coderchameleon.blogspot.com
Coder Chameleon: July 2011
http://coderchameleon.blogspot.com/2011_07_01_archive.html
Wednesday, July 13, 2011. Just a collection of references on programming interview questions and techniques. Http:/ www.kreationsedge.com/? Http:/ maxnoy.com/interviews.html. Subscribe to: Posts (Atom). 8220;Back to Square One” prototype made with Unity and LeanTween. Somasegar's blog - Site Home - MSDN Blogs. Trip report: Summer ISO C standards meeting (Oulu). Bindless Texturing for Deferred Rendering and Decals. Single-Threaded) Latent Functions in C. Algorithmic trading with bitcoin – part 2.
coderchameleon.blogspot.com
Coder Chameleon: October 2011
http://coderchameleon.blogspot.com/2011_10_01_archive.html
Tuesday, October 11, 2011. DirectX 11 : Post Processing. Dynamic Resolution Rendering (Intel). Http:/ software.intel.com/en-us/articles/dynamic-resolution-rendering-article/. Friday, October 7, 2011. Good post on C reflection systems:. Subscribe to: Posts (Atom). 8220;Back to Square One” prototype made with Unity and LeanTween. Somasegar's blog - Site Home - MSDN Blogs. Trip report: Summer ISO C standards meeting (Oulu). Bindless Texturing for Deferred Rendering and Decals. Detour Crowd Path Replanning.
coderchameleon.blogspot.com
Coder Chameleon: April 2012
http://coderchameleon.blogspot.com/2012_04_01_archive.html
Tuesday, April 3, 2012. Some good tutes on physics programming. Http:/ developer.download.nvidia.com/assets/gamedev/files/gdc12/Richard Tonge solvingRigidBodyContacts.pdf. Http:/ www.gdcvault.com/play/1015499/Physics-for-Game. Http:/ www.gdcvault.com/play/1015498/Physics-for-Game. Http:/ www.gdcvault.com/play/1015496/Physics-for-Game. Http:/ www.gdcvault.com/play/1015500/Physics-for-Game. Http:/ www.gdcvault.com/play/1015497/Physics-for-Game. Subscribe to: Posts (Atom). Detour Crowd Path Replanning.
coderchameleon.blogspot.com
Coder Chameleon: March 2011
http://coderchameleon.blogspot.com/2011_03_01_archive.html
Tuesday, March 8, 2011. PS3 Programming at Home. Http:/ www.slideshare.net/ogrisel/programming-the-ps3. Http:/ www.playstation.com/ps3-openplatform/index.html. Http:/ manuals.playstation.net/document/en/ps3/current/settings/osinstall.html. Subscribe to: Posts (Atom). 8220;Back to Square One” prototype made with Unity and LeanTween. Somasegar's blog - Site Home - MSDN Blogs. Trip report: Summer ISO C standards meeting (Oulu). Bindless Texturing for Deferred Rendering and Decals. PS3 Programming at Home.
coderchameleon.blogspot.com
Coder Chameleon: April 2011
http://coderchameleon.blogspot.com/2011_04_01_archive.html
Friday, April 29, 2011. Lionhead Studio's GI System. Http:/ www.gdcvault.com/play/1014350/Mega-Meshes-Modeling-Rendering-and. The technique here is similar to Bunnell's but the presentation is a bit confusing even though the idea is simple. 1) Generate lighting probes. Light probes are generated for the surface of static objects and for irradiance volume sample points for dynamic objects. A light probe just stores the set of "surface probes" that it can see which is calculated via raycasts. This stage cr...
coderchameleon.blogspot.com
Coder Chameleon: February 2011
http://coderchameleon.blogspot.com/2011_02_01_archive.html
Friday, February 25, 2011. Memory Management (Part 1) - Research. For the following posts I'd like to explore memory management in the context of high end game consoles. Http:/ systematicgaming.wordpress.com/2008/08/15/memory-management-consoles/. Dynamic Storage Allocation: A Survey and a Critical Review. Http:/ www.cs.northwestern.edu/ pdinda/ics-s05/doc/dsa.pdf. Doug Lea, An Allocator. Http:/ g.oswego.edu/dl/html/malloc.html. Reconsidering Custom Memory Allocation. Subscribe to: Posts (Atom).
coderchameleon.blogspot.com
Coder Chameleon: June 2011
http://coderchameleon.blogspot.com/2011_06_01_archive.html
Friday, June 10, 2011. Lock Free Algorithm Research. Good intro to lock-free programming:. Https:/ github.com/boostcon/2010./raw/./ lockfree boostcon2010. Herb Sutter's Articles on Lock-Free Algorithms and Data Structures. Effective Concurrency: Lock Free Code - A False Sense of Security. Writing a Generalized Concurrent Queue. Wwwcsrochester.edu/ scott/papers/1996 PODC queues. Http:/ www.cs.rochester.edu/research/synchronization/pseudocode/queues.html. Subscribe to: Posts (Atom).
rachelslabnotes.com
Uncategorized | Rachels Lab Notes
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Game Development as seen through the Blum Filter. Archive for the ‘Uncategorized’ Category. Yes, I’ve been absent from this blog since forever. I can’t help it. There was lots of work to be done at work – we released a tiny little game. Last week. There was preparation for SIGGRAPH. No, I didn’t give a talk yet, but at least it was the first one where I got a shout out. Pg35) Hey, it’s a start! To the rescue. He has written amp. A cross-platform threading library, and made the amp source. While that̵...