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papertopoly.blogspot.com

From Paper to Poly

I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow. I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons. Ralph W Apgar III.

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From Paper to Poly | papertopoly.blogspot.com Reviews
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I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow. I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons. Ralph W Apgar III.
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From Paper to Poly | papertopoly.blogspot.com Reviews

https://papertopoly.blogspot.com

I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow. I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons. Ralph W Apgar III.

INTERNAL PAGES

papertopoly.blogspot.com papertopoly.blogspot.com
1

From Paper to Poly: Drawing and Anatomy: Quarter Start

http://papertopoly.blogspot.com/2010/10/drawing-and-anatomy-lets-do-this-again.html

I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow. I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons. The Past Two Weeks.

2

From Paper to Poly: The Barbarians Model Sheet

http://papertopoly.blogspot.com/2011/02/here-is-full-model-sheet-for-barbarian.html

I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow. I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons. Ralph W Apgar III.

3

From Paper to Poly: January 2011

http://papertopoly.blogspot.com/2011_01_01_archive.html

I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow. I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons. 3D Head: The Barbarian.

4

From Paper to Poly: September 2010

http://papertopoly.blogspot.com/2010_09_01_archive.html

I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow. I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons. Knocking the Rust Off.

5

From Paper to Poly: Al Capone 3D Head Model

http://papertopoly.blogspot.com/2010/10/al-capone-3d-head-model.html

I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow. I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons. The Past Two Weeks.

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LINKS TO THIS WEBSITE

34bit.blogspot.com 34bit.blogspot.com

34 Bit: January 2011

http://34bit.blogspot.com/2011_01_01_archive.html

Ralph W Apgar III - Modeling and Texturing Demo - 2011 - HD720. Portfolio and Tutorial Archive:. Tutorial: Modeling a Car in 3D Studio Max. A New Year Update: A New Head Model. What People Are Reading:. Tutorial: The Potted Cactus: Part 1 - Modeling. Tutorial: Unwrap UVW of a Head. Portfolio: Al Capone 3D Model. Portfolio: Custom Depth of Field in Photoshop. Portfolio: Model - Lamborghini Reventon. Friday, January 21, 2011. Tutorial: Modeling a Car in 3D Studio Max. Ralph W Apgar III. Ralph W Apgar III.

34bit.blogspot.com 34bit.blogspot.com

34 Bit: December 2011

http://34bit.blogspot.com/2011_12_01_archive.html

Ralph W Apgar III - Modeling and Texturing Demo - 2011 - HD720. Portfolio and Tutorial Archive:. What People Are Reading:. Tutorial: The Potted Cactus: Part 1 - Modeling. Tutorial: Unwrap UVW of a Head. Portfolio: Al Capone 3D Model. Portfolio: Custom Depth of Field in Photoshop. Portfolio: Model - Lamborghini Reventon. Wednesday, December 7, 2011. Ralph W Apgar III. Subscribe to: Posts (Atom). Follow me on Google. Aka Number 34. Ralph is an Autodesk Certified Instructor.

34bit.blogspot.com 34bit.blogspot.com

34 Bit: December 2012

http://34bit.blogspot.com/2012_12_01_archive.html

Ralph W Apgar III - Modeling and Texturing Demo - 2011 - HD720. Portfolio and Tutorial Archive:. What People Are Reading:. Tutorial: The Potted Cactus: Part 1 - Modeling. Tutorial: Unwrap UVW of a Head. Portfolio: Al Capone 3D Model. Portfolio: Custom Depth of Field in Photoshop. Portfolio: Model - Lamborghini Reventon. Thursday, December 13, 2012. Subscribe to: Posts (Atom). Follow me on Google. Is a collaboration of an online portfolio combined with tutorials and tips from Ralph W Apgar III,.

34bit.blogspot.com 34bit.blogspot.com

34 Bit: February 2011

http://34bit.blogspot.com/2011_02_01_archive.html

Ralph W Apgar III - Modeling and Texturing Demo - 2011 - HD720. Portfolio and Tutorial Archive:. Portfolio - 2011 Demo Reel and Images. What People Are Reading:. Tutorial: The Potted Cactus: Part 1 - Modeling. Tutorial: Unwrap UVW of a Head. Portfolio: Al Capone 3D Model. Portfolio: Custom Depth of Field in Photoshop. Portfolio: Model - Lamborghini Reventon. Friday, February 11, 2011. Portfolio - 2011 Demo Reel and Images. Ralph W Apgar III. Subscribe to: Posts (Atom). Follow me on Google. All portfolios...

34bit.blogspot.com 34bit.blogspot.com

34 Bit: August 2012

http://34bit.blogspot.com/2012_08_01_archive.html

Ralph W Apgar III - Modeling and Texturing Demo - 2011 - HD720. Portfolio and Tutorial Archive:. What People Are Reading:. Tutorial: The Potted Cactus: Part 1 - Modeling. Tutorial: Unwrap UVW of a Head. Portfolio: Al Capone 3D Model. Portfolio: Custom Depth of Field in Photoshop. Portfolio: Model - Lamborghini Reventon. Friday, August 31, 2012. Thursday, August 9, 2012. We are all one the same page. yes that is a gun / axe, well actually it is a blunderbuss and an axe. Wednesday, August 8, 2012. As reque...

34bit.blogspot.com 34bit.blogspot.com

34 Bit: January 2012

http://34bit.blogspot.com/2012_01_01_archive.html

Ralph W Apgar III - Modeling and Texturing Demo - 2011 - HD720. Portfolio and Tutorial Archive:. Biped 101: Basic Keyframing in Character Studio. What People Are Reading:. Tutorial: The Potted Cactus: Part 1 - Modeling. Tutorial: Unwrap UVW of a Head. Portfolio: Al Capone 3D Model. Portfolio: Custom Depth of Field in Photoshop. Portfolio: Model - Lamborghini Reventon. Friday, January 27, 2012. Biped 101: Basic Keyframing in Character Studio. Biped 101 - Basic Animation Workflow. Step 3: Select Track "Bod...

34bit.blogspot.com 34bit.blogspot.com

34 Bit: May 2012

http://34bit.blogspot.com/2012_05_01_archive.html

Ralph W Apgar III - Modeling and Texturing Demo - 2011 - HD720. Portfolio and Tutorial Archive:. Environments for Games - Interactive Level. What People Are Reading:. Tutorial: The Potted Cactus: Part 1 - Modeling. Tutorial: Unwrap UVW of a Head. Portfolio: Al Capone 3D Model. Portfolio: Custom Depth of Field in Photoshop. Portfolio: Model - Lamborghini Reventon. Tuesday, May 8, 2012. Environments for Games - Interactive Level. Once you unlock the door you head upstairs and down a long hallway to a circu...

34bit.blogspot.com 34bit.blogspot.com

34 Bit: August 2010

http://34bit.blogspot.com/2010_08_01_archive.html

Ralph W Apgar III - Modeling and Texturing Demo - 2011 - HD720. Portfolio and Tutorial Archive:. Portfolio: Model - Lamborghini Reventon. What People Are Reading:. Tutorial: The Potted Cactus: Part 1 - Modeling. Tutorial: Unwrap UVW of a Head. Portfolio: Al Capone 3D Model. Portfolio: Custom Depth of Field in Photoshop. Portfolio: Model - Lamborghini Reventon. Monday, August 2, 2010. Portfolio: Model - Lamborghini Reventon. Ralph W Apgar III. Subscribe to: Posts (Atom). Follow me on Google.

34bit.blogspot.com 34bit.blogspot.com

34 Bit: February 2013

http://34bit.blogspot.com/2013_02_01_archive.html

Ralph W Apgar III - Modeling and Texturing Demo - 2011 - HD720. Portfolio and Tutorial Archive:. New 2013 Game Dev Demo. What People Are Reading:. Tutorial: The Potted Cactus: Part 1 - Modeling. Tutorial: Unwrap UVW of a Head. Portfolio: Al Capone 3D Model. Portfolio: Custom Depth of Field in Photoshop. Portfolio: Model - Lamborghini Reventon. Monday, February 4, 2013. New 2013 Game Dev Demo. To finish things off here is the mesh of a new model I am working on, do you recognize the subject? Check out my ...

34bit.blogspot.com 34bit.blogspot.com

34 Bit: July 2012

http://34bit.blogspot.com/2012_07_01_archive.html

Ralph W Apgar III - Modeling and Texturing Demo - 2011 - HD720. Portfolio and Tutorial Archive:. The Ogre - Update. What People Are Reading:. Tutorial: The Potted Cactus: Part 1 - Modeling. Tutorial: Unwrap UVW of a Head. Portfolio: Al Capone 3D Model. Portfolio: Custom Depth of Field in Photoshop. Portfolio: Model - Lamborghini Reventon. Friday, July 6, 2012. The Ogre - Update. Ralph W Apgar III. Subscribe to: Posts (Atom). Follow me on Google. Aka Number 34. Ralph is an Autodesk Certified Instructor.

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From Paper to Poly

I am starting this blog to document my journey to convert the Frank Reilly drawing methods into parell methodes for 3D modeling. I will be focusing on how the planes of the face and body are guildlines for polygon edge placement and edge flow. I am starting on a long study of the traditional application of the Reilly methodes. Before I try to convert it over to 3d, I must first perfect my knowledge on paper. Only once I understand it on paper will the knowledge transfer to polygons. Ralph W Apgar III.

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