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particle-effects.com

Particle Effects

Here I will present some useful tips for VFX artists who use particles in their work. It will be mostly Maya but increasingly Houdini as I learn the ropes. Please feel free to comment or correct as appropriate.

http://www.particle-effects.com/

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Particle Effects | particle-effects.com Reviews
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Here I will present some useful tips for VFX artists who use particles in their work. It will be mostly Maya but increasingly Houdini as I learn the ropes. Please feel free to comment or correct as appropriate.
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Particle Effects | particle-effects.com Reviews

https://particle-effects.com

Here I will present some useful tips for VFX artists who use particles in their work. It will be mostly Maya but increasingly Houdini as I learn the ropes. Please feel free to comment or correct as appropriate.

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particle-effects.com particle-effects.com
1

Particle Effects: Per-Particle Field Attributes

http://www.particle-effects.com/2014/08/per-particle-field-attributes.html

Here I will present some useful tips for VFX artists who use particles in their work. It will be mostly Maya but increasingly ICE, Houdini and Realflow as I learn the ropes. Please feel free to comment or correct as appropriate. Wednesday, 13 August 2014. Here is an incredibly handy tip from the FXPHD. Training course MYA217 Maya Effects. If you have a particle system being affected by a field, you can control the magnitude (or any other parameter) of the field on a per-particle basis. Here's how:.

2

Particle Effects: Passing rgbPP to Instanced Objects

http://www.particle-effects.com/2014/06/passing-rgbpp-to-instanced-objects.html

Here I will present some useful tips for VFX artists who use particles in their work. It will be mostly Maya but increasingly ICE, Houdini and Realflow as I learn the ropes. Please feel free to comment or correct as appropriate. Tuesday, 17 June 2014. Passing rgbPP to Instanced Objects. This is a nice one that I have needed quite a lot in the past. Now, thanks to Arnold, it's extremely easy to do. Here is the problem:. I want to vary the shading on objects that are instanced to a particle system. Passing...

3

Particle Effects: nCloth Matching Mesh Constraint

http://www.particle-effects.com/2015/05/ncloth-matching-mesh-constraint.html

Here I will present some useful tips for VFX artists who use particles in their work. It will be mostly Maya but increasingly ICE, Houdini and Realflow as I learn the ropes. Please feel free to comment or correct as appropriate. Thursday, 7 May 2015. NCloth Matching Mesh Constraint. Here is one way to set up this systerm. Create a low resolution nCloth and simulate the large-scale motion. I will call that low resolution nCloth mesh "cloth L0". Create an nCloth from cloth L1. Select cloth L1 and shift-sel...

4

Particle Effects: About Me

http://www.particle-effects.com/p/about-me.html

Here I will present some useful tips for VFX artists who use particles in their work. It will be mostly Maya but increasingly ICE, Houdini and Realflow as I learn the ropes. Please feel free to comment or correct as appropriate. My name is Daniel Sidi and I have worked in Visual Effects since 2003. My strengths lie in simulation, dynamics, particles and fluids and my favourite genre is science fiction and space exploration. I can be reached here:. Subscribe to: Posts (Atom).

5

Particle Effects: Extending a camera track in PFTrack

http://www.particle-effects.com/2015/04/extending-camera-track-in-pftrack.html

Here I will present some useful tips for VFX artists who use particles in their work. It will be mostly Maya but increasingly ICE, Houdini and Realflow as I learn the ropes. Please feel free to comment or correct as appropriate. Monday, 20 April 2015. Extending a camera track in PFTrack. If you have tracked a shot in PFTrack and then the shot gets extended and you want to extend your track, but keep the old solve, here is the workflow which worked for me. Import the extended clip. The Auto Tracks will al...

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