raygun-gothic.net
Projects Archives - Raygun Gothic
http://www.raygun-gothic.net/projects
Portfolio site of Gemma Thomson – game designer and diversity advocate. Posts which are directly related to those projects and initiatives I’ve had a hand in. 26 February, 2016. 24 March, 2016. Splash Jam (part 2). 101 jammers, one cruise ship and 1,043 miles of Norwegian coastline this is part 2 of my Splash Jam recap, recalling a long weekend aboard Hurtigruten’s. Travelling from Tromsø to Trondheim. Part 1, recounting the jam itself, can be found here. Game design & UI assets: Gemma Thomson (UK).
playingthehero.com
A Planet Wakes – PLAYING THE HERO
http://playingthehero.com/games-room/a-planet-wakes
A digital memory palace. Thunderbirds Are Go: Adventures. A base-building resource-management game, wrapped in a thrilling tale of civil engineering. Wonder Games, 2015. Programmer, Composer and Sound Wrangler. A Planet Wakes was one of 15 pitches to be selected from over a hundred submissions for inclusion in Antholojam, a curated Golden Age Science Fiction game jam run by Zoe Quinn and Alex Lifschitz. The team, Wonder Games (comprising me, Gemma Thomson. Came together specifically for the jam.
raygun-gothic.net
After Antholojam - Raygun Gothic
http://www.raygun-gothic.net/blog/projects/antholojam
2 January, 2015. Was a month-long, remote game jam on the theme of golden age science fiction. The resulting anthology of some dozen games – curated at the point of application by Zöe Quinn and Alex Lifschitz – is due for release in January 2015. As the jam has wound up and the bug-free games have been submitted, I thought I’d reflect upon my time as designer, writer and UI artist under my team’s collective name, Wonder Games. A thrilling tale of civil engineering. Coincidentally, also working with Delia...