sca2015.usc.edu
SCA 2015
http://sca2015.usc.edu/index.html
Los Angeles, CA, USA. ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2015. SCA 2015 was held August 7-9 on the USC campus. In Los Angeles, CA, room SAL 101. Just prior to SIGGRAPH 2015. Best paper awards (all deemed equal, listed in arbitrary order). Kai Ding, Libin Liu, Michiel van de Panne, KangKang Yin:. Learning Reduced-Order Feedback Policies for Motion Skills. Benjamin Humberston, Dinesh Pai:. Hands On: Interactive Animation of Precision Manipulation and Contact. What's new for SCA 2015.
yiningkarlli.com
YINING KARL LI | Spring 2015 Demoreel
http://www.yiningkarlli.com/demoreel
A physically-based photorealistic global illumination renderer. 2012-2015. The ultimate objective of this project is to learn about building an advanced production-ready renderer. Takua Render has a highly modular, extensible architecture supporting plugins for many renderer subsystems. The architecture of the renderer achieves highly efficient parallelism through task-based concurrency and Threaded Building Blocks. Much of this model is inspired by concepts from Rob Pike and the GoLang team. A complex s...
fevrierdorian.com
Multithreading for Visual Effects book review - Dorian Fevrier's blog
http://www.fevrierdorian.com/blog/post/2014/08/24/Multithreading-for-Visual-Effects-book-review
A CG nerd tale. Mais ça marchait avant! About me - CV. 171; Le livre Multithreading for Visual Effects. Fxguide et le deep compo. Multithreading for Visual Effects book review. Le dimanche, août 24 2014, 19:14 - Mes coups de coeur. In programming, nothing is better than a good book. You will often ear that from many experienced programmers. Today I want to share my humble review of Multithreading for Visual Effects. This book has been created after the Multithreading and VFX courses session. Is presented...
blenderyard.wordpress.com
DualSPHysics fluid visualization with Blender | Blenderyard
https://blenderyard.wordpress.com/2014/12/28/dualsphysics-fluid-visualization-with-blender
December 28, 2014. DualSPHysics fluid visualization with Blender. 8212; blenderyard @ 2:24 PM. The movie clip above is an experimental product out of a personal pilot project to investigate a CGI workflow that integrates DualySPHysics. For GPU-accelerated particle-based fluid simulations and Blender for geometry definition and visualization. Part of the DualSPHysics package) was used for configuring simulation cases. Before visualizing the SPH simulation results in Blender, ParaView. For performance comp...
blenderyard.wordpress.com
December | 2014 | Blenderyard
https://blenderyard.wordpress.com/2014/12
December 28, 2014. DualSPHysics fluid visualization with Blender. 8212; blenderyard @ 2:24 PM. The movie clip above is an experimental product out of a personal pilot project to investigate a CGI workflow that integrates DualySPHysics. For GPU-accelerated particle-based fluid simulations and Blender for geometry definition and visualization. Part of the DualSPHysics package) was used for configuring simulation cases. Before visualizing the SPH simulation results in Blender, ParaView. For performance comp...
3dvisualisering.blogspot.com
3D Animation and 3D Software: Houdini H13 Delivers
http://3dvisualisering.blogspot.com/2014/11/houdini-h13-delevers.html
3D Animation and 3D Software. Information and news from the world of 3d, its software, technology and developments. Next Limit is pushing new boundaries. A closer look at RealFlow 2012 On top of huge improvements of the Hybrido technology from Realflow 5 the new release has some staggering f. Iray - Physically Correct GPU Rendering Technology. Iray is an intuitive to operate, interactive, consistent, high-performance global illumination rendering technology that generates photore. ARE YOU IN YOUR ELEMENT?
pskull.com
Graham Matthew Collier | Particle Skull
http://www.pskull.com/2015/05/graham-matthew-collier
By Pio Raffaele Fina. May 10, 2015. Some weeks ago I got the chance to interview Graham Collier. Graham is an award-winning Senior Generalist and VFX TD at RealtimeUK and has a huge experience in all of the main Software packages like 3dsMax, Maya, Houdini, Nuke and many more. I’m sure that most of us knows his work and R&D videos, so we asked him to talk about his career and share some tips. How did you first start your career in the visual effects industry and where did you study? In late 2000 I starte...