher optimizing. Click here to download the source.
flashcoding.blogspot.com
Adventures in Actionscript 3: February 2009
http://flashcoding.blogspot.com/2009_02_01_archive.html
Adventures in Actionscript 3. Oldschool coder trying his worth in newschool webcoding. Wednesday, February 11, 2009. Im just buzzy working ;). I'll be posting a tile engine soon (hopefully). Links to this post. Subscribe to: Posts (Atom). View my complete profile.
flashcoding.blogspot.com
Adventures in Actionscript 3: December 2008
http://flashcoding.blogspot.com/2008_12_01_archive.html
Adventures in Actionscript 3. Oldschool coder trying his worth in newschool webcoding. Tuesday, December 2, 2008. Flash 10 3d functions. There is nothing better than playing around with a fresh set of functions in a nice API (that almost sounded like something entirely different). the last couple of night I've been playing around with the new 3d functions in flash 10, trying to figure what's new, and what's good. Flash 10 does not provide Hardware accelerated 3d . Code for spinning surface ( download.