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Paper Plane Studio Development Blog

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Paper Plane Studio Development Blog | paperplanestudiodevelopment.blogspot.com Reviews
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Share anything about game development from Paper Plane Studio.
<META>
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1 animframes addobject frame ;
2 advantages
3 clearer code
4 disadvantage
5 posted by
6 paper plane studio
7 6 comments
8 labels animation
9 cocos2d
10 play with it
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animframes addobject frame ;,advantages,clearer code,disadvantage,posted by,paper plane studio,6 comments,labels animation,cocos2d,play with it,read through step1 step5,mwsprite1 schedule @selector tick,mwsprite1 setframeindex 0,self addchild mwsprite1 ;
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Paper Plane Studio Development Blog | paperplanestudiodevelopment.blogspot.com Reviews

https://paperplanestudiodevelopment.blogspot.com

Share anything about game development from Paper Plane Studio.

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1

Paper Plane Studio Development Blog: Load animation from a plist file in Cocos2d

http://paperplanestudiodevelopment.blogspot.com/2010/06/load-animation-from-plist-file-in_18.html

Paper Plane Studio Development Blog. Share anything about game development from Paper Plane Studio. Friday, June 18, 2010. Load animation from a plist file in Cocos2d. For current version of cocos2d(I am using v0.99.1), to construct an animation, you will need to add all those frames for a certain animation from code. You will need to code following. NSMutableArray *animFrames = [NSMutableArray array];. For(int i = 0; i 14; i ) {. This is quite handy. However, i think this is not neat enough. You can use...

2

Paper Plane Studio Development Blog: May 2010

http://paperplanestudiodevelopment.blogspot.com/2010_05_01_archive.html

Paper Plane Studio Development Blog. Share anything about game development from Paper Plane Studio. Thursday, May 27, 2010. Cocos2d support for Motion Welder. Hello This is a first development post from Paper Plane Studio and please bare our poor english. I am Jack Ng. I would like to shared some experience and codes about making animation on cocos2d. Clean code, only several line of code need. Motion welder handle the anchor point, you will never need to set anchor point any more. Test sprite with two i...

3

Paper Plane Studio Development Blog: June 2010

http://paperplanestudiodevelopment.blogspot.com/2010_06_01_archive.html

Paper Plane Studio Development Blog. Share anything about game development from Paper Plane Studio. Friday, June 18, 2010. Load animation from a plist file in Cocos2d. For current version of cocos2d(I am using v0.99.1), to construct an animation, you will need to add all those frames for a certain animation from code. You will need to code following. NSMutableArray *animFrames = [NSMutableArray array];. For(int i = 0; i 14; i ) {. This is quite handy. However, i think this is not neat enough. You can use...

4

Paper Plane Studio Development Blog: Cocos2d support for Motion Welder

http://paperplanestudiodevelopment.blogspot.com/2010/05/cocos2d-support-for-motion-welder.html

Paper Plane Studio Development Blog. Share anything about game development from Paper Plane Studio. Thursday, May 27, 2010. Cocos2d support for Motion Welder. Hello This is a first development post from Paper Plane Studio and please bare our poor english. I am Jack Ng. I would like to shared some experience and codes about making animation on cocos2d. Clean code, only several line of code need. Motion welder handle the anchor point, you will never need to set anchor point any more. Test sprite with two i...

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Paper Plane Studio Development Blog. Share anything about game development from Paper Plane Studio. Friday, June 18, 2010. Load animation from a plist file in Cocos2d. For current version of cocos2d(I am using v0.99.1), to construct an animation, you will need to add all those frames for a certain animation from code. You will need to code following. NSMutableArray *animFrames = [NSMutableArray array];. For(int i = 0; i 14; i ) {. This is quite handy. However, i think this is not neat enough. You can use...

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