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Investigation into programming 3D interfaces

Investigation into programming 3D interfaces. Friday, 20 February 2009. First results with the JME. The first being the inability to see the middle layer. From any angle, the cubes on the perimeter are clearly visible. The cubes in the middle are effectively hidden from view. The second is the absence of the mouse pointer. While this drawback was apparent from the outset, it is now of crucial importance. Unless the user can select a cube, the whole grid is useless. Tuesday, 17 February 2009. Lead to some...

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Investigation into programming 3D interfaces | opium-project.blogspot.com Reviews
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Investigation into programming 3D interfaces. Friday, 20 February 2009. First results with the JME. The first being the inability to see the middle layer. From any angle, the cubes on the perimeter are clearly visible. The cubes in the middle are effectively hidden from view. The second is the absence of the mouse pointer. While this drawback was apparent from the outset, it is now of crucial importance. Unless the user can select a cube, the whole grid is useless. Tuesday, 17 February 2009. Lead to some...
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Investigation into programming 3D interfaces | opium-project.blogspot.com Reviews

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Investigation into programming 3D interfaces. Friday, 20 February 2009. First results with the JME. The first being the inability to see the middle layer. From any angle, the cubes on the perimeter are clearly visible. The cubes in the middle are effectively hidden from view. The second is the absence of the mouse pointer. While this drawback was apparent from the outset, it is now of crucial importance. Unless the user can select a cube, the whole grid is useless. Tuesday, 17 February 2009. Lead to some...

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Investigation into programming 3D interfaces: First experience with JME

http://opium-project.blogspot.com/2009/02/first-experience-with-jme.html

Investigation into programming 3D interfaces. Tuesday, 17 February 2009. First experience with JME. So, after a (moderate) period of tinkering with Netbeans to use the JME engine, I saw my first 3D application. A cube was rendered along with a sphere. While it's still at the basic stage, it appears to be quite simple to understand. Something with these objects - JME is still a Game engine. And this could. Lead to some issues. Primarily, the link-up with the networking side of things. JOGL - Java OpenGL.

2

Investigation into programming 3D interfaces: So....Not Java?

http://opium-project.blogspot.com/2009/02/sonot-java.html

Investigation into programming 3D interfaces. Friday, 13 February 2009. If Java3D was not a 'sane' choice, what was? Some Google minutes later, the following options made themselves stand out:. Python (using an OPenGL wrapper). JOGL (Java on OPenGL - essentially an OPenGL wrapper as well). While further research is necessary into the use of JOGL, it certainly appears to be the most promising tool to render the grid. Subscribe to: Post Comments (Atom). First results with the JME. First experience with JME.

3

Investigation into programming 3D interfaces: Xith3D

http://opium-project.blogspot.com/2009/02/xith3d.html

Investigation into programming 3D interfaces. Saturday, 14 February 2009. Turns out that I'm not the only one who finds learning OpenGL hard. Http:/ www.gamedev.net/community/forums/topic.asp? The post by 'princec' explains the wrapping behind the various graphics tools available (albeit a possibly biased one). On Record: 15th February, 2009. Current Choice of Tool: Xith3D. Progress in using Tool: Yet to start raw coding. The reason for this is quite simple. As mentioned before, I concentrated my efforts...

4

Investigation into programming 3D interfaces: The OpenGL Pack

http://opium-project.blogspot.com/2009/02/opengl-pack.html

Investigation into programming 3D interfaces. Friday, 13 February 2009. This pack adds a new category to the Palette in the Netbeans GUI builder. - JOGL Components which has two components that can be added : a GLJpanel and a GLCanvas. Subscribe to: Post Comments (Atom). First results with the JME. First experience with JME. Java is my first choice. Currently on an internship at Siemens in Ashby. Studying Software Engineering at the University of Greenwich. View my complete profile. JOGL - Java OpenGL.

5

Investigation into programming 3D interfaces: Enter the JMonkeyEngine

http://opium-project.blogspot.com/2009/02/enter-jmonkeyengine.html

Investigation into programming 3D interfaces. Monday, 16 February 2009. I spent 7 hours straight on Xith3D. A good protion of it was spent on getting Netbeans to use Xith3D. The amount of work coding that has to be done to get a simple 2D cube with a custom texture is incredible. Ok, so it's not that. And my respite was not short-lived. The JMonkey Engine is a game engine engineered for Java, by Java, in Java. Though Sun owns the legal stuff. Subscribe to: Post Comments (Atom). First results with the JME.

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Investigation into programming 3D interfaces

Investigation into programming 3D interfaces. Friday, 20 February 2009. First results with the JME. The first being the inability to see the middle layer. From any angle, the cubes on the perimeter are clearly visible. The cubes in the middle are effectively hidden from view. The second is the absence of the mouse pointer. While this drawback was apparent from the outset, it is now of crucial importance. Unless the user can select a cube, the whole grid is useless. Tuesday, 17 February 2009. Lead to some...

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