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PAINTED DESERT - Illusionary Art Forms

PAINTED DESERT - Illusionary Art Forms. Kawasaki Project 0.1. PD Station II - Part One. From Belém, São Paulo, Brasil. So, time to get this back on moving. During my absence during the previous weeks, I were busy sorting out a mess that was the PCs on my house. And for a self learner, it was a sort of a nightmare. 256bits, 1GB memory from Zogis. Good brand, enough memory to run some of the last gen games, cheap to my pockets. Everything seemed fine, but after sometime, i noticed that while playin...160;W...

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PAINTED DESERT - Illusionary Art Forms | painted-desert.blogspot.com Reviews
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PAINTED DESERT - Illusionary Art Forms. Kawasaki Project 0.1. PD Station II - Part One. From Belém, São Paulo, Brasil. So, time to get this back on moving. During my absence during the previous weeks, I were busy sorting out a mess that was the PCs on my house. And for a self learner, it was a sort of a nightmare. 256bits, 1GB memory from Zogis. Good brand, enough memory to run some of the last gen games, cheap to my pockets. Everything seemed fine, but after sometime, i noticed that while playin...160;W...
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PAINTED DESERT - Illusionary Art Forms | painted-desert.blogspot.com Reviews

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PAINTED DESERT - Illusionary Art Forms. Kawasaki Project 0.1. PD Station II - Part One. From Belém, São Paulo, Brasil. So, time to get this back on moving. During my absence during the previous weeks, I were busy sorting out a mess that was the PCs on my house. And for a self learner, it was a sort of a nightmare. 256bits, 1GB memory from Zogis. Good brand, enough memory to run some of the last gen games, cheap to my pockets. Everything seemed fine, but after sometime, i noticed that while playin...160;W...

INTERNAL PAGES

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1

PAINTED DESERT - Illusionary Art Forms: October 2008

http://painted-desert.blogspot.com/2008_10_01_archive.html

PAINTED DESERT - Illusionary Art Forms. Kawasaki Project 0.1. Listening to: Metallica - One. Render module works for evaluation. Honda Shadow 750 - model by. Midnight Club Los Angeles Launch Trailer. Listening to: ZZ Top - La Grange. Oh yeah, it's out. now all i need is PS3. Midnight Club Los Angeles Car List (Unofficial). Listening to: Ian Van Dahl - Try. I decided to build a car list around the data I gathered from the game site, screenshots and trailers i saw around the web, just out of boredom. This ...

2

PAINTED DESERT - Illusionary Art Forms: August 2010

http://painted-desert.blogspot.com/2010_08_01_archive.html

PAINTED DESERT - Illusionary Art Forms. Kawasaki Project 0.1. PD Station II - Part One. From Belém, São Paulo, Brasil. So, time to get this back on moving. During my absence during the previous weeks, I were busy sorting out a mess that was the PCs on my house. And for a self learner, it was a sort of a nightmare. 256bits, 1GB memory from Zogis. Good brand, enough memory to run some of the last gen games, cheap to my pockets. Everything seemed fine, but after sometime, i noticed that while playin...160;W...

3

PAINTED DESERT - Illusionary Art Forms: SCS Truck Simulators - Some Ideas

http://painted-desert.blogspot.com/2010/06/scs-truck-simulators-some-ideas.html

PAINTED DESERT - Illusionary Art Forms. Kawasaki Project 0.1. SCS Truck Simulators - Some Ideas. I've been playing these games for quite a time already, and lately i got my hands on German Truck Simulator. By far one of the best of the series in my opinion. Still, the game is just an improvement over the original Euro Truck Simulator, and has lots of things that can be improved. I decided to make a series of posts about the ideas i had to make the game better. Hopping that they will be heard somewhere.

4

PAINTED DESERT - Illusionary Art Forms: December 2008

http://painted-desert.blogspot.com/2008_12_01_archive.html

PAINTED DESERT - Illusionary Art Forms. Kawasaki Project 0.1. Just for no good reason, just good old memories. Now playing: Drist - Arterial Black. Day - Afternoon - Night. I'm not 100% sure if this was what they were expecting, but anyway, its made and done. I ended up runing into a few anoying problems with it. I'll probably make a better version of it later. Now playing: Kylie Minogue - Can't get out of my head. Originally uploaded by Ozymandias Zero. Where to start with this one. The only reason i'm ...

5

PAINTED DESERT - Illusionary Art Forms: 20ft Dry Van Container Set Game Model

http://painted-desert.blogspot.com/2010/03/20ft-dry-van-container-set-game-model.html

PAINTED DESERT - Illusionary Art Forms. Kawasaki Project 0.1. 20ft Dry Van Container Set Game Model. After messing around with my 20ft container model for quite a time, i decided to do a proper presentation for it. Little research here and there, managed to grab some interesting reference material to make the textures, then onto the rendering. seemed like a quick job. Boy how i was wrong. Resuming, I'm tired. and I still have work to do. Subscribe to: Post Comments (Atom). Le Mans Classic 16 part 8.

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Minhas coisas: Dezembro 2008

http://mastuffs.blogspot.com/2008_12_01_archive.html

Segunda-feira, 8 de dezembro de 2008. Sexta-feira, 5 de dezembro de 2008. Cozinha AO GI FG. Cozinha AO GI FG. Visualizar meu perfil completo.

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The Grey Desert: About

http://thegreydesert.blogspot.com/p/about.html

Subscribe to: Posts (Atom). 1st - another beginning. The works exposed here are licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License. Kawasaki Project 0.1.

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julho | 2009 | Andre Miyake's CG Weblog

https://andremiyake.wordpress.com/2009/07

Andre Miyake’s CG Weblog. Archive for julho, 2009. Exercício de animação. ‘Vs the Machine’. Julho 4, 2009 at 10:34 PM. Exercício de animação do tipo Blockboard, ‘O Adultério’. Julho 4, 2009 at 10:25 PM. Blog da Ana Beatriz/Tiz. Blog da Camila Boacnin. Blog da Karen Scaliaris. Blog da Katsumi Gushiken/Kachu. Blog da Luciana Rodrigues. Blog da Mayara Lopes. Blog de Bruna Bonadio. Blog do Alexandre Bampa. Blog do Alexandre Hisano. Blog do Alexandre Vieira. Blog do André Cese. Blog do Bruno Lozich.

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Vs the Machine | Andre Miyake's CG Weblog

https://andremiyake.wordpress.com/2009/07/04/vs-the-machine

Andre Miyake’s CG Weblog. Julho 4, 2009 at 10:34 PM. Outro exercício de animação. Não há nenhum render e nem pós-edição alguma no video (as transições e menus são todos elementos do Softimage/XSI). Não deixa de ser outra animação blockboard (como a do adultério). O personagem foi modelado por Fernando Gutierrez. No caso do meu video, o personagem não é um gari e tomei a liberdade de dar um nome a ele. Espero que todos tenham jogado Street Fighter 2 ao menos uma vez na vida). Entry filed under: Senac.

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outubro | 2008 | Andre Miyake's CG Weblog

https://andremiyake.wordpress.com/2008/10

Andre Miyake’s CG Weblog. Archive for outubro, 2008. Modelagem, textura e iluminação de motocicleta baseadas em nas motos Honda CB125 da década de 70. Versão ‘Pimp my Ride’! Embora hajam materiais que resolvem textura de carro/moto muito facilmente e de forma realista (ex.: Car Paint do Mental Ray), o material utilizado para a parte pintada da moto foi inteiramente feito do zero a partir de métodos procedurais. Moto vista mais ou menos de lado. Dá pra notar o acabamento de couro que tentei dar ao banco.

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Motocicleta | Andre Miyake's CG Weblog

https://andremiyake.wordpress.com/2008/10/21/motocicleta

Andre Miyake’s CG Weblog. Outubro 21, 2008 at 7:13 PM. Modelagem, textura e iluminação de motocicleta baseadas em nas motos Honda CB125 da década de 70. Versão ‘Pimp my Ride’! Embora hajam materiais que resolvem textura de carro/moto muito facilmente e de forma realista (ex.: Car Paint do Mental Ray), o material utilizado para a parte pintada da moto foi inteiramente feito do zero a partir de métodos procedurais. Moto vista mais ou menos de lado. Dá pra notar o acabamento de couro que tentei dar ao banco.

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Boas Festas | Andre Miyake's CG Weblog

https://andremiyake.wordpress.com/2008/12/24/boas-festas

Andre Miyake’s CG Weblog. Dezembro 24, 2008 at 7:16 AM. Feliz Natal e um bom 2009! Cena com globo de neve que eu criei. Entry filed under: Uncategorized. The Good, the Bad and the Horribly Textured. 2 Comentários Add your own. Dezembro 24, 2008 às 2:21 PM. Ho ho ho Feliz Natal Pra ti também. Dezembro 25, 2008 às 12:04 AM. Bela técnica e bela mensagem de natal! Deixe uma resposta Cancelar resposta. Insira seu comentário aqui. Preencha os seus dados abaixo ou clique em um ícone para log in:.

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dezembro | 2008 | Andre Miyake's CG Weblog

https://andremiyake.wordpress.com/2008/12

Andre Miyake’s CG Weblog. Archive for dezembro, 2008. Feliz Natal e um bom 2009! Cena com globo de neve que eu criei. Dezembro 24, 2008 at 7:16 AM. The Good, the Bad and the Horribly Textured. Modelagem e texturização a partir de foto comum. Imagem 1. Modelagem e texturização a partir de foto comum. Imagem 2. Modelagem e texturização a partir de foto comum. Imagem 3. Imagem tirada da tela do programa XSI. É possível ver a as linhas da malha da Cabeça. Dezembro 5, 2008 at 10:26 PM. Blog da Ana Beatriz/Tiz.

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Alexandre Vieira "nos tal de 3D": Teste animado

http://alevinos3d.blogspot.com/2009/10/teste-animado.html

Alexandre Vieira "nos tal de 3D". Quinta-feira, 29 de outubro de 2009. Assinar: Postar comentários (Atom). Designer, graduado em Design Digital e pós graduando em computação gráfica. Visualizar meu perfil completo. Mais objetivo e menos tediante: postarei aqui meus estudos em 3D e que Deus tenha piedade de nossas almas. (amém). O Mascate [Fernando Gutierrez]. PAINTED DESERT - illusions in form of art [Guilherme Iberê]. PD Station II - Part One. Gringo 3D [Gerhard Lugard]. Some pieces of lego.

mastuffs.blogspot.com mastuffs.blogspot.com

Minhas coisas: Dezembro 2007

http://mastuffs.blogspot.com/2007_12_01_archive.html

Domingo, 2 de dezembro de 2007. Sábado, 1 de dezembro de 2007. Com a idéia de passar o desenho abaixo em 3D, iniciei o processo. Num certo domingo tedioso, comecei a desenhar e surgiu isso. Dai pensei: Por que não modelar isso também? Sei que a modelagem não está muito boa, mas postei só pra não esquecer minha primeira modelagem.tipo "O primeiro sutiã", saca? O personagem foi criado pelo meu amigo Jurubis. Visualizar meu perfil completo.

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PAINTED DESERT - Illusionary Art Forms

PAINTED DESERT - Illusionary Art Forms. Kawasaki Project 0.1. PD Station II - Part One. From Belém, São Paulo, Brasil. So, time to get this back on moving. During my absence during the previous weeks, I were busy sorting out a mess that was the PCs on my house. And for a self learner, it was a sort of a nightmare. 256bits, 1GB memory from Zogis. Good brand, enough memory to run some of the last gen games, cheap to my pockets. Everything seemed fine, but after sometime, i noticed that while playin...160;W...

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