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Ouarzy's Blog | To become a software craftsman…Or die in the attempt.

To become a software craftsman...Or die in the attempt.

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Ouarzy's Blog | To become a software craftsman…Or die in the attempt. | ouarzy.com Reviews

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To become a software craftsman...Or die in the attempt.

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1

Abstracting the reality | Ouarzy's Blog

http://www.ouarzy.com/2017/01/04/abstracting-the-reality

To become a software craftsman…Or die in the attempt. Let’s define the reality as the consequence of all previous Facts. Nobody knows every fact from the past. And when we share some facts, we don’t give them the same importance. We build our reality based on the facts we believe to know, and give them some importance based on what we think do matter. Building a shared abstract reality (i.e. software) is exceptionally hard. How to choose a reality. In the excellent paper Out of the tar pit. I think we of...

2

Mob programming is a great BDD implementation | Ouarzy's Blog

http://www.ouarzy.com/2016/02/26/mob-programming-is-a-great-bdd-implementation

To become a software craftsman…Or die in the attempt. Mob programming is a great BDD implementation. Time, in the. A few weeks ago, a co-worker proposed to experiment mob programming. I expected to enjoy this practice, I was actually delighted. We are a pizza team. We did it in a meeting room, not in an open space. We had a computer, a big screen to display the code, two keyboards and two mouses allowing two developers to code without having to switch. The test suite showed again how useful it is, we saw...

3

Developers don’t like people | Ouarzy's Blog

http://www.ouarzy.com/2016/11/27/developers-dont-like-people

To become a software craftsman…Or die in the attempt. Developers don’t like people. Any idea who are William M. Cannon and Dallas K. Perry? Neither do I until a few months ago, and that’s a shame because they have a part of responsibility in the image of software developers. They have discovered that we don’t like people. How do you hire for a new job? I bought the paper. Long ago, E. K. Strong, Jr. advanced the notion that individuals interested in the same activities and things, whether the...It was an...

4

Why events matters? | Ouarzy's Blog

http://www.ouarzy.com/2015/04/11/why-events-matters

To become a software craftsman…Or die in the attempt. Most of the time, we justify Event Driven Architecture with performance issue. So we believe it only fits for really complex software. As we know, test coverage is a side effect of doing TDD. The main purpose is that it improves your design. In the same way, good performance is a side effect of an Event Driven Architecture. The main purpose is that it leads to a very decoupled, and Domain centric design. It is really close of what happened in real lif...

5

A Craftsman work-life balance | Ouarzy's Blog

http://www.ouarzy.com/2016/09/14/a-craftsman-work-life-balance

To become a software craftsman…Or die in the attempt. A Craftsman work-life balance. I don’t feel comfortable when I hear people explaining how hard we should work to be successful . Mainly because success is subjective, it only makes sense in a given context. For example, Uncle Bob. In The Clean Coder. Asserts that a professional developer must work around 60 to 70 hours per week. 40 hours for his job, the rest of the time to improve his skills. Professionals have a personal life. Whatever the job and t...

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Pleasure Driven Work: A propos

http://www.pierregillon.com/p/a-propos.html

Ce blog a pour vocation d'aider à l'ouverture et au partage des nouvelles dynamiques en ce qui concerne le développement logiciel, tant sur son aspect organisationnel que technique. L'Agilité, les bonnes pratiques de développement, l'organisation de l'équipe, l'architecture logicielle, seront les fils directeurs de ces discussions. Partager mon expérience personnelle et professionnelle. Amener la discussion, la critique (bonne), le débat. Il n'y a pas de mauvaise question ou de mauvais débat. Il y a 1 an.

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Pleasure Driven Work: mai 2014

http://www.pierregillon.com/2014_05_01_archive.html

Jeudi 29 mai 2014. Comment modifier du code spaghetti? En tant que prestataire, vous êtes-vous déjà retrouvé chez un client pour assurer de la TMA (Tierce Maintenance Applicative) sur un projet existant depuis plus de 3 ans, et n'appliquant aucune des bonnes pratiques de développement et de test? Dans ce cas, vous a-t-on demandé de faire des évolutions ou des corrections de bugs sur du code non professionnel (code spaghetti) et non testé? Dans ce cas, qu'avez-vous fait? Des journées de réflexion intense ...

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Pleasure Driven Work: août 2013

http://www.pierregillon.com/2013_08_01_archive.html

Dimanche 18 août 2013. BDD : Behavior Driven Development. Le Behavior Driven Development. BDD) est une méthode de développement logiciel, créée par Dan North. En 2003, qui encourage la communication directe. Entre les personnes du besoin. En charge dy répondre. Le but est de créer ensemble. Un produit qui répond exactement aux attentes du client. Le maître mot : la compréhension des acteurs. Lire la suite.). Inscription à : Articles (Atom). Afficher mon profil complet. Tweets favoris de @ pgillon.

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Pleasure Driven Work: Le « S » de SOLID : Single Responsability Principe (SRP)

http://www.pierregillon.com/2013/05/le-s-de-solid-single-responsability.html

Dimanche 19 mai 2013. Le « S de SOLID : Single Responsability Principe (SRP). Le principe de responsabilité unique est un concept phare dans la programmation orientée objet. Il introduit le fait qu’une classe ne doit avoir qu’une seule responsabilité bien définie, afin qu’il n’existe qu’une seule raison pour qu’elle change. Veut un découpage parfait, c’est-à-dire que chaque problème simple est résolu par une classe à responsabilité unique. Le code devient :. Plus facile à comprendre. Plus facile à tester.

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Pleasure Driven Work: BDD : Behavior Driven Development

http://www.pierregillon.com/2013/08/bdd-behaviour-driven-development.html

Dimanche 18 août 2013. BDD : Behavior Driven Development. Le " Behavior Driven Development. BDD) est une méthode de développement logiciel, créée par Dan North. En 2003, qui encourage la communication directe. Entre les personnes du besoin. En charge d'y répondre. Le but est de créer ensemble. Un produit qui répond exactement aux attentes du client. Le maître mot : la compréhension des acteurs. On peut définir plus précisément les acteurs de la manière suivante :. Les personnes du besoin. Le BDD est un m...

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Pleasure Driven Work: mai 2013

http://www.pierregillon.com/2013_05_01_archive.html

Mercredi 29 mai 2013. Le « O de SOLID : Open/Closed Principle (OCP). Au sein de la programmation orientée objet, le principe « Ouvert/Fermé. Est le deuxième principe de SOLID, et sapplique aux différents concepts manipulés : Assembly, Class, Method. Selon la définition de  Bertrand Meyer. 171; Software entities should be open. Lire la suite.). Dimanche 19 mai 2013. Le « S de SOLID : Single Responsability Principe (SRP). Lire la suite.). Mercredi 8 mai 2013. Inscription à : Articles (Atom). Il y a 1 mois.

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Pleasure Driven Work: Le « O » de SOLID : Open/Closed Principle (OCP)

http://www.pierregillon.com/2013/05/le-o-de-solid-openclosed-principle-ocp.html

Mercredi 29 mai 2013. Le « O de SOLID : Open/Closed Principle (OCP). Au sein de la programmation orientée objet, le principe « Ouvert/Fermé. Est le deuxième principe de SOLID, et s'applique aux différents concepts manipulés : Assembly, Class, Method. Selon la définition de Bertrand Meyer. 171; Software entities should be open. On retrouve dans cette phrase un paradoxe intéressant : les entités doivent être « ouvertes. Pour étendre leur comportement, tout en étant « fermées. L' abstraction est la clé.

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Pleasure Driven Work: Création du blog

http://www.pierregillon.com/2013/05/bienvenue.html

Mercredi 8 mai 2013. C'est en ce jour pluvieux que ce blog fait ses premiers pas. L’inspiration montante et la volonté de capitaliser l'acquis me pousse à écrire. Cycle itératif, Scrum, Scrumban, TDD, BDD, DDD, intégration continue, architecture MVVM, . Ces sujets arrivent . prochainement! Inscription à : Publier les commentaires (Atom). Afficher mon profil complet. Tweets favoris de @ pgillon. Ouarzy Blog Become a software craftsman, or die trying. Il y a 1 semaine. Il y a 1 mois. Il y a 2 mois.

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Pleasure Driven Work: BDD : l'exemple du Kata Potter

http://www.pierregillon.com/2013/10/bdd-lexemple-du-kata-potter.html

Mercredi 2 octobre 2013. BDD : lexemple du Kata Potter. Dans cet article, je vais présenter l’utilisation de la méthodologie « Behavior Driven Development. BDD) au travers d’un exemple très connu : le Kata Potter. J’effectuerais cet exemple en C#, sous Visual Studio 2012 et en utilisant le framework SpecFlow. Pour une vision plus large du BDD, vous pouvez vous reportez à ce lien. Cet article nécessite une connaissance minimale de C#. Introduction au framework SpecFlow. Et « Then. Pour ce faire, vous avez...

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Ouarzy's Blog | To become a software craftsman…Or die in the attempt.

To become a software craftsman…Or die in the attempt. Let’s define the reality as the consequence of all previous Facts. Nobody knows every fact from the past. And when we share some facts, we don’t give them the same importance. We build our reality based on the facts we believe to know, and give them some importance based on what we think do matter. Building a shared abstract reality (i.e. software) is exceptionally hard. How to choose a reality. In the excellent paper Out of the tar pit. I think we of...

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