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pathtracing.com

Path Tracing

Graphics, life and everything else. I’m a pixel wrangler/herder currently working in the games industry at Rockstar North. I firmly believe in linear physically-based energy-conservative lighting and shading and do my best to ensure every pixel on screen is paid the utmost attention. I also like making things shiny. In here you'll find my publications. Of some images I've produced over the years with the many renderers I've coded along with all my current contact information. My full CV is avaliable here.

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Piotr Dubla

6 King●●●●●●r Walk

Pin●●●nds

Cap●●●own , Western Cape, 7405

ZA

27.8●●●●8235
du●●●@telkomsa.net

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Piotr Dubla

6 King●●●●●●r Walk

Pin●●●nds

Cap●●●own , Western Cape, 7405

ZA

27.8●●●●8235
du●●●@telkomsa.net

View this contact

Piotr Dubla

6 King●●●●●●r Walk

Pin●●●nds

Cap●●●own , Western Cape, 7405

ZA

27.8●●●●8235
du●●●@telkomsa.net

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Path Tracing | pathtracing.com Reviews
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Graphics, life and everything else. I’m a pixel wrangler/herder currently working in the games industry at Rockstar North. I firmly believe in linear physically-based energy-conservative lighting and shading and do my best to ensure every pixel on screen is paid the utmost attention. I also like making things shiny. In here you'll find my publications. Of some images I've produced over the years with the many renderers I've coded along with all my current contact information. My full CV is avaliable here.
<META>
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1 path tracing
2 publications
3 gallery
4 a gallery
5 posted in gallery
6 news
7 tagged linkedin
8 leave a comment
9 new publications
10 posted in publications
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path tracing,publications,gallery,a gallery,posted in gallery,news,tagged linkedin,leave a comment,new publications,posted in publications,posts navigation
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Path Tracing | pathtracing.com Reviews

https://pathtracing.com

Graphics, life and everything else. I’m a pixel wrangler/herder currently working in the games industry at Rockstar North. I firmly believe in linear physically-based energy-conservative lighting and shading and do my best to ensure every pixel on screen is paid the utmost attention. I also like making things shiny. In here you'll find my publications. Of some images I've produced over the years with the many renderers I've coded along with all my current contact information. My full CV is avaliable here.

INTERNAL PAGES

pathtracing.com pathtracing.com
1

» Gallery Path Tracing

http://www.pathtracing.com/category/news/gallery

Graphics, life and everything else. New publication and gallery addition. Posted by Piotr Dubla. On 4th Aug 2009. I apologise for the silence but my PhD write-up is now in full swing which leaves very little time for anything else. I’ve added a new publication. Entitled “Instant Caching for Interactive Global Illumination” along with a new image to the gallery. Titled “Mobius Twins” with the models being genrated by the fantastic TopMod. New publication and gallery addition. Tegra: NVIDIA strikes back.

2

» Publications Path Tracing

http://www.pathtracing.com/publications

Graphics, life and everything else. Instant Caching for Interactive Global Illumination. Kurt Debattista, Piotr Dubla, Francesco Banterle, Luís Paulo Santos, Alan Chalmers. Computer Graphics Forum (September 2009). Adaptive Interleaved Sampling for Interactive High Fidelity Rendering. Piotr Dubla, Kurt Debattista, Alan Chalmers. Computer Graphics Forum (February 2009). Wait-Free Shared-Memory Irradiance Cache. Piotr Dubla, Kurt Debattista, Luis Paulo Santos, Alan Chalmers. An Analysis of Cache Awareness ...

3

» LinkedIn Path Tracing

http://www.pathtracing.com/tag/linkedin

Graphics, life and everything else. All posts tagged LinkedIn. New publication and gallery addition. Posted by Piotr Dubla. On 4th Aug 2009. I apologise for the silence but my PhD write-up is now in full swing which leaves very little time for anything else. I’ve added a new publication. Entitled “Instant Caching for Interactive Global Illumination” along with a new image to the gallery. Titled “Mobius Twins” with the models being genrated by the fantastic TopMod. New publication and gallery addition.

4

» News Path Tracing

http://www.pathtracing.com/category/news

Graphics, life and everything else. News specific to me and the site. New publication and gallery addition. Posted by Piotr Dubla. On 4th Aug 2009. I apologise for the silence but my PhD write-up is now in full swing which leaves very little time for anything else. I’ve added a new publication. Entitled “Instant Caching for Interactive Global Illumination” along with a new image to the gallery. Titled “Mobius Twins” with the models being genrated by the fantastic TopMod. Posted by Piotr Dubla.

5

» Gallery Path Tracing

http://www.pathtracing.com/gallery

Graphics, life and everything else. This contains some of the my favourite fractal renders that I've produced with my renderers over the last 2 years. The new images are produced on my GPU-based IFS renderer (capable of processing 200 million points per second) and the older pictures with a standard CPU implementation. None of the images were filtered or post-processed, they are straight from the applications. 3 comments on “ Gallery. Path Tracing » Blog Archive » Added galleries. 6th May 2014 at 7:52 pm.

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Path Tracing

Graphics, life and everything else. I’m a pixel wrangler/herder currently working in the games industry at Rockstar North. I firmly believe in linear physically-based energy-conservative lighting and shading and do my best to ensure every pixel on screen is paid the utmost attention. I also like making things shiny. In here you'll find my publications. Of some images I've produced over the years with the many renderers I've coded along with all my current contact information. My full CV is avaliable here.

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