gpu-tech.org
GPU-Tech.org - Resource
http://www.gpu-tech.org/list.php/category/48-Resource
LoadVbCss(yuipath '/treeview/assets/skins/sam/treeview.css'); / -. Microstuttering explained [GPU-Tech.org]. Stream sdk 2.3. AMD APP SDK 2.6 available for download - first glimpse of OpenCL 1.2 [Update]. Published on 12-12-11 20:44 Number of Views: 32109. Just a quickie this time. AMDs developer page. AMD Radeon Driver Catalyst 11.11 WHQL and CAP1 tweaked for Battlefield 3 out, Skyrim-CAP and performance driver to come ASAP. Published on 15-11-11 16:33 Number of Views: 10363. To use Catalyst 11.9 CAP...
gpu-tech.org
GPU-Tech.org - Architecture
http://www.gpu-tech.org/list.php/category/49-Architecture
LoadVbCss(yuipath '/treeview/assets/skins/sam/treeview.css'); / -. Microstuttering explained [GPU-Tech.org]. Stream sdk 2.3. Intel buys ZiiLABS assets from Creative. Published on 28-11-12 20:31 Number of Views: 22879. AMD's got an ace up it's sleeve: Tahiti-ASIC probably has 36 CUs/2304 Shaders [Update: Not? Published on 30-12-11 15:16 Number of Views: 28587. Update Jan 3rd, 2012 21:45: According to a story over at Brightsidenofnews.com. There are no hidden cores. Gaming performance of the Radeon HD 7970...
gpu-tech.org
GPU-Tech.org - Retro
http://www.gpu-tech.org/content.php/29-Retro-pictures-and-videos-of-graphics-cards-and-benchmarks
LoadVbCss(yuipath '/treeview/assets/skins/sam/treeview.css'); / -. Microstuttering explained [GPU-Tech.org]. Stream sdk 2.3. 3D Graphics Benchmark 1997-style: Enter Final Reality v1.1. Published on 15-08-10 19:52 Number of Views: 27608. All times are GMT. The time now is 05:25. Version 4.2.2. All letters and pixels belong to GPU-Tech.org unless otherwise noted.
gpu-tech.org
GPU-Tech.org - Imprint
http://www.gpu-tech.org/content.php/113-Imprint
LoadVbCss(yuipath '/treeview/assets/skins/sam/treeview.css'); / -. Microstuttering explained [GPU-Tech.org]. Stream sdk 2.3. Published on 27-07-10 20:39 Number of Views: 4850. GPU-Tech.org first and foremost serves a purely educational purpose for myself and hopefully to some of my visitors also. For the time being, I am not doing any advertisement on this site nor am I taking part in any affiliate program whatsoever there s no monetary gain or interest involved in this site. Legal (or what I think it is).
gpu-tech.org
GPU-Tech.org - Benchmark
http://www.gpu-tech.org/list.php/category/50-Benchmark
LoadVbCss(yuipath '/treeview/assets/skins/sam/treeview.css'); / -. Microstuttering explained [GPU-Tech.org]. Stream sdk 2.3. OpenCL SDK 2013 Beta: Intel got their act together. Published on 23-10-12 21:24 Number of Views: 23151. Anisotropic Texture Filter: An extreme case of optimization. Published on 31-10-10 13:26 Number of Views: 13233. TessMark 0.2.2: How much Tessellation punch does the Geforce GTS 450 have? Published on 13-09-10 00:00 Number of Views: 63067. Today, Nvidia launched it's hitherto sma...
gpu-tech.org
GPU-Tech.org - Retro
http://www.gpu-tech.org/list.php/category/47-Retro
LoadVbCss(yuipath '/treeview/assets/skins/sam/treeview.css'); / -. Microstuttering explained [GPU-Tech.org]. Stream sdk 2.3. 3D Graphics Benchmark 1997-style: Enter Final Reality v1.1. Published on 15-08-10 19:52 Number of Views: 27598. All times are GMT. The time now is 05:25. Version 4.2.2. All letters and pixels belong to GPU-Tech.org unless otherwise noted.
gpu-tech.org
GPU-Tech.org - Unique views and information about CPUs - the Central Processing Unit
http://www.gpu-tech.org/content.php/5-CPU-Central-Processing-Unit
LoadVbCss(yuipath '/treeview/assets/skins/sam/treeview.css'); / -. Microstuttering explained [GPU-Tech.org]. Stream sdk 2.3. OpenCL SDK 2013 Beta: Intel got their act together. Published on 23-10-12 21:24 Number of Views: 23152. Intel unveils more details about Cedar Trail processors Atom D2x00 and N2x00 [Update: Datasheets complete]. Published on 03-10-11 09:10 Number of Views: 8666. With the official launch of Cedar Trail's desktop variants D2700 and D2500 just a few days ago, more and more details abo...
engenhariadevideogame.blogspot.com
ENGENHARIA DE VÍDEO-GAME: Maio 2008
http://engenhariadevideogame.blogspot.com/2008_05_01_archive.html
Quarta-feira, 14 de maio de 2008. Anda querendo fazer uma faculdade de games, para aprender a fazer jogos digitais e trabalhar nessa área? Não se deixe abalar pelas más notícias do começo de ano na PUC-SP. Tradição é tradição e eles vêm com tudo em uma super série de cursos novos e antigos. Como anunciado no Festival Universitário de Games,. A PUC de São Paulo está com inscrições abertas para o seu vestibular apenas até dia 12/07,. Aonde você pode se candidatar para o seu novo curso superior:. Graphics C...
capoblog.wordpress.com
junio | 2008 | CAPO Blog
https://capoblog.wordpress.com/2008/06
Blog del grupo de investigación CAPO (Computación de altas prestaciones y optimización). Archivos para junio, 2008. Bull; junio 13, 2008 • Dejar un comentario. Computación de Altas Prestaciones y Optimización. Éste es el Blog de la línea de investigación CAPO. Computación de Altas Prestaciones y Optimización) del grupo de investigación GAVAB. La recompensa al esfuerzo. David Kirk en España. Futuro de la computación. Siguiendo caras con la PS3. Proyectos fin de carrera. Blog de WordPress.com.
capoblog.wordpress.com
La recompensa al esfuerzo | CAPO Blog
https://capoblog.wordpress.com/2008/05/27/la-recompensa-al-esfuerzo
Blog del grupo de investigación CAPO (Computación de altas prestaciones y optimización). La recompensa al esfuerzo. Después de muchos años de trabajo, cuatro Siggraphs. Y dos tarjetas quemadas, hemos conseguido publicar en revista un trabajo en la linea de investigación GPGPU. Por cierto… he dicho ya que nos han dedicado un post. En la web referencia del mundo GPGPU? Por Raúl en mayo 27, 2008. Deja una respuesta Cancelar respuesta. Introduce aquí tu comentario. La dirección no se hará pública). David Kir...