blog.openttdcoop.org
YETIs have arrived! at #openttdcoop
http://blog.openttdcoop.org/2014/07/13/yetis-have-arrived
July 13, 2014. Ladies and madmen, I am happy to announce that the project I have been working on for the last few months, has grown to it’s first release! After 3 months I have managed to model 14 industries and code all of them in the last two weeks. Creating some industries took more than the others, especially huge amount of effort was put into 3-X Machinery Factory, with all the robots being animated and the car being assembled. Only the Worker Yard gets the 404 graphic for now. 8211; Other industrie...
wiki.openttdcoop.org
IRC - #openttdcoop wiki
http://wiki.openttdcoop.org/IRC
IRC (Internet Relay Chat) is used to improve the communication between all players and friends of #openttdcoop. Server: irc.oftc.net. Irc:/ irc.oftc.net/openttdcoop. If you want to join our community, you will need an IRC client. We therefore recommend one of these clients:. Http:/ en.wikipedia.org/wiki/ChatZilla. Many OS'es, Firefox Addon). Http:/ konversation.kde.org/. Http:/ www.xchat.org/. Http:/ www.bersirc.org. Linux, other UNIX). Http:/ www.weechat.org/. Alternatively you can also use our webclient.
blog.openttdcoop.org
Tag Archive for Curve speed at #openttdcoop
http://blog.openttdcoop.org/tag/curve-speed
May 8, 2008. In games it is important that trains can stay up to speed, for the best flow of a network. In recent games we’ve noticed that curves in particular often aren’t long enhough, causing trains to slow down. Read the rest of this entry ». YETI Extended Towns & Industries. Transport Tycoon Main Station. 2005 - 2016 #openttdcoop. Based on the the "dark" theme. Comments marked as Spam.
blog.openttdcoop.org
Tag Archive for Development at #openttdcoop
http://blog.openttdcoop.org/tag/development
December 12, 2011. As we mentoined in the wiki rebuild and logo contest. Post We are looking into rebuilding our wiki. Part of this process is a clean-up some of the user database aswell. Abandoned accounts without edits will be removed in early January, thus you have sufficient time to make your first edit 🙂. December 6, 2011. Logo Contest & Wiki rebuild. So remember how I kept saying, one day, I’ll just re-do the wiki from scratch someday? And still don’t have a proper formal logo. August 20, 2011.
blog.openttdcoop.org
Tag Archive for Canals at #openttdcoop
http://blog.openttdcoop.org/tag/canals
December 9, 2007. Tutorial – The Canal Trick. I got familiar with the tutorials and the videos I create. Today, I used a trick to create train tracks on sea level with sea around on the Public-Server. Due to requests I created this tutorial showing you how to do it and what you should care of. In my opinion the canals are more decent than a bunch of bridges. They also remind me of Sylt. All you need for this trick is Read the rest of this entry ». YETI Extended Towns & Industries. 2005 - 2016 #openttdcoop.
blog.openttdcoop.org
Tag Archive for Community News at #openttdcoop
http://blog.openttdcoop.org/tag/community-news
April 11, 2010. As most of our players will know, we keep a log of activity on our Public Server. Few however know how it works, what is being stored and what we do with it. That’s why this blog will explain the basics of our logging functionality and what that means for openttdcoop and its players. Read the rest of this entry ». January 10, 2010. I just checked the Public Server Archive. Today and recognised we didn’t add any games of 2009 to our Hall of Fame. May 7, 2009. February 16, 2009. At the Open...
blog.openttdcoop.org
RAWR!!! at #openttdcoop
http://blog.openttdcoop.org/2015/01/27/rawr
January 27, 2015. Ladies and nutmen,. Just now I am realizing I forgot to officially mention that I have been working on another project for the past months. RAWR Absolute World Replacement is currently 32bpp/ExtraZoom LANDSCAPE with ROADS and TRACKS. Eventually I am hoping to replace all the sprites the game needs, and the final output then could be a full base set. The project home is at the devzone per usual. You are welcome to contribute/place your impressions/screenshots there 🙂. 5 comments so far.
blog.openttdcoop.org
Tag Archive for global at #openttdcoop
http://blog.openttdcoop.org/tag/global
November 2, 2007. Roles, Large Boats and Shared patch. Read the rest of this entry ». YETI Extended Towns & Industries. Transport Tycoon Main Station. 2005 - 2016 #openttdcoop. Based on the the "dark" theme. Comments marked as Spam.
wiki.openttdcoop.org
Quickstart - #openttdcoop wiki
http://wiki.openttdcoop.org/Quickstart
Quickstart for #openttdcoop Public Server. This page will tell you how to join, and what to expect when you are playing on the public server. Be sure to read through the entire page. If you were pointed here, and ask questions about things covered here, it is likely you'll be sent back here again. The following articles are considered basic essential knowledge necessary for joining #openttdcoop games:. It is important to know what stage the game is in when you join. Openttdcoop games progress in stages.
wiki.openttdcoop.org
GRF - #openttdcoop wiki
http://wiki.openttdcoop.org/GRF
Base GRFs and Sound. Settings for old saves. GRFs are small extensions to OTTD's graphics and gameplay. A GRF could be a new bridge type, a whole new trainset or a new cargo type. #openttdcoop is using a compilation. Of GRFs to make our gameplay even more addictive. NewGRFs are to be placed in. C: My Documents newgrf (Windows 95, 98, ME). C: Documents and Settings username My Documents OpenTTD newgrf (Windows 2000, XP). C: Users username Documents OpenTTD newgrf (Windows Vista, 7). As well on the Pro Zone.