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PATRICKFELLER.COM

Patrick Feller - Systems Designer

Featured Project: Plushy Knight. The game tells the story of a twelve year old girl, named Gemma, who is struggling to deal with the death of her father. Play as Plushy Knight - her teddy bear in-shining-armor - tasked with protecting and nurturing Gemma on her journey through a mindscape of memory and loss. Current Project: Save the Dodos. We are currently slated for release on the Apple store in late 2012. Design Perspective: Plushy Knight. Content 2012 Patrick Feller. Site by Nick Sorrell.

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Patrick Feller - Systems Designer | patrickfeller.com Reviews
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Featured Project: Plushy Knight. The game tells the story of a twelve year old girl, named Gemma, who is struggling to deal with the death of her father. Play as Plushy Knight - her teddy bear in-shining-armor - tasked with protecting and nurturing Gemma on her journey through a mindscape of memory and loss. Current Project: Save the Dodos. We are currently slated for release on the Apple store in late 2012. Design Perspective: Plushy Knight. Content 2012 Patrick Feller. Site by Nick Sorrell.
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Patrick Feller - Systems Designer | patrickfeller.com Reviews

https://patrickfeller.com

Featured Project: Plushy Knight. The game tells the story of a twelve year old girl, named Gemma, who is struggling to deal with the death of her father. Play as Plushy Knight - her teddy bear in-shining-armor - tasked with protecting and nurturing Gemma on her journey through a mindscape of memory and loss. Current Project: Save the Dodos. We are currently slated for release on the Apple store in late 2012. Design Perspective: Plushy Knight. Content 2012 Patrick Feller. Site by Nick Sorrell.

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patrickfeller.com patrickfeller.com
1

Patrick Feller - Systems Designer

http://www.patrickfeller.com/games/kickthebaby

Title of Paragraph One. Based on the TV show South Park, Kick the Baby is a Kinect party game where players kick Ike like a football through the streets of South Park. Along the way he will encounter or collide with other members of the South Park community as he flies toward his ultimate goal Kenny. Kick the Baby was a two-week prototype game developed in Unity. It is designed to be played with Kinect motion controls. Content 2012 Patrick Feller. Site by Nick Sorrell.

2

Patrick Feller - Systems Designer

http://www.patrickfeller.com/games/plushyknight

Plushy Knight is a narrative-driven game about a young girl named Gemma struggling to deal with loss. Players take control of her stuffed teddy bear, Plushy, and guide Gemma through the Memory Woods as she learns to deal with the death of her father. Along the way, they battle against forces that seek to corrupt and devour her memories. Plushy Knight was created by a team of twenty graduate students over six months. It was built using Havok s Vision Engine. Content 2012 Patrick Feller.

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Patrick Feller - Systems Designer

http://www.patrickfeller.com/about

Systems Designer, Sports Fan, and RPG Nut. I m Patrick Feller, a systems designer at the Florida Interactive Entertainment Academy about to receive my M.S. in interactive entertainment. I am a strong tactical thinker specializing in designing and implementing game mechanics. I am seeking a position that will allow me to gain experience as a designer while continuing to improve as a scripter and technical producer. One of my favorite things to do is sit down and play a tabletop game. Having the freedo...

4

Patrick Feller - Systems Designer

http://www.patrickfeller.com/resume

Feb - Aug 2012 / Havok Vision. Emotional 3D action game about a young girl struggling to deal with loss. Designed and scripted boss, enemy and companion AI in Lua. Architected core game scripts and designed system for how enemies and companions intelligently communicate in combat. Implemented all aspects of player death via script, including checkpoint respawns, recycling enemies and resetting encounters. Aug 2012 - Present / Unity Mobile. Dec 2011 - Feb 2012 / Havok Vision. Feb - Mar 2012 / Adobe Flash.

5

Patrick Feller - Systems Designer

http://www.patrickfeller.com/games/penned

Penned is a 3D action-adventure game where the player uses vocabulary words to change the game world and gameplay. It is a quasi-educational game that seeks to teach SAT-level vocabulary words to high school students. In Penned, you play as Finley, an intern at the Library of Realities. Your job is to oversee the old, dusty and usually boring classics section. Penned was created by a team of 23 graduate students over six months. It was built using Havok s Vision Engine. Content 2012 Patrick Feller.

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Patrick Feller - Systems Designer

Featured Project: Plushy Knight. The game tells the story of a twelve year old girl, named Gemma, who is struggling to deal with the death of her father. Play as Plushy Knight - her teddy bear in-shining-armor - tasked with protecting and nurturing Gemma on her journey through a mindscape of memory and loss. Current Project: Save the Dodos. We are currently slated for release on the Apple store in late 2012. Design Perspective: Plushy Knight. Content 2012 Patrick Feller. Site by Nick Sorrell.

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