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OpenGL ES2 Learning Progress…. | My learning journal of OpenGL ES + Android

My learning journal of OpenGL ES + Android

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OpenGL ES2 Learning Progress…. | My learning journal of OpenGL ES + Android | opengles2learning.wordpress.com Reviews
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My learning journal of OpenGL ES + Android
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5 simple directional lighting
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main menu,post navigation,larr;,older posts,simple directional lighting,posted on,ysravankumar,output looks like,menu,per vertex,per pixel,directional lighting,and here,vertex shader,in per vertex,fragment shader,but in per pixel,common,package for mat3
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OpenGL ES2 Learning Progress…. | My learning journal of OpenGL ES + Android | opengles2learning.wordpress.com Reviews

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My learning journal of OpenGL ES + Android

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1

Multi-Texturing | OpenGL ES2 Learning Progress….

https://opengles2learning.wordpress.com/2011/06/10/multi-texturing

OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. June 10, 2011. Multi-Texturing is nothing but mixing multiple texture as per your requirement. here I’ll mix these two textures to get the resulting screen below. its up to coder to mix textures to get desired effect. Let’s look at the code below. First we will look at shaders because major change is in shaders only. This is where we will make few changes to mix/blend textures. Apart from passing vertex posi...

2

Setting Projection (Perspective Projection) | OpenGL ES2 Learning Progress….

https://opengles2learning.wordpress.com/2011/06/01/setting-projection-perspective-projection

OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. Setting Projection (Perspective Projection). June 1, 2011. Till now we did not set view port. today, we will setup Perspective projection. There are few changes in ES 2.0 compared to ES 1.1 like there is no Matrix Stock and co-ordinate transformation. i.e., we no longer have function like glMatrixMode, glRotate, glTranslate. Hey, No worries. android is providing a class Matrix. Lets look into code,. OnSurfac...

3

ysravankumar | OpenGL ES2 Learning Progress….

https://opengles2learning.wordpress.com/author/ysravankumar

OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. Skip to secondary content. June 30, 2011. I have combined per-vertex and per-pixel lighting effects in one program, so that we can have good look at what is the difference in output. This lighting is very basic and does not involve shadows and specular lighting. If observe in above screens, per-pixel shading is much smoother than per-vertex. For detailed theory, you can refer here. We need to transform the n...

4

Simple Directional Lighting | OpenGL ES2 Learning Progress….

https://opengles2learning.wordpress.com/2011/06/30/simple-directional-lighting

OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. June 30, 2011. I have combined per-vertex and per-pixel lighting effects in one program, so that we can have good look at what is the difference in output. This lighting is very basic and does not involve shadows and specular lighting. If observe in above screens, per-pixel shading is much smoother than per-vertex. For detailed theory, you can refer here. Gl Position = u ModelViewMatrix * a position;" "}";.

5

Texturing Cube: Different Textures on each face | OpenGL ES2 Learning Progress….

https://opengles2learning.wordpress.com/2011/06/04/texturing-cube-different-textures-on-each-face

OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. Texturing Cube: Different Textures on each face. June 4, 2011. Today after lot of struggle for at least for a day, i could able to get cube Map running, here it is how it looks. Here is the procedure for achieving cube map. firstly, we have to create a cube map with series of texture2D maps. ByteBuffer fcbuffer = null. GLES20.glGenTextures(1, cubeTex, 0);. Bitmap img = null. ImggetWidth(),img.getHeight()...

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OpenGL ES2 Learning Progress. My learning journal of OpenGL ES Android. Sunday, January 25, 2015. XElevation, My first mobile game. Today I've released my first casual game XElevation. Please Try it https:/ play.google.com/store/apps/details? Id=com.oxene.games.xelevation. Links to this post. Subscribe to: Posts (Atom). My first android casual game. Code for all posts can be found at. View my complete profile. XElevation, My first mobile game. I have referred lot of books and web sites,.

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OpenGL ES2 Learning Progress…. | My learning journal of OpenGL ES + Android

OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. Skip to secondary content. June 30, 2011. I have combined per-vertex and per-pixel lighting effects in one program, so that we can have good look at what is the difference in output. This lighting is very basic and does not involve shadows and specular lighting. If observe in above screens, per-pixel shading is much smoother than per-vertex. For detailed theory, you can refer here. We need to transform the n...

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