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OpenGL ES2 Learning Progress…. | My learning journal of OpenGL ES + AndroidMy learning journal of OpenGL ES + Android
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My learning journal of OpenGL ES + Android
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OpenGL ES2 Learning Progress…. | My learning journal of OpenGL ES + Android | opengles2learning.wordpress.com Reviews
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My learning journal of OpenGL ES + Android
Multi-Texturing | OpenGL ES2 Learning Progress….
https://opengles2learning.wordpress.com/2011/06/10/multi-texturing
OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. June 10, 2011. Multi-Texturing is nothing but mixing multiple texture as per your requirement. here I’ll mix these two textures to get the resulting screen below. its up to coder to mix textures to get desired effect. Let’s look at the code below. First we will look at shaders because major change is in shaders only. This is where we will make few changes to mix/blend textures. Apart from passing vertex posi...
Setting Projection (Perspective Projection) | OpenGL ES2 Learning Progress….
https://opengles2learning.wordpress.com/2011/06/01/setting-projection-perspective-projection
OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. Setting Projection (Perspective Projection). June 1, 2011. Till now we did not set view port. today, we will setup Perspective projection. There are few changes in ES 2.0 compared to ES 1.1 like there is no Matrix Stock and co-ordinate transformation. i.e., we no longer have function like glMatrixMode, glRotate, glTranslate. Hey, No worries. android is providing a class Matrix. Lets look into code,. OnSurfac...
ysravankumar | OpenGL ES2 Learning Progress….
https://opengles2learning.wordpress.com/author/ysravankumar
OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. Skip to secondary content. June 30, 2011. I have combined per-vertex and per-pixel lighting effects in one program, so that we can have good look at what is the difference in output. This lighting is very basic and does not involve shadows and specular lighting. If observe in above screens, per-pixel shading is much smoother than per-vertex. For detailed theory, you can refer here. We need to transform the n...
Simple Directional Lighting | OpenGL ES2 Learning Progress….
https://opengles2learning.wordpress.com/2011/06/30/simple-directional-lighting
OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. June 30, 2011. I have combined per-vertex and per-pixel lighting effects in one program, so that we can have good look at what is the difference in output. This lighting is very basic and does not involve shadows and specular lighting. If observe in above screens, per-pixel shading is much smoother than per-vertex. For detailed theory, you can refer here. Gl Position = u ModelViewMatrix * a position;" "}";.
Texturing Cube: Different Textures on each face | OpenGL ES2 Learning Progress….
https://opengles2learning.wordpress.com/2011/06/04/texturing-cube-different-textures-on-each-face
OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. Texturing Cube: Different Textures on each face. June 4, 2011. Today after lot of struggle for at least for a day, i could able to get cube Map running, here it is how it looks. Here is the procedure for achieving cube map. firstly, we have to create a cube map with series of texture2D maps. ByteBuffer fcbuffer = null. GLES20.glGenTextures(1, cubeTex, 0);. Bitmap img = null. ImggetWidth(),img.getHeight()...
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OpenGL ES Hardware Database - © 2013-2015 by Sascha Willems
Listing all reports (1259). Full AOSP on MStar Cedric3. Gallium 0.4 on NVA8. BLU STUDIO 5.0 C. Samsung Galaxy Tab S (SM-T805). PowerVR SG . re3D. Sony Xperia SP (C5303). Samsung Galaxy S 4 (GT-I9500). Intel powered classmate PC. Mesa DRI I . ew M. Sony Xperia Z1 Compact (D5503). Plane 1600 3G PS1036PG. I-mobile IQ 5.8 DTV. Samsung Galaxy S3 neo (GT-I9300I). SMART 4G Speedy 5inch. SMART MAX 4.0 PLUS. Samsung Galaxy Note 3 (SM-N9005). OpenGL ES . SSE2). LG E400 Optimus L3 (LG-E400). Android Em . 4600).
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OpenGL ES 2.0 games, oolongengine, iPhone, Blender, MeeGo, N9
OpenGL ES 2.0 games, oolongengine, iPhone, Blender, MeeGo, N9. About OpenGL ES 2.0, cartoonlike animations and games, oolongengine, gamekit, iPhone,. I'm a C programmer and would like to make simple 3d games. I'll write here about progress - hope it helps someone, and hope that someone would correct me or point to different solution. Thanks. Sunday, May 13, 2012. Auto rigging, Motion capture import to Blender, Maya- Blender (WAS Blending morphing with skeleton (on GPU) animations. ). After some time, thi...
opengles2learning.blogspot.com
OpenGL ES2 Learning Progress....
OpenGL ES2 Learning Progress. My learning journal of OpenGL ES Android. Sunday, January 25, 2015. XElevation, My first mobile game. Today I've released my first casual game XElevation. Please Try it https:/ play.google.com/store/apps/details? Id=com.oxene.games.xelevation. Links to this post. Subscribe to: Posts (Atom). My first android casual game. Code for all posts can be found at. View my complete profile. XElevation, My first mobile game. I have referred lot of books and web sites,.
opengles2learning.wordpress.com
OpenGL ES2 Learning Progress…. | My learning journal of OpenGL ES + Android
OpenGL ES2 Learning Progress…. My learning journal of OpenGL ES Android. Skip to primary content. Skip to secondary content. June 30, 2011. I have combined per-vertex and per-pixel lighting effects in one program, so that we can have good look at what is the difference in output. This lighting is very basic and does not involve shadows and specular lighting. If observe in above screens, per-pixel shading is much smoother than per-vertex. For detailed theory, you can refer here. We need to transform the n...
OpenGL ES
1 Haziran 2011 Çarşamba. Pek Yakında OpenGL ES ile ilgili türkçe geniş dökümanlar burada. OpenGL ile 3D Grafik Programlama. OpenAL ile 3D Ses Programlama. OpenCL ile Paralel Programlama. Assembly Programlama Dili (MASM). Simple şablonu. Powered by Blogger.
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