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onemanmmo.com :: The One Man MMO Project :: The story of a lone developer's quest to build an online world

The One Man MMO Project :: The story of a lone developer's quest to build an online world

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The One Man MMO Project :: The story of a lone developer's quest to build an online world

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onemanmmo.com :: The One Man MMO Project :: The story of a lone developer's quest to build an online world

http://onemanmmo.com/index.php?cmd=news

The Imperial Realm : Miranda]. The One Man MMO Project. The story of a lone developer's quest to build an online world : MMO programming, design, and industry commentary. By Robert Basler on 2016-08-14 11:29:43. Email: one at onemanmmo dot com. Another exciting week of load testing and fixing bugs. The good news is that all but one were client bugs - the server was super-stable all week. Read 1309 more bytes. Load Testing by Day, Features by Night. By Robert Basler on 2016-08-08 11:54:08. I fixed a lot.

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The Imperial Realm::Miranda Gallery

http://onemanmmo.com/index.php?cmd=slideshow

All images are works in progress and. Do not represent the final product. Click image to view the related article. Return to onemanmmo.com.

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secretlairgames.com secretlairgames.com

Secret Lair Games, Inc. Presskit

http://secretlairgames.com/press.php

Secret Lair Games, Inc. Secret Lair Games, Inc. Based in Port Coquitlam, Canada. June 27, 2003. Press / Business Contact:. The Imperial Realm Miranda. Port Coquitlam, BC, V3B 3N0. Secret Lair Games, Inc. builds online worlds. Its first is The Imperial Realm: Miranda, an old school fast-action base-building resource-collecting sci-fi RTS you can play with your friends, and their friends, and their friends, and their friends. The Imperial Realm: Miranda. The Imperial Realm Miranda. The One Man MMO Project.

cogs.innocence.com cogs.innocence.com

Practical Configuration Practices @ Imaginary Cogs

http://cogs.innocence.com/2012/04/practical-configuration-practices

On the operation of massively multiplayer online games. Posted on April 12th, 2012. We’ve established that it’s way simple. To manage configurations across a large number of servers. This is great for operating data centers. It’s also great for code promotion: by using configuration management consistently throughout your server environments, you reduce the chances of problems when pushing server code and data live. In practice, there’s also a content development path that has to go hand in hand wi...

cogs.innocence.com cogs.innocence.com

GDC 2012 Notes: Zynga Infrastructure Panel @ Imaginary Cogs

http://cogs.innocence.com/2012/10/gdc-2012-notes-zynga-infrastructure-panel

On the operation of massively multiplayer online games. GDC 2012 Notes: Zynga Infrastructure Panel. Posted on October 16th, 2012. My commentary is in footnotes because it’s been too long since I used my nifty footnote plugin. Hao Chen (Studio CTO Farmville 2), Jesse Willett (Studio CTO Chefville). Studio CTOs provide technical direction and responsible for technical health of the games. Web apps vs Web games. Size of user data is much larger for games. User generated map drives this. Blocking APIs are bad.

cogs.innocence.com cogs.innocence.com

DevOps Principles @ Imaginary Cogs

http://cogs.innocence.com/2012/04/devops-principles/comment-page-1

On the operation of massively multiplayer online games. Posted on April 2nd, 2012. Devops was a concept on the horizon two years ago. Second, there’s a tendency for groups using the same techniques to talk more. Anything that gets groups to talk more is a good thing. I have a grand plan to invent marketops sometime in the next couple of years just so I can get marketing and operations groups to talk more. Mardevops comes next. Don’t think I’m not serious. However, you’re still dealing with cables a...

cogs.innocence.com cogs.innocence.com

Releases and Checksums @ Imaginary Cogs

http://cogs.innocence.com/2012/04/releases-and-checksums

On the operation of massively multiplayer online games. Posted on April 13th, 2012. Big sympathies for my peers and compatriots over at Bioware Austin today. The live. Servers are down for the next seven hours or so. Also, if you’re looking at checksums which were also generated by the build system, you need to account for the possibility that those checksums are wrong. Single points of failure can occur in software as well as hardware. Mail (will not be published) (required). GDC Online 2012 Slides.

cogs.innocence.com cogs.innocence.com

Clouds and MMOs @ Imaginary Cogs

http://cogs.innocence.com/2012/04/clouds-and-mmos

On the operation of massively multiplayer online games. Posted on April 19th, 2012. Although they’ve reduced EC2 usage. Because it’s cheaper to run enough servers for baseline usage in their own data centers. There are, likewise, a ton of Web startups using EC2 and other public clouds to minimize capital expenditure going into the launch of a new product. Web services are non-persistent. (Mostly. Yes, SPDY. MMO servers are persistent. (Mostly. I’m sure there are exceptions, which I would lo...On Data Cen...

cogs.innocence.com cogs.innocence.com

Category » Administrivia « @ Imaginary Cogs

http://cogs.innocence.com/category/administrivia

On the operation of massively multiplayer online games. GDC Online 2012 Discussion. Posted on October 4th, 2012. Lavishly titled “Devops: Bringing Development and Operations Together for Better Everything”,. Was on Tuesday, 10/9 at 4:50 PM. This post is a placeholder for comments and links to resources. Your comments, positive or negative, are vastly appreciated. Web Operations: Keeping the Data On Time. The Visible Ops Handbook: Implementing ITIL in 4 Practical and Auditable Steps. Yep, it still works&#...

cogs.innocence.com cogs.innocence.com

GDC Online @ Imaginary Cogs

http://cogs.innocence.com/2012/08/gdc-online

On the operation of massively multiplayer online games. Posted on August 23rd, 2012. I’m very pleased to let y’all know that I’ll be presenting at GDC Online. In Austin this October. My session is “ Devops: Bringing Development and Operations Together for Better Everything. Mail (will not be published) (required). GDC Online 2012 Slides. GDC 2012 Notes: Zynga Infrastructure Panel. GDC Online 2012 Discussion. On Data Center Pictures. On Data Center Pictures. On Obligatory iPad Post. On Obligatory iPad Post.

cogs.innocence.com cogs.innocence.com

Category » Uncategorized « @ Imaginary Cogs

http://cogs.innocence.com/category/uncategorized

On the operation of massively multiplayer online games. GDC Online 2012 Slides. Posted on October 27th, 2012. Big ol’ 17 MB PDF file available right here. GDC 2012 Notes: Zynga Infrastructure Panel. Posted on October 16th, 2012. My commentary is in footnotes because it’s been too long since I used my nifty footnote plugin. Read the rest of this entry ». Posted on May 5th, 2012. Big cheers to my old team and friends at ZeniMax Online Studios. Who got to announce. Posted on June 17th, 2010. Lots of blades ...

cogs.innocence.com cogs.innocence.com

GDC Online 2012 Discussion @ Imaginary Cogs

http://cogs.innocence.com/2012/10/gdc-online-2012-discussion

On the operation of massively multiplayer online games. GDC Online 2012 Discussion. Posted on October 4th, 2012. Lavishly titled “Devops: Bringing Development and Operations Together for Better Everything”,. Was on Tuesday, 10/9 at 4:50 PM. This post is a placeholder for comments and links to resources. Your comments, positive or negative, are vastly appreciated. Web Operations: Keeping the Data On Time. The Visible Ops Handbook: Implementing ITIL in 4 Practical and Auditable Steps. GDC Online 2012 Slides.

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onemanmmo.com :: The One Man MMO Project :: The story of a lone developer's quest to build an online world

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