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openal.org

OpenAL: Cross Platform 3D Audio

OpenAL renders 3D sound quickly. Your buffer will be perfectly filled. Ever written OpenGL code? You already know how to work with OpenAL. Remember EAX and A3D? Forget them. OpenAL is vendor neutral. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Get started developing today. Site hosted by icculus.org. And put together with bootstrap. And the sectionalize template.

http://www.openal.org/

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OpenAL renders 3D sound quickly. Your buffer will be perfectly filled. Ever written OpenGL code? You already know how to work with OpenAL. Remember EAX and A3D? Forget them. OpenAL is vendor neutral. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Get started developing today. Site hosted by icculus.org. And put together with bootstrap. And the sectionalize template.
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OpenAL: Cross Platform 3D Audio | openal.org Reviews

https://openal.org

OpenAL renders 3D sound quickly. Your buffer will be perfectly filled. Ever written OpenGL code? You already know how to work with OpenAL. Remember EAX and A3D? Forget them. OpenAL is vendor neutral. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Get started developing today. Site hosted by icculus.org. And put together with bootstrap. And the sectionalize template.

INTERNAL PAGES

openal.org openal.org
1

OpenAL: Cross Platform 3D Audio

http://www.openal.org/links

Related projects and others links. Site hosted by icculus.org. And put together with bootstrap. And the sectionalize template. Submit changes to the openal.org website content via github pull requests.

2

OpenAL: Cross Platform 3D Audio

http://www.openal.org/games

These are just some of the games that use OpenAL. Linux, Macintosh, Windows. Linux, Macintosh, Windows. A Tale in the Desert II. Linux, Macintosh, Windows. Linux, Macintosh, Windows. Linux, Macintosh, Windows. Linux, Macintosh, Windows. Dungeons and Dragons Online. Escape From Monkey Island. FreeBSD, Linux, Mac OS X, Windows. FreeBSD, Linux, Macintosh, sgi, Solaris, Windows. Ghost Recon: Advanced Warfighter. Linux, Macintosh, Windows. Heavy Metal: F.A.K.K. Heroes of Malgrimia II: Nekros Invasion. Linux, ...

3

OpenAL: Cross Platform 3D Audio

http://www.openal.org/platforms

The following platforms currently have a working OpenAL implementation. Other platforms may be in development (or perhaps just need to be brought up to date - BeOS would fall into that category), so feel free to ask about others on the OpenAL mailing list. Creative Labs, Inc. Creative Labs, Inc. Creative Labs, Inc. Creative Labs, Inc. Creative Labs, Inc. Creative Labs, Inc. Site hosted by icculus.org. And put together with bootstrap. And the sectionalize template.

4

OpenAL: Cross Platform 3D Audio

http://www.openal.org/downloads

We've got the SDK and Installer from Creative Labs. OpenAL 1.1 Core SDK (zip). OpenAL 1.1 Windows Installer (zip). Site hosted by icculus.org. And put together with bootstrap. And the sectionalize template. Submit changes to the openal.org website content via github pull requests.

5

OpenAL: Cross Platform 3D Audio

http://www.openal.org/documentation

Get started adding OpenAL to your application today with this documentation in a pdf. OpenAL 1.1 specification (PDF). OpenAL Programmers Guide (PDF). These are registered extensions which are used for multiple implementations on multiple platforms. Enumeration of available devices (sample code in altest). Capture functionality; documentation is in the OpenAL 1.1 Specification. MP3 audio format support. ALC LOKI audio channel. Get/set the volume settings for the current context. LOKI buffer data callback.

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Download v0.3.9. Welcome to the OPengine documentation! We're going to walk you through everything you'll need to get the OPengine up and running. To stay up to date with everything that's currently being worked on look at the OPengine Trello board:. These are the binaries and include folders of the OPengine. This will get the engine running, but this does not contain the source code for the OPengine. Note that these are static builds of the OPengine. Last Updated - 4/16/2015. Human Layer 5 - Rendering ).

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Thoughts on software developement. Saturday, October 07, 2006. Idea: OSGi based game engine. There has been a little talk in the Eclipse related blogs about Eclipse's relationship with games. Which currently seems to be minimal. Here's an interesting idea for a new Eclipse Technology project: an OSGi-based game engine. It could be named EDGE for Eclipse Dynamic Game Engine. Another (sub-)project would add developement tools. Graphics engine. Someone else develops a Java wrapper. Although I'm not very fam...

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Website design and implementation by Tom Russell 2004. Last modified: Thu Apr 15 21:46:01 BST 2004. What kind of game is Groundfire? As I mentioned on the main page, Groundfire is inspired by Death Tank for the Sega Saturn. For those of you not familiar with Death Tank, I will attempt to describe what Groundfire is all about (If you are interested in learning more about Death Tank, check out some of the Death Tank links on the menu to the left. Sound - Actually, this is an optional requirement, but sound...

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Articles, Tutorials and Misc. This was my solo entry. May 2014, theme: 8-bit). It got third place in the overall score. The game was completely developed (including the graphics and sound) during one week. This is also my May entry for my one game a month challenge. There's a video of the first two stages. The game requires at least OpenGL 2.0 and 960x720 resolution (windowed mode). Included in the package for further details. Version 11 recommended), pyglet 1.2 or later, and optionally OpenAL.

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Cheese talks to: flibitijibibo (about cross platform game porting)

http://www.cheesetalks.net/flibitijibibo1.php

Éric Chahi - Another World. Double Fine - Cross Platform Game Dev. Flibitijibibo - Porting (Part 1). Flibitijibibo - Porting (Part 2). Flibitijibibo - Porting (Part 3). Nooskewl - Monster RPG 2. Digital Arrow - Dilogus (Part 1). Digital Arrow - Dilogus (Part 2). RLK - Neverball (Part 1). RLK - Neverball (Part 2). Frozenbyte - Trine (Part 1). Frozenbyte - Trine (Part 2). Protektor - Desura (Part 1. Protektor - Desura (Part 2). Protektor - Desura (Part 3). Linux game porting and Day of the Tentacle. First ...

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This guide will help you get started with LWJGL. Please use our download page. To download an LWJGL release. You will also need a Java SE Development Kit. JDK), LWJGL will work on version 8 or newer. Then proceed by setting up a project in your favorite IDE and configuring it like so:. Add the LWJGL jars to the classpath. This is usually done by setting up a library dependency for your project and attaching jars to it. Set the -Djava.library.path. Import org.lwjgl.*; import org.lwjgl.glfw...GlfwInit() ) ...

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ExoExplorer is a free Windows application being developed by Tom Morris of planetarybiology.com and Fullerton College. Its goal is to help astronomers, astrobiologists and astronomy enthusiasts visualize exoplanet environments. Click image for larger view. ExoExplorer lets users adjust many environmental settings. Users may choose between atmospheres of different densities and chemical composition, terrains of different shapes and textures, moon present or not, moon tidally locked or not, and differe...

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OpenAL: Cross Platform 3D Audio

OpenAL renders 3D sound quickly. Your buffer will be perfectly filled. Ever written OpenGL code? You already know how to work with OpenAL. Remember EAX and A3D? Forget them. OpenAL is vendor neutral. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Get started developing today. Site hosted by icculus.org. And put together with bootstrap. And the sectionalize template.

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OpenAL: Cross Platform 3D Audio

OpenAL renders 3D sound quickly. Your buffer will be perfectly filled. Ever written OpenGL code? You already know how to work with OpenAL. Remember EAX and A3D? Forget them. OpenAL is vendor neutral. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Get started developing today. Site hosted by icculus.org. And put together with bootstrap. And the sectionalize template.

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