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OptiFineChasing the Minecraft Performance
http://optifog.blogspot.com/
Chasing the Minecraft Performance
http://optifog.blogspot.com/
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OptiFine | optifog.blogspot.com Reviews
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Chasing the Minecraft Performance
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OptiFine: Understanding Minecraft Performance
http://optifog.blogspot.com/2011/08/understanding-minecraft-performance.html
Chasing the Minecraft Performance. Sunday, August 7, 2011. Game performance is usually measured in Frames Per Second (FPS) or how often the game can update the screen for one second. There are two types of FPS:. 1 Current FPS - varies for every frame. 2 Average FPS - averaged over a period of time, this is what Minecraft shows in the debug screen. Debug screen showing 41 FPS and red lag with some spikes:. The red or green part of the line shows the time elapsed in the rendering. Why is Minecraft slow?
OptiFine: Version 1.5_01_F
http://optifog.blogspot.com/2011/05/version-1501f.html
Chasing the Minecraft Performance. Thursday, May 19, 2011. Version 1.5 01 F. The briefly flashing blue rectangle visible after destroying a block was caused by too much optimization for the sunset lag. It is fixed now and the sunset lag is also no more. The reason for the spikes turned out to be the graphic card driver. The OpenGL specification allows the driver to buffer up to 3 frames, before rendering them to the screen. This is how the lag spikes look on a laptop with ATI HD 4200:. Minecraft uses non...
OptiFine: May 2011
http://optifog.blogspot.com/2011_05_01_archive.html
Chasing the Minecraft Performance. Thursday, May 19, 2011. Version 1.5 01 F. The briefly flashing blue rectangle visible after destroying a block was caused by too much optimization for the sunset lag. It is fixed now and the sunset lag is also no more. The reason for the spikes turned out to be the graphic card driver. The OpenGL specification allows the driver to buffer up to 3 frames, before rendering them to the screen. This is how the lag spikes look on a laptop with ATI HD 4200:. Minecraft uses non...
OptiFine: August 2011
http://optifog.blogspot.com/2011_08_01_archive.html
Chasing the Minecraft Performance. Sunday, August 7, 2011. Game performance is usually measured in Frames Per Second (FPS) or how often the game can update the screen for one second. There are two types of FPS:. 1 Current FPS - varies for every frame. 2 Average FPS - averaged over a period of time, this is what Minecraft shows in the debug screen. Debug screen showing 41 FPS and red lag with some spikes:. The red or green part of the line shows the time elapsed in the rendering. Why is Minecraft slow?
OptiFine: Version 1.5_01_E is Out
http://optifog.blogspot.com/2011/05/version-1501e-is-out.html
Chasing the Minecraft Performance. Wednesday, May 18, 2011. Version 1.5 01 E is Out. It has taken a while, but version 1.5 01 E is out. Fixed are the sunset lag spikes and fancy clouds rendering on some nVidia cards. Unfortunately the most interesting new features did not make it in the E release. Currently OptiFog has three development branches:. A Anisotropic Filtering and Full Screen Antialiasing using texture atlas. Adds AF and FSAA using the default Minecraft texture atlas. C Background chunk loading.
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megalodonstudios.wordpress.com
Minecraft Tip V4, graphical mods / overhauls | Megalodon Studios
https://megalodonstudios.wordpress.com/2012/01/31/minecraft-tip-v4-graphical-mods-overhauls
Minecraft Tip V4, graphical mods / overhauls. January 31, 2012, 6:20 pm. Changing the way Minecraft looks has become a staple in how people play the game. Some of the players on our server swear by higher resolution texture packs like LB Photo Realism. FPS Boost (up to twice as fast). Support for HD Textures (no need for MCPatcher). Configurable Smooth Lighting (no more blocky shadows). Fog control (allows the raising of clouds to give the game a bigger feel). The last two tips aren’t graphical mod...
megalodonstudios.wordpress.com
January | 2012 | Megalodon Studios
https://megalodonstudios.wordpress.com/2012/01
Minecraft Server Mod Overview, Portal comes to Minecraft! January 31, 2012, 9:32 pm. After a year of running the server, we’ve gone from playing the original multiplayer version to a fairly modified version that we play on today. I thought now would be a good time to look at what we’ve kept, and introduce a couple of new mods that will hopefully add quite a bit of entertainment. Lets go over the newest editions first. First and foremost,. Diamonds will now act like a portal gun from Portal! HandyTorch sh...
OptiFine HD C2 (FPS Boost, Dynamic Lights, Shaders and much more) - Minecraft Mods - Mapping and Modding - Minecraft Forum - Minecraft Forum
http://www.minecraftforum.net/topic/249637-181-optifine-hd-d-fps-boost-hd-textures
OptiFine HD C2 (FPS Boost, Dynamic Lights, Shaders and much more). OptiFine HD C2 (FPS Boost, Dynamic Lights, Shaders and much more). Poll: FPS increase with OptiFine. Log in with your Curse username. To vote in this poll. FPS increase with OptiFine - Single Choice. Apr 8, 2011. This mod adds support for HD textures and a lot of options for better looks and performance. Doubling the FPS is common. You can follow the OptiFine development here: [email protected]. Or http:/ optifog.blogspot.com. Synchronize...
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Chasing the Minecraft Performance. Thursday, March 1, 2012. Update to 1.2. The update to 1.2 is finished. The new MCP is changing the method parameters and local variable names, so almost everything had to be merged manually. Last week I was experimenting with decompiling the latest snapshot (12w08a) and the results were mixed. Decompiling the snapshot and bringing it to a compilable state is a lot of work. This all is only to bring the source to compilable state, equivalent to the last decompiled version.
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