blog.nuclex-games.com
Stream Split and Join » Cygon's Blog
http://blog.nuclex-games.com/mono-dotnet/stream-split-and-join
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. Stream Split and Join. A well-designed abstraction of binary data sources and sinks, into the .NET base class library is one of the best design choices Microsoft could make. Now even with streams, you sometimes reach a dead-end: assume, for example, you had a method that sent a file to another user:. Assume you wer...
blog.nuclex-games.com
Observable Collections ^2 » Cygon's Blog
http://blog.nuclex-games.com/mono-dotnet/observable-collections
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. System.Collections.ObjectModel.ObservableCollection T. Class, which implements the. Confusingly, this class, named like a. Actually is a list. It’s not as big a problem as it was for the read-only collections. Interface also is not type-safe, requiring a downcast in the event subscribers. ObservableDictionary K, T.
freegamer.blogspot.com
Limit Load, new arcade combat flight simulator
http://freegamer.blogspot.com/2015/05/limit-load-new-arcade-combat-flight.html
Free, open source. Game and development news. FreeGameDev domain managed by 123-reg. Wednesday, May 13, 2015. Limit Load, new arcade combat flight simulator. Stealth development might not be very "open-sourceish", but it sometimes makes for some nice surprises in our project showcase forum. This time it was the completely new open-source game Limit Load. A cockpit flight game that is more of an arcade than a sim. The game is built on the Panda3D game engine. So where is my VR kit? Google Ads / Statcounter.
fancyfishgames.com
Rhythos RPG Builder - Fancy Fish Games
http://fancyfishgames.com/forums/discussion/50/rhythos-rpg-builder
It looks like you're new here. If you want to get involved, click one of these buttons! I Can't Escape 10. As mentioned in my last news post, I'm currently creating a free, open source RPG builder that will be cross platform and support many cool features and is built upon the battle system of Rhythos! I know first hand how hard finishing a project like this can be. I've had experience making game development tools before including VIDE. A 2D animation tool, HTML Tactics. That's why I've started a kickst...
alteerde.wordpress.com
Benutzte Overrides | Geschichten von der Alten Erde
https://alteerde.wordpress.com/benutzte-overrides
Geschichten von der Alten Erde. Letzte Aktualisierung 12.12.2015]. Die vorhandene Inhalte des Spiels durch verbesserte oder erweiterte Versionen überschreiben, könnt Ihr das alte. Andererseits könnt Ihr auch mitspielen, ohne sie zu benutzen, falls Euer PC nicht leistungsstark genug sein sollte oder Ihr Euch daran sattgesehen habt. Dann den Ordner. Einfach wieder ganz oder teilweise löschen. Dies ist eine Ansicht der ländlichen Umgebung, wie das Spiel Neverwinter Nights. Sie mit Originalgrafik anzeigt.
alteerde.wordpress.com
Ruhm | Geschichten von der Alten Erde
https://alteerde.wordpress.com/2015/04/25/ruhm
Geschichten von der Alten Erde. 25 April 2015 – 00:14. Als Einstieg in die Abenteuer der Alte-Erde-Spielwelt gibt es nichts Besseres als. Laquo; Schlechter Aprilscherz. Tanz in den Mai. Posted 29. April 2015 at 11:10. Zum Thema sinnfrei bzw. Bossgegner hier ein schöner Beitrag-. Eigentlich eher abstrus, aber interessant in seinem Dilletantismus:. Http:/ de.wikipedia.org/wiki/Xenu. Und hier noch etwas vom anderen Ende der Qualitätsskala für lange, verregnete Maiabende:. Posted 29. April 2015 at 17:55.
alteerde.wordpress.com
Schritt für Schritt-Anleitung | Geschichten von der Alten Erde
https://alteerde.wordpress.com/schritt-fur-schritt-anleitung
Geschichten von der Alten Erde. Letzte Aktualisierung 03. Februar 2015]. Was benötigst Du zum Mitspielen? Eine Internetverbindung. 56k-Modem ist zum Spielen ausreichend, für Sprachübertragung oder größere Downloads besser DSL. Nebst beider Addons,. Ist de facto inzwischen Freeware/Abandonware, da keine Überprüfung der CDKeys mehr erfolgt und sich das Spielverzeichnis einfach von einem Rechner auf den anderen kopieren lässt. Stürzen ab, wenn nicht manuell die Konfiguration auf. Das deutsche 1.69-Patch...
blog.nuclex-games.com
Game State Management » Cygon's Blog
http://blog.nuclex-games.com/tutorials/cxx/game-state-management
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. When you design a game, even if it only has the scope of Pac-Man. Your game invariably switches between different, unrelated modes. At one point, it’s drawing the main menu, at another the player is steering his avatar through the game world, eventually it is rolling the credits. Void runGame() { while(! This- Quit...
rubentorresbonet.wordpress.com
Where did my pixel go? When Unity’s frame debugger is not enough | Rubén Torres Bonet
https://rubentorresbonet.wordpress.com/2016/06/13/where-did-my-pixel-go-when-unitys-frame-debugger-is-not-enough
Where did my pixel go? When Unity’s frame debugger is not enough. Since version 5, Unity has shipped a new tool for visually debugging your frames: the Frame Debugger. In this entry I’ll briefly describe how to use the frame debugger and afterwards I’ll point out the drawbacks that can be addressed through other tools. It is not my goal to give a thorough description about every point, but rather, to present an overview of the aforementioned technologies. 1 Frame debugger: usage. Lastly, you may access t...
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