openhmd.net openhmd.net

openhmd.net

OpenHMD – FOSS HMD drivers for the people

Welcome to OpenHMD.net. OpenHMD aims to provide a Free and Open Source API and drivers for immersive technology, such as head mounted displays with built in head tracking. Our aim is to implement support for as many devices as possible in a portable, cross-platform package. OpenHMD supports a wide range of devices such as Oculus Rift,. We also support a Generic Android driver and a External Sesnsor data driver to allow the use of our Sensor Fusion and features, while providing your own data.

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OpenHMD – FOSS HMD drivers for the people | openhmd.net Reviews

https://openhmd.net

Welcome to OpenHMD.net. OpenHMD aims to provide a Free and Open Source API and drivers for immersive technology, such as head mounted displays with built in head tracking. Our aim is to implement support for as many devices as possible in a portable, cross-platform package. OpenHMD supports a wide range of devices such as Oculus Rift,. We also support a Generic Android driver and a External Sesnsor data driver to allow the use of our Sensor Fusion and features, while providing your own data.

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openhmd.net openhmd.net
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OpenHMD.net

http://www.openhmd.net/index.html

View the Project on GitHub OpenHMD/OpenHMD. Welcome to OpenHMD.net. OpenHMD aims to provide a Free and Open Source API and drivers for immersive technology, such as head mounted displays with built in head tracking. Our aim is to implement support for as many devices as possible in a portable, cross-platform package. Rotation only, git version only). Generic Android framework (with specific profiles for devices like the Durovis Dive. To name a few, or even custom build android devices are in development.

2

OpenHMD.net

http://www.openhmd.net/pages/showcase.html

View the Project on GitHub OpenHMD/OpenHMD. Welcome to OpenHMD.net. All projects shown on this page are confirmed and/or already available. There are more projects in development using OpenHMD but these are not confirmed or public. Confirmed projects using OpenHMD. Game engine by Thorworks. Open source puzzle/action game. Hosted on GitHub Pages — Theme based on Minimalist by orderedlist.

3

OpenHMD: include/openhmd.h File Reference

http://www.openhmd.net/doxygen/0.1.0/openhmd_8h.html

Openhmd.h File Reference. Go to the source code of this file. 160;  256. Typedef struct ohmd context. Typedef struct ohmd device. 160;  OHMD VENDOR. 160;  OHMD PRODUCT. 160;  OHMD PATH. 160;  OHMD ROTATION QUAT. 160;  OHMD LEFT EYE GL MODELVIEW MATRIX. 160;  OHMD RIGHT EYE GL MODELVIEW MATRIX. 160;  OHMD LEFT EYE GL PROJECTION MATRIX. 160;  OHMD RIGHT EYE GL PROJECTION MATRIX. 160;  OHMD POSITION VECTOR. 160;  OHMD SCREEN HORIZONTAL SIZE. 160;  OHMD SCREEN VERTICAL SIZE. 160;  OHMD LEFT EYE FOV. Typedef ...

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jochen.subliminal.at jochen.subliminal.at

Jochen Leopold | Portfolio – Page 2

http://jochen.subliminal.at/page/2

March 1, 2015. Oculus Rift DK2 support for Jedi Academy. The Oculus Rift DK2 support for Jedi Academy is finally released. It took me longer than expected, but it looks stable now and runs on Windows and Linux. For the DK2 support I had to use the OculusSDK. The OpenHMD library just doesn’t support all the features. It is still possible to build the game with OpenHMD support. Just follow the instructions in the Build.md file. Changes and new Features:. Small tweaks and bugfixes. The universe repository h...

jochen.subliminal.at jochen.subliminal.at

Oculus Rift support for Jedi Academy – Jochen Leopold | Portfolio

http://jochen.subliminal.at/2014/07/24/oculus-rift-support-for-jedi-academy

July 24, 2014. Oculus Rift support for Jedi Academy. I want to share my new project: Oculus Rift DK1 support for Jedi Academy (for Windows and Linux). This project was on my mind since the source code was released last year. Finally I had some time this summer to get started. This Oculus Rift support implementation is designed for first person game play. It is possible to switch to 3rd-person view, but the best (and motion sickness free) experience is in first person mode. Sudo apt-get install libhidapi-...

thorworks.org thorworks.org

Blog | Thorworks Game Development Studio

http://www.thorworks.org/blog

Our journey through Virtual Reality, software and HMD’s. March 31, 2016. We were quite fast to realize that our MassiveEngine was a great fit for Virtual Reality development and implemented working support for the Oculus Rift in a mere 2 weeks time. Throughout the years we have been working with VR from a Research, Content and Software perspective. This post will show our journey and highlights projects we have been working on and decisions we made. Continue reading →. March 2, 2015. June 27, 2013. With ...

thorworks.org thorworks.org

MassiveEngine support for Oculus Rift | Thorworks Game Development Studio

http://www.thorworks.org/2013/06/27/massiveengine-support-for-oculus-rift

MassiveEngine support for Oculus Rift. June 27, 2013. We are very happy to announce that we have completed full Oculus Rift integration in the MassiveEngine for all current supported platforms (Linux, Mac OSX and Windows). With this integration, we can provide Oculus support for all projects developed on the MassiveEngine without any hassle. Scene development can be done in Blender as usual and does not need special camera setups or adaptations to use the Oculus.

lubosz.wordpress.com lubosz.wordpress.com

Lubosz's Blog – Page 2 – This was supposed to be the future.

https://lubosz.wordpress.com/page/2

This was supposed to be the future. Simple Mandelbrot Set Visualization in GLSL with WebGL. After experimenting with pyopengl and OpenGL 3.3 core pipelines in Python I noticed that Python 3 OpenGL 3 support needs a little more bindings work. Especially the GLEW stuff. Since WebGL does not need such things as bindings, and is suitable of creating a modern OpenGL ES 2 like pipeline, I decided to give it a try for the Mandelbrot Set. The result are these 130 Lines of HTML, CSS, JavaScript and GLSL. My Unive...

lubosz.wordpress.com lubosz.wordpress.com

HoVR – A Blender Game Engine Demo for the Oculus Rift and the Nintendo Balance Board – Lubosz's Blog

https://lubosz.wordpress.com/2014/08/12/hovr-a-blender-game-engine-demo-for-the-oculus-rift-and-the-nintendo-balance-board

HoVR – A Blender Game Engine Demo for the Oculus Rift and the Nintendo Balance Board. August 12, 2014. August 12, 2014. HoVR is a virtual reality hover boarding demo. I created it in July 2013 for the CV-Tag. My University’s Demo day. Sadly I didn’t find the time to publish it. Since I got the opportunity to demo it on this year’s gamescom. Halle 10.2, E017), I thought it may be also a good idea to release it. For the Oculus Rift. I also made Wii Balance. For the rift and WiiC. You can download HoVR.

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OpenHMD – FOSS HMD drivers for the people

Welcome to OpenHMD.net. OpenHMD aims to provide a Free and Open Source API and drivers for immersive technology, such as head mounted displays with built in head tracking. Our aim is to implement support for as many devices as possible in a portable, cross-platform package. OpenHMD supports a wide range of devices such as Oculus Rift,. We also support a Generic Android driver and a External Sesnsor data driver to allow the use of our Sensor Fusion and features, while providing your own data.

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