avatrian.com
Avatrian: Our Blogs
http://www.avatrian.com/blogs/index.php
June 16th, 2011. The Last Space Shuttle Launch. Space Shuttle Atlantis on mission STS-135 is scheduled to be the final launch of a Space Shuttle from NASAâ s fleet. The actual launch is currently scheduled for Friday, July 8, 2011 at 11:26 am EST. This event will be mirrored via a virtual launch inside Second Life at the recreated Kennedy Space Center site. This is scheduled for Friday, July 8, 2011 at 8:26 am SLT. You can participate by visiting the space shuttle launch site in SL. May 24th, 2011. The t...
terranova.blogs.com
Terra Nova: MMO = Multiple Massacres Online
http://terranova.blogs.com/terra_nova/2015/02/mmo-multiple-massacres-online.html
Click here if you're having trouble with XML/RSS. According to TypePad, you need to drop the XML/RSS link into a newsreader. Laquo; Unpopular Culture. Boxing Cleverer ». Feb 03, 2015. MMO = Multiple Massacres Online. There may be much truth in the feeling that many Terra Nova people share, that MMORPGs and the gamer community are evolving into far less interesting forms. Today was the last day for one of the best other blogs about MMORPGs, Massively. And a commentary from a competitor:. On Feb 03, 2015.
peterquirk.wordpress.com
Modrex update | No there there
https://peterquirk.wordpress.com/2009/03/01/modrex-update
Exploring business applications of virtual worlds by Peter Quirk. Posted by: Peter Quirk. March 1, 2009. I’ve been a little quiet of late due to digging into modrex while getting up to speed in a new job. For those who don’t know what modrex is, it’s a project to integrate all of the realXtend features with the mainline OpenSim code by incorporating them in a optional regionmodule – hence the project name modrex. The work is being done by Adam Frisby. The status of Python event handlers is here. On March...
technofumbles.com
TechnoFumbles.com – Fumbling around with technology » performance
http://www.technofumbles.com/weblog/tag/performance
TechnoFumbles.com – Fumbling around with technology. DIY world domination, the hard way. 2006-2011 TechnoFumbles.com – Fumbling around with technology. Tips for High Performance Art. Feb 21st, 2011 Filed under AltDevBlogADay. Posts Tagged ‘performance’. Survey of Fast Compression Algorithms (Part 1). Tips for High Performance Art. The Importance of Personal Projects. Intuition for Gamma Correct Rendering. Moved to WordPress from Blogger. Valid XHTML 1.1.
technofumbles.com
TechnoFumbles.com – Fumbling around with technology » blogger
http://www.technofumbles.com/weblog/tag/blogger
TechnoFumbles.com – Fumbling around with technology. DIY world domination, the hard way. 2006-2011 TechnoFumbles.com – Fumbling around with technology. Moved to WordPress from Blogger. Oct 16th, 2008 Filed under Miscellaneous. Posts Tagged ‘blogger’. Survey of Fast Compression Algorithms (Part 1). Tips for High Performance Art. The Importance of Personal Projects. Intuition for Gamma Correct Rendering. Moved to WordPress from Blogger. Valid XHTML 1.1.
technofumbles.com
TechnoFumbles.com – Fumbling around with technology » The Importance of Personal Projects
http://www.technofumbles.com/weblog/2011/02/05/the-importance-of-personal-projects
TechnoFumbles.com – Fumbling around with technology. DIY world domination, the hard way. 2006-2011 TechnoFumbles.com – Fumbling around with technology. The Importance of Personal Projects. This is the reason I ask about hobbies and personal projects of those who I interview and those for whom I interview with (interviews go both ways remember! They will be versatile, because. They’re used to it. They will actively improve the codebase, systems and procedures, because. Tips for High Performance Art.
technofumbles.com
TechnoFumbles.com – Fumbling around with technology » code
http://www.technofumbles.com/weblog/tag/code
TechnoFumbles.com – Fumbling around with technology. DIY world domination, the hard way. 2006-2011 TechnoFumbles.com – Fumbling around with technology. Survey of Fast Compression Algorithms (Part 1). Apr 22nd, 2011 Filed under AltDevBlogADay. Posts Tagged ‘code’. Survey of Fast Compression Algorithms (Part 1). Tips for High Performance Art. The Importance of Personal Projects. Intuition for Gamma Correct Rendering. Moved to WordPress from Blogger. Valid XHTML 1.1.
terranova.blogs.com
Terra Nova: Call for Papers: Culture of Virtual Worlds
http://terranova.blogs.com/terra_nova/2008/06/call-for-papers.html
Click here if you're having trouble with XML/RSS. According to TypePad, you need to drop the XML/RSS link into a newsreader. Laquo; Patenting Virtual Commerce. Gender Differentials in Age of Conan ». Jun 25, 2008. Call for Papers: Culture of Virtual Worlds. A bit of self-promotion for a special issue I'm co-editing with Mark Bell for the new Journal of Virtual Worlds Research. Feel free to contact me if you have questions about what/when/how to submit a piece, and please consider sending something in.