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dev in the making | game development, maya and code by brainzizi

game development, maya and code by brainzizi

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dev in the making | game development, maya and code by brainzizi | onedevarmy.wordpress.com Reviews
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game development, maya and code by brainzizi
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1 with one comment
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4 written by brainzizizi
5 posted in maya
6 tagged with hard
7 learned
8 mapping
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with one comment,what a day,advertisements,written by brainzizizi,posted in maya,tagged with hard,learned,mapping,matrices,matrix,maya,physics,projection,things,transformation,vector,view,4 profit,simple as that,custom attributes,export,models,opaque data
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dev in the making | game development, maya and code by brainzizi | onedevarmy.wordpress.com Reviews

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game development, maya and code by brainzizi

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Things learned the hard way | dev in the making

https://onedevarmy.wordpress.com/2010/10/30/things-learned-the-hard-way

Dev in the making. Game development, maya and code by brainzizi. Things learned the hard way. Decided to write a post. And possibly a helpful one! I present – lessons learned the hard way in game programming:. Do not write your own physics for games. Use http:/ farseerphysics.codeplex.com/. For 2D and http:/ physxdotnet.codeplex.com/. Learn to use some paint software and a 3d modelling package. Learn about view and projection transforms and object, view, world coordinate systems. Enter your comment here.

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Export Maya’s custom attributes to XNA | dev in the making

https://onedevarmy.wordpress.com/2010/07/16/export-mayas-custom-attributes-to-xna

Dev in the making. Game development, maya and code by brainzizi. Export Maya’s custom attributes to XNA. Leave a comment ». If I only knew it was this easy…. With some help from http:/ blogs.msdn.com/b/etayrien/archive/2007/03/22/opaque-data-from-max-and-maya.aspx. I got exactly what I wanted without the xml info file – getting extra information from Maya to XNA. As the link says, soo. 1 Add a custom attribute to a mesh in Maya. 2 Read it in the OpaqueData. Tagged with content pipeline. Error: Twitter di...

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dev in the making | game development, maya and code by brainzizi

Dev in the making. Game development, maya and code by brainzizi. Things learned the hard way. Decided to write a post. And possibly a helpful one! I present – lessons learned the hard way in game programming:. Do not write your own physics for games. Use http:/ farseerphysics.codeplex.com/. For 2D and http:/ physxdotnet.codeplex.com/. Learn to use some paint software and a 3d modelling package. Learn about view and projection transforms and object, view, world coordinate systems. Leave a comment ». 1 Add...

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