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A healthy mix of programming, math and real life. Understanding LuxRender materials – part 1. When setting up materials in LuxRender one needs to be conscious about it’s physically based nature. Thus it helps to know how how the various materials are modeled and how the parameters related to the real world. In this series of articles I’ll try to give some insight into this. First up are the basic …. Read more ». Posted on: October 11, 2010. Physically based absorption in LuxRender. Read more ». Having la...

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A healthy mix of programming, math and real life. Understanding LuxRender materials – part 1. When setting up materials in LuxRender one needs to be conscious about it’s physically based nature. Thus it helps to know how how the various materials are modeled and how the parameters related to the real world. In this series of articles I’ll try to give some insight into this. First up are the basic …. Read more ». Posted on: October 11, 2010. Physically based absorption in LuxRender. Read more ». Having la...
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A healthy mix of programming, math and real life. Understanding LuxRender materials – part 1. When setting up materials in LuxRender one needs to be conscious about it’s physically based nature. Thus it helps to know how how the various materials are modeled and how the parameters related to the real world. In this series of articles I’ll try to give some insight into this. First up are the basic …. Read more ». Posted on: October 11, 2010. Physically based absorption in LuxRender. Read more ». Having la...

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A healthy mix of programming, math and real life. Adaptive Runge-Kutta methods – Part 2. Having laid the groundwork in part 1, it is now time to actually simulate the interior of a white dwarf star. I’ve decided to use C# for this. I really like the C# language and with Mono it’s fairly trivial to make it cross-platform, which is nice. I covered the basics needed in my post …. Read more ». Posted on: December 18, 2009.

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Adaptive Runge-Kutta methods – Part 2 | \partial geek

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A healthy mix of programming, math and real life. Adaptive Runge-Kutta methods – Part 2. On December 18, 2009. Having laid the groundwork in part 1. It is now time to actually simulate the interior of a white dwarf star. I’ve decided to use C#. For this. I really like the C# language and with Mono. It’s fairly trivial to make it cross-platform, which is nice. I covered the basics needed in my post Numerical approximations to differential equations. In this case we have a system of. In C#) which it can us...

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A healthy mix of programming, math and real life. Understanding LuxRender materials – part 1. When setting up materials in LuxRender one needs to be conscious about it’s physically based nature. Thus it helps to know how how the various materials are modeled and how the parameters related to the real world. In this series of articles I’ll try to give some insight into this. First up are the basic …. Read more ». Posted on: October 11, 2010. Physically based absorption in LuxRender. Read more ».

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A healthy mix of programming, math and real life. Monthly Archives: October 2010. Understanding LuxRender materials – part 1. When setting up materials in LuxRender one needs to be conscious about it’s physically based nature. Thus it helps to know how how the various materials are modeled and how the parameters related to the real world. In this series of articles I’ll try to give some insight into this. First up are the basic …. Read more ». Posted on: October 11, 2010.

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Humor | \partial geek

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A healthy mix of programming, math and real life. Funny, week 50. It’s been a hectic semester, so not much time to post. Here’s some gems in the meantime. Posted on: December 12, 2009. Funny, week 37. Posted on: September 8, 2009. Star Wars design flaws. Read more ». Posted on: August 20, 2009. Funny, week 31. Posted on: August 2, 2009. Posted on: June 8, 2009.

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A healthy mix of programming, math and real life. Understanding LuxRender materials – part 1. When setting up materials in LuxRender one needs to be conscious about it’s physically based nature. Thus it helps to know how how the various materials are modeled and how the parameters related to the real world. In this series of articles I’ll try to give some insight into this. First up are the basic …. Read more ». Posted on: October 11, 2010. Physically based absorption in LuxRender. Read more ». Having la...

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