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Otherworld Roleplaying Game

Otherworld Roleplaying Game

http://www.otherworldrpg.com/

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PAGE TITLE
Otherworld Roleplaying Game | otherworldrpg.com Reviews
<META>
DESCRIPTION
Otherworld Roleplaying Game
<META>
KEYWORDS
1 character creation
2 class
3 race
4 traits optional
5 general abilities
6 equipment
7 advancement
8 rules
9 dice
10 attributes
CONTENT
Page content here
KEYWORDS ON
PAGE
character creation,class,race,traits optional,general abilities,equipment,advancement,rules,dice,attributes,skills,lore,abilities,combat,hit points/recovery,game master guide,magic items,menu
SERVER
nginx/1.12.2
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utf-8
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Otherworld Roleplaying Game | otherworldrpg.com Reviews

https://otherworldrpg.com

Otherworld Roleplaying Game

INTERNAL PAGES

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1

Otherworld | Artificer

http://www.otherworldrpg.com/class_artificer

Getting Started: The Basics. Print Character Summary (optional). Make sure you choose "Add to Print Queue" for each Ability you want to print. Also choose to print background graphics in your bowser print queue. Artificer Level 1 Active Abilities. Level 1, Gadgetry. Must use a Heavy Crossbow for the turret. Encounter or until its hit points are reduced to 0 and is destroyed. You set up the Artificers Turret. A character may pick up and move the turret as a part of their move action#. Add to Print Queue.

2

Otherworld | Guardian

http://www.otherworldrpg.com/class_guardian

Getting Started: The Basics. Print Character Summary (optional). Make sure you choose "Add to Print Queue" for each Ability you want to print. Also choose to print background graphics in your bowser print queue. Guardian Level 1 Active Abilities. Level 1, Advantage. You or one ally. 1 Dodge and 1 Armor. Add an additional 1 Dodge and 1 Armor. Bring on the denziens of hell. They will not pass my defense. Add to Print Queue. Level 1, Divine, Protection. One Namegiver ally that is dying (0 Vitality). Instead...

3

Otherworld | Combat Attributes

http://www.otherworldrpg.com/attributes

Getting Started: The Basics. Print Character Summary (optional). Is your hero capable in hand-to-hand combat wielding a sword and shield or do they prefer to defeat their foes with blasts of magic fire? Give you bonuses to different styles of combat to defeat your enemies, and also protect you from them. Step 4: Combat Attributes. Your character has six Combat Attributes:. Three of them are used for attacks: Melee. Three of them are used for defense: Fortitude. A measure of how much combat or injury your...

4

Otherworld | Class

http://www.otherworldrpg.com/class

Getting Started: The Basics. Print Character Summary (optional). Your character Class determines what special Abilities. When you create your character you may choose one OR. Two of the following eight Classes:. Each Class has a specific set of Abilities. They can use seen on the image below. The idea is simple:. You probably can't think of a Character Concept. That can't be supported by one or two of these classes. If you can think of one, post it on our Facebook page. Set your listed starting Hit Points.

5

Otherworld | The Basics

http://www.otherworldrpg.com/basics

Getting Started: The Basics. Print Character Summary (optional). Otherworld is a game where you and the other players create a story together, but also use strategy, defeat villains, solve puzzles, explore, find treasure, and seek out new adventure. This page will give you a quick glance at the basic rules of the game and provide links to other pages with greater detail. You should also print the General Abilities. Abilities that any character can use. You may want to print out the Character Summary Sheet.

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