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One-Eyed Monsters

Prototyped grabbing ledges from mid-air. Ported inventory collection into main prototype (kiiiiinda). Slept an ungodly amount. Turns out the way I spent that “free weekend” was burnt out from a solid month of overwork and too little sleep. I don’t want to be too explicit, but suffice it to say, naps were had. Are all different things, and two of them are not. What you’d think they are). That took only a quick jaunt through the help document to suss out. Prototyped transitioning from standing to climbing.

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One-Eyed Monsters | oneeyedmonsters.wordpress.com Reviews
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Prototyped grabbing ledges from mid-air. Ported inventory collection into main prototype (kiiiiinda). Slept an ungodly amount. Turns out the way I spent that “free weekend” was burnt out from a solid month of overwork and too little sleep. I don’t want to be too explicit, but suffice it to say, naps were had. Are all different things, and two of them are not. What you’d think they are). That took only a quick jaunt through the help document to suss out. Prototyped transitioning from standing to climbing.
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7 fixed dropping to ledge grab code
8 prototyped inventory collection
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One-Eyed Monsters | oneeyedmonsters.wordpress.com Reviews

https://oneeyedmonsters.wordpress.com

Prototyped grabbing ledges from mid-air. Ported inventory collection into main prototype (kiiiiinda). Slept an ungodly amount. Turns out the way I spent that “free weekend” was burnt out from a solid month of overwork and too little sleep. I don’t want to be too explicit, but suffice it to say, naps were had. Are all different things, and two of them are not. What you’d think they are). That took only a quick jaunt through the help document to suss out. Prototyped transitioning from standing to climbing.

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1

About | One-Eyed Monsters

https://oneeyedmonsters.wordpress.com/about

One-Eyed Monsters is a serial 2D adventure game being developed for the in GameMaker. It will be released for Mac and PC, and hopefully ported somehow to Linux (if you are a representative of Microsoft, Sony, or Nintendo, we will. Expanding this list). It’s themes include cooperation, the transition to adulthood, collectivism and anarchy, friendship, sexual identity, ecology, pacifism, and (of course) 20-foot aliens*. Aliens may actually be closer to 30 feet). Responses to “About”. Feed for this Entry.

2

One-Eyed Monsters | Page 2

https://oneeyedmonsters.wordpress.com/page/2

In Response To Daxel. In response to, and honoring the high-falutin’ style of: Dead Fresco. To rebut and debunk, to deface the music, or to, in other words, generally agree with a lot of ands and buts (butts! People like me have been thinking about this for a really long time. The lineage of art is not unidirectional. And to say that Schafer “led” the adventure gaming Renaissance of the mid-90’s is misleading, as is saying Schafer worked on Curse of Monkey Island. Because progress, in art, in games, in l...

3

Week 01 | One-Eyed Monsters

https://oneeyedmonsters.wordpress.com/2013/08/15/week-01

Squashed bugs in movement code. Prototyped “smart” character switching. Discovered I had not in fact completed movement code. Spent hours trying to squash persistent bug in movement code (the solution was, as always, “you were being an idiot”). Implemented “dumb” character switching. The incorrigible bug in question was a variable that was flat-out disappearing. Not amounting to the wrong number, just. The primary learning mechanism to programming is raw embarrassment. Responses to “Week 01”.

4

Week 06 | One-Eyed Monsters

https://oneeyedmonsters.wordpress.com/2013/09/20/week-06

Prototyped transitioning from climbing to a ledge-climb. Prototyped transitioning from a ledge-climb to standing. Prototyped transitioning from standing to climbing. It was only a matter of time. Getting it all working properly, and my first idea still proved to work. I actually feel pretty clever with this one. I’d explain how, but it would involve a lot more words than would be interesting. Things I said I’d do with a free weekend. Responses to “Week 06”. Feed for this Entry. Leave a Reply Cancel reply.

5

Week 00 | One-Eyed Monsters

https://oneeyedmonsters.wordpress.com/2013/08/12/week-0

In Response To Daxel. In the past couple months:. Transferred basic movement code to new computer, cleaning it up and better commenting it. Got basic dialogue system working. Yes, it’s been almost 2 years. I’ve gone in and out of trying to have someone else program this thing, and I’m back on doing it myself, with a couple code-savvy people and several internet communities on-hand for when I need to ask for help, which I’m. As for that dialogue system: trying to get that. So I’m back on this thing. Notif...

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One-Eyed Monsters

Prototyped grabbing ledges from mid-air. Ported inventory collection into main prototype (kiiiiinda). Slept an ungodly amount. Turns out the way I spent that “free weekend” was burnt out from a solid month of overwork and too little sleep. I don’t want to be too explicit, but suffice it to say, naps were had. Are all different things, and two of them are not. What you’d think they are). That took only a quick jaunt through the help document to suss out. Prototyped transitioning from standing to climbing.

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16 May 2020 @ 09:42 pm. If you have the same interests as i do, comment here before adding me! My journal includes: fangirl spazzing, graphics, rants. 11 February 2009 @ 06:33 pm. Goodbye, for now. I wish you guys the best in 2009 and well. i may come back to spazz about Super Junior when their time comes! Lots of love, hugs and kisses! 19 October 2008 @ 12:35 pm. I'll do my best to comment ;). I'll still try to blog when i can though! Viewing most recent entries.