maniacdev.com
iPhone OpenGL ES Resources – 18 That You Must Know!
https://maniacdev.com/2009/10/18-opengl-es-resources-that-you-must-know
IOS App Dev Libraries, Controls, Tutorials, Examples and Tools. Get Updates By E-mail. Framer – Open Source Library For Laying Out Views With State Support. KZFileWatchers – Swift Framework Allows Observing Changes In Local And Remote Files. PageControls – Custom Component Featuring Several Elegant Page Controls. PixPic – Swift Based Photo App Example With An Excellent Interface. NXDrawKit – Open Source Swift Framework For Creating Drawing Apps. Live – Live Streaming App Source Code Example. IOS App Revi...
upsamplesoftware.com
Upsample Software, LLC - Publications
http://www.upsamplesoftware.com/publications.html
Aaftab Munshi, Benedict Gaster, Timothy Mattson, James Fung, Dan Ginsburg. Addison Wesley, July 2011. OpenGL Shading Language (3rd Edition). Randi J. Rost, Bill Licea-Kane, Dan Ginsburg. John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen, Addison-Wesley Professional, August 2009. OpenGL ES 2.0 Programming Guide. Aaftab Munshi, Dan Ginsburg. Dave Shreiner. Addison-Wesley Professional, August 2008. Book Website. Developing a 3D Engine for OpenGL and OpenGL ES 2.0, Dan Ginsburg. Backer D....
webglearth.org
How to contribute - WebGL Earth - open source 3D digital globe written in JavaScript
http://www.webglearth.org/contribute
FAQ - Frequently asked questions. How can I prepare my own texture of globe for displaying in WebGL Earth? IRC - Online chat with users and developers of WebGL Earth. JavaScript API (version 1.0) DEPRECATED. Once you download the source code. It also means that your code will be maintained for the future and combined with new features developed by others! Before you start to work on a new feature for WebGL Earth it is always good to post a note to the WebGL Earth Developer Group. In "- strict" mode.
openbbnews.wordpress.com
OpenGL ES 2.0 Programming Guide Samples | Open BlackBerry News
https://openbbnews.wordpress.com/2012/01/17/opengles-book-samples
Open Source News around the BlackBerry Platform. CouchDB on the PlayBook. NDK 20 Beta 3 Available with Additional Code Samples →. OpenGL ES 2.0 Programming Guide Samples. January 17, 2012. The sample code for the book OpenGL ES 2.0 Programming Guide. Has been ported to BlackBerry Native SDK. The source code is available on github at github.com/blackberry/OpenGLES-Samples. Other ports of the source code are available on the author’s Google Code project. This entry was posted in Native. I will be happy for...
peter-strohm.de
WebGL Tutorial, News und Beispiele
http://www.peter-strohm.de/webgl/index.php
WebGL - 3D im Browser. 0 : WebGL Browser. 1 : Das erste Dreieck. 5 : Interaktion I. 7 : Beleuchtung I. 8 : Interaktion II. Webgl ([ät)] peter-strohm Punkt de. WebGL - 3D im Browser. Entwickelt und wird nach derzeitigem Stand in naher Zukunft mindestens in den Browsern Firefox sowie allen auf Webkit basierenden Browsern (Apple Safari, u.A.) automatisch unterstützt. Technisch ist WebGL die Verbindung von Javascript und OpenGL. 1 : Das erste Dreieck. 2 : 3D und 2D und die Mathematik. 5 : Interaktion I.
blackberry.github.io
Samples for the Native SDK for BlackBerry® 10
http://blackberry.github.io/ndk/samples.html
Samples for the Native SDK for BlackBerry 10. Repository includes a comprehensive list of code samples, all available under an ASL2. The NDK-Samples repository has several branches: * master. Samples for Native SDK 10.x * ndk2. Samples for Native SDK 2.0 (Tablet OS) * ndk1. Samples for Native SDK 1.0 (Tablet OS). Repository provides a port of the samples in the popular OpenGL ES 2.0 Programming Guide.
strohm.biz
WebGL Tutorial, News und Beispiele
http://www.strohm.biz/webgl/index.php
WebGL - 3D im Browser. 0 : WebGL Browser. 1 : Das erste Dreieck. 5 : Interaktion I. 7 : Beleuchtung I. 8 : Interaktion II. Webgl ([ät)] peter-strohm Punkt de. WebGL - 3D im Browser. Entwickelt und wird nach derzeitigem Stand in naher Zukunft mindestens in den Browsern Firefox sowie allen auf Webkit basierenden Browsern (Apple Safari, u.A.) automatisch unterstützt. Technisch ist WebGL die Verbindung von Javascript und OpenGL. 1 : Das erste Dreieck. 2 : 3D und 2D und die Mathematik. 5 : Interaktion I.
tuomas.kulve.fi
ARM | Tuomas Kulve
http://tuomas.kulve.fi/blog/tag/arm
Pleco Phase 03: Finally drivable. May 3, 2015. May 5, 2015. I wrote about Phase 02. In September 2013 and listed goals for the Phase 03. Most of the goals are implemented and finally it is a joy to remote drive the car. I attached a wide angle lens. To the existing camera and that made a huge difference. The camera crops a bit from the 180 angle but clearly the wider the better. I also made my first 3D print. To better attach the camera to the servos. Tegra 3 based Ouya was replaced with a Tegra K1.
tvgraphics.blogspot.com
Graphics for Digital TV: October 2009
http://tvgraphics.blogspot.com/2009_10_01_archive.html
Graphics for Digital TV. Whats hot and new in the world of user interfaces and graphics for Digital TV. Anything goes from software (GEM, FLASH, 2D, 3D, OpenGL) to hardware (STM, BCM) to user interface design, techniques and tools. If its visual, appears on TV and it isnt just video, it should be on this blog. Wednesday, October 21, 2009. How to Get Started with OpenGL ES 2.0. A windows based PC, with an AMD/ATi graphics card. Nvidia or Intel platforms may work but are untested. The emulator from AMD com...
38leinad.wordpress.com
fruitfly | a technical blog | Page 2
https://38leinad.wordpress.com/page/2
Blender 2.6: Exporting UV Texture Coordinates. This time it took me some hours to find how to get to the UV texture coordinates of a mesh. After browsing through the API via the python console for some time I took the easy way out and peaked into the .OBJ model exporter coming with blender. So, here is how you get to the UV textures of a triangle for your mesh:. May 29, 2012 at 8:51 pm. Tagged with python api. Gameboy Development on Mac OS X. As I have gone more and more low-level over the past month, I ...