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Optix.NET - HomeOptix.NET is a .NET wrapper for the Nvidia Optix GPU ray-tracing library.
http://optixdotnet.codeplex.com/
Optix.NET is a .NET wrapper for the Nvidia Optix GPU ray-tracing library.
http://optixdotnet.codeplex.com/
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Optix.NET - Home | optixdotnet.codeplex.com Reviews
https://optixdotnet.codeplex.com
Optix.NET is a .NET wrapper for the Nvidia Optix GPU ray-tracing library.
Optix.NET - Source Code
http://optixdotnet.codeplex.com/SourceControl/latest
Project Hosting for Open Source Software. To clone this project in Mercurial. Use the following command:. Read up on using Mercurial with CodePlex. As of commit db7c8a0b0fc1. May 14, 2012. Click an item in the panel on the left to view the contents here. Accepting this pull request will not merge the changes. You will need to do this manually by running the following commands locally:. Pull the changes into your local repository and test them out. Hg commit -m "Merging changes from ".
Optix.NET - Discussions
http://optixdotnet.codeplex.com/discussions
Project Hosting for Open Source Software. May 23, 2013. Tutorial: How to compute data on the GPU and stream it back to the CPU. Wrote: Hi All, My name is Vladeta Stojanovic and I work as a research ass. Wrote: Great Vlad lot of info to wade through exellent Oren-Nayar shader. May 16, 2013. Layering Materials any idea is it possible. Wrote: Hello Been looking everywhere for examples on how to layer 2 or mo. May 14, 2013. Optix 3.0.0. Is the update coming? May 13, 2013. Feb 27, 2013. Apr 9, 2012. Version 8...
Optix.NET - Download: Optix.NET Beta v2.0
http://optixdotnet.codeplex.com/releases/view/85436
Project Hosting for Open Source Software. OptixNET Beta v2.0. Apr 3, 2012. Apr 3, 2012. OptixNET Beta v2.0 ( Binaries + Samples + Docs ). Example, 15803K, uploaded Apr 3, 2012. OptixNET Beta v2.0 ( Binaries + Docs ). Application, 6968K, uploaded Apr 3, 2012. OptixNET Beta v2.0 ( Source + Docs ). Source code, 20185K, uploaded Apr 3, 2012. Beta v2.0: changes from Beta v1.0. New D3D11 and Optix interop Instant Radiosity sample. New Visual Basic sample. Added Optix 2.5 release assemblies. Apr 3, 2012. Feb 5,...
Optix.NET
http://optixdotnet.codeplex.com/stats
Project Hosting for Open Source Software. 000 downloads / visit. 037 downloads / day. 000 downloads / visit. 023 downloads / day. Download counts are for all publicly available releases, source code changesets, and wiki attachments. Mouse over a data point to see download traffic for that specific date. Version 8.21.2015.21031.
Optix.NET - License
http://optixdotnet.codeplex.com/license
Project Hosting for Open Source Software. The MIT License (MIT). Current (started Jan 28, 2012. Version 8.21.2015.21031.
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Portfolio - Vladeta Stojanovic - Games Programmer Graphics Programmer Games Designer Creative Individual
http://vladetastojanovic.weebly.com/portfolio.html
Enforcer : 出る釘は打たれる。 (2013). Life Drawing 2013 - 2014. Life Drawing 2015 - 2016. A little asteroids game I made in my spare time. You can download the bin src if you are curious. Source Code (C ). OpenGL/GLUT 2D Bezier Curve Shape Generation (2011). Another little program I coded in my spare time that infinitely generates closed spline shapes using three. Http:/ www.cubic.org/docs/bezier.htm. Src bin is available for download. Source Code (C ). CtionScript 3.0 Breakout (2012). Http:/ faculty.ksu....I the...
Graphics Runner: February 2012
http://graphicsrunner.blogspot.com/2012_02_01_archive.html
Delusions of graphics programming and other ramblings. Thursday, February 2, 2012. OptixNET: a managed wrapper for Nvidia Optix. OptixNET may head in the direction of CUDAfy where you can create your optix programs in-line with your C#. The current downside with Optix.NET is that you cannot share structs/classes with your Optix programs as you can when working with the original c/c library. As I talked a little about last post on Instant Radiosity, the general flow of Optix is:. Creating the Optix Context.
Graphics Runner: Ground control to Major Tom
http://graphicsrunner.blogspot.com/2010/05/ground-control-to-major-tom.html
Delusions of graphics programming and other ramblings. Wednesday, May 5, 2010. Ground control to Major Tom. Wow, it’s been over a year since the last post on volume rendering! I must sound like a broken record. Anyhow, I’ve had time to fix a couple of bugs with the last installment in the past couple of weeks and it should be coming online pretty soon. So why have I been absent lately? 8211; and pretty slick game play ideas. Subscribe to: Post Comments (Atom). Follow me on Twitter. Kitchen Island Table D...
Graphics Runner: July 2009
http://graphicsrunner.blogspot.com/2009_07_01_archive.html
Delusions of graphics programming and other ramblings. Thursday, July 30, 2009. Water in Your Browser. Recently I’ve been playing around with O3D. If you don’t know, O3D is Google’s new browser graphics API. It enables you to develop 3d interactive applications that run inside a browser window (and quite easily mind you). In fact it rivals XNA on getting an app up and running quickly. Click the picture to have a go! If you’re interested in the max file or source you can get both here:. Links to this post.
Graphics Runner: Instant Radiosity with Optix
http://graphicsrunner.blogspot.com/2011/03/instant-radiosity-with-optix.html
Delusions of graphics programming and other ramblings. Saturday, March 19, 2011. Instant Radiosity with Optix. I've been working on a new sample for the past few days, Instant Radiosity using Optix and DirectX. I should have a writeup and sample in the coming week. Here’s a few shots with the obligatory cornell and sponza scenes. Im looking forward to that writeup, the results have cetainly gotten me interested :). March 21, 2011 at 6:11 AM. Subscribe to: Post Comments (Atom). Follow me on Twitter.
Graphics Runner: New Prey 2 E3 Trailer
http://graphicsrunner.blogspot.com/2011/06/new-prey-2-e3-trailer.html
Delusions of graphics programming and other ramblings. Saturday, June 4, 2011. New Prey 2 E3 Trailer. Bethesda released a new trailer for Prey 2. I'm not gonna lie, it looks awesome. Subscribe to: Post Comments (Atom). Im a graphics programmer at EA Tiburon. Ive been interested in graphics ever since I got my N64. Im also the developer of Optix.NET. Follow me on Twitter. View my complete profile. UE4 available to all. Gamasutra/Intel Visual Computing Blog. Advances in Rendering for Physics.
Graphics Runner: Animating Water Using Flow Maps
http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html
Delusions of graphics programming and other ramblings. Tuesday, August 3, 2010. Animating Water Using Flow Maps. Last week I attended SIGGRAPH 2010, and among the many good presentations, Valve game a talk on the simple water shader they implemented for Left For Dead 2 and Portal 2. So on the plane ride back from LA, I whipped up this little sample from what I could remember of the talk. Edit: You can find the talk here: http:/ advances.realtimerendering.com/s2010/index.html. Using The Flow Map. Phase0 =...
Graphics Runner: Instant Radiosity using Optix and Deferred Rendering
http://graphicsrunner.blogspot.com/2011/03/instant-radiosity-using-optix-and.html
Delusions of graphics programming and other ramblings. Monday, March 28, 2011. Instant Radiosity using Optix and Deferred Rendering. This comes a little later than I wanted, I hadn’t factored in Crysis 2 taking up as much of my time as it did last week :-). I’ve been using Nvidia’s Optix raytracing API. Http:/ nvidia.fullviewmedia.com/siggraph2010/04-dev-austin-robison.html. Http:/ graphics.cs.williams.edu/papers/OptiXSIGGRAPH10/. Instant radiosity() { / get our random seed. Launch dim.x, ( ( float.
Graphics Runner: May 2010
http://graphicsrunner.blogspot.com/2010_05_01_archive.html
Delusions of graphics programming and other ramblings. Thursday, May 6, 2010. Volume Rendering 202: Shadows and Translucency. Finally, here is the last sample on volume rendering. It’s only taking me a year to get around to finishing it. Is anyone even visiting this page anymore? I’d better post this for my sanity anyhow. Left: no depth prepass. Right: depth prepass. There isn’t much to say here. The sample below uses variance shadow mapping. Well, there it is. Anticlimactic wasn't it? Links to this post.
Graphics Runner: March 2011
http://graphicsrunner.blogspot.com/2011_03_01_archive.html
Delusions of graphics programming and other ramblings. Monday, March 28, 2011. Instant Radiosity using Optix and Deferred Rendering. This comes a little later than I wanted, I hadn’t factored in Crysis 2 taking up as much of my time as it did last week :-). I’ve been using Nvidia’s Optix raytracing API. Http:/ nvidia.fullviewmedia.com/siggraph2010/04-dev-austin-robison.html. Http:/ graphics.cs.williams.edu/papers/OptiXSIGGRAPH10/. Instant radiosity() { / get our random seed. Launch dim.x, ( ( float.
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Optix.NET - Home
Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). OptixNET is a .NET wrapper for the Nvidia Optix GPU ray-tracing library. The project is currently a work in progress and is in the Beta stage. All Nvidia OptiX features have been integrated. Please feel free to try it out, report any bugs, and make suggestions on improvements. Nvidia G80 (8800GTX) GPU or above. Ex: C: Program...
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