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The Play's the Thing

The Play's the Thing. Challenge Accepted: The 1000 year game. Thursday, January 27, 2011 11:36 PM. Posted by Paul Peterson. Links to this post. A few weeks ago I got my weekly invite to my friend James' game night. I go as often as I can because he's one of my favorite designers to work with as well as being one of my best friends. On this particular week he wanted to work on something new and he pointed us to a website where a designer had issued a challenge. Second, this is a great design challenge....

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The Play's the Thing | paulpdesign.blogspot.com Reviews
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The Play's the Thing. Challenge Accepted: The 1000 year game. Thursday, January 27, 2011 11:36 PM. Posted by Paul Peterson. Links to this post. A few weeks ago I got my weekly invite to my friend James' game night. I go as often as I can because he's one of my favorite designers to work with as well as being one of my best friends. On this particular week he wanted to work on something new and he pointed us to a website where a designer had issued a challenge. Second, this is a great design challenge&#46...
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The Play's the Thing | paulpdesign.blogspot.com Reviews

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The Play's the Thing. Challenge Accepted: The 1000 year game. Thursday, January 27, 2011 11:36 PM. Posted by Paul Peterson. Links to this post. A few weeks ago I got my weekly invite to my friend James' game night. I go as often as I can because he's one of my favorite designers to work with as well as being one of my best friends. On this particular week he wanted to work on something new and he pointed us to a website where a designer had issued a challenge. Second, this is a great design challenge&#46...

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The Play's the Thing: Holiday Update!

http://www.paulpdesign.blogspot.com/2010/12/holiday-update.html

The Play's the Thing. Saturday, December 25, 2010 11:27 AM. Posted by Paul Peterson. Links to this post. I haven't abandoned my blog, honest! It's just a busy time of year, especially with a 2 year old. I hope to write something up soon about the winter events on Facebook. As some filler, here's the list of games I've been playing:. Cityville - I really like this game. It's not perfect, but it's the best city builder on Facebook. I reviewed it recently, and it still holds up. View my complete profile.

2

The Play's the Thing: Welcome to my town - Review of Cityville

http://www.paulpdesign.blogspot.com/2010/12/welcome-to-my-town-review-of-cityville.html

The Play's the Thing. Welcome to my town - Review of Cityville. Friday, December 10, 2010 12:11 AM. Posted by Paul Peterson. Links to this post. Cityville is the newest of the "city sims" that are currently popular on Facebook. It is also the latest Zynga game, so there's a lot of force behind its design and marketing. However, Cityville has some very interesting twists and additions to this standard formula. Let's explore the good and bad, shall we. Goods are primarily gained through a simple farming me...

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The Play's the Thing: Friends, Fun, and Meh: A review of Poker Night at the Inventory

http://www.paulpdesign.blogspot.com/2010/11/friends-fun-and-meh-review-of-poker.html

The Play's the Thing. Friends, Fun, and Meh: A review of Poker Night at the Inventory. Wednesday, November 24, 2010 8:09 AM. Posted by Paul Peterson. Links to this post. So when I saw that they were doing a poker game staring Max, Strong Bad, The Heavy (from Team Fortress) and Tycho (from Penny Arcade,) I thought that it would be a no brainer, especially at $4.49 on Steam. Let's see what I got. Also, there're apparently some Team Fortress unlockables associated with the game. I haven't played that ga...

4

The Play's the Thing: January 2011

http://www.paulpdesign.blogspot.com/2011_01_01_archive.html

The Play's the Thing. Challenge Accepted: The 1000 year game. Thursday, January 27, 2011 11:36 PM. Posted by Paul Peterson. Links to this post. A few weeks ago I got my weekly invite to my friend James' game night. I go as often as I can because he's one of my favorite designers to work with as well as being one of my best friends. On this particular week he wanted to work on something new and he pointed us to a website where a designer had issued a challenge. Second, this is a great design challenge&#46...

5

The Play's the Thing: November 2010

http://www.paulpdesign.blogspot.com/2010_11_01_archive.html

The Play's the Thing. SpazzingOut: First Impressions of the Kinect. Sunday, November 28, 2010 10:14 PM. Posted by Paul Peterson. Links to this post. However, let's get back to what's happening in my living room now. (Caveat: this is all first impressions after a day of playing with it. I may be downright wrong about some features of the games that I haven't run into yet.). Really amazing. All the pics and videos you see don't really do it justice. They've captured some really nice stuff in there ...The K...

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Design-Side Out: Two Core Concepts of Deckbuilding Games

http://www.designsideout.com/2013/03/two-core-concepts-of-deckbuilding-games.html

Tuesday, March 12, 2013. Two Core Concepts of Deckbuilding Games. I've made a deckbuilding game, Shadowrun: Crossfire. Which will become available for purchase sometime in 2013 (sorry, no official date yet). In doing so, I was reading up on deckbuilding games in general, and I found this lovely blog article. Sometimes numbers in games are just right. Fewer cards would mean fewer choices of what to do each turn. Later on in the same blog, the author goes on to question why cards are purchased. It's gr...

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Design-Side Out: Oregon Trail: Good Idea, Poor Execution

http://www.designsideout.com/2011/02/oregon-trail-good-idea-poor-execution.html

Sunday, February 13, 2011. Oregon Trail: Good Idea, Poor Execution. Next up is the general store, just like preparing for the trip in the old game. You can spend money on different cart wheels, cart covering, food, medicine, weapons, clothing, and oxen (the best of which are aurochs! After hunting you see a summary screen:. Big word telling me I did "Great" - that's cool. A big 55 lbs of meat, also good. The important info is loud and clear. What's up with the Kill Rate stat? Look, I remember dysentery b...

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Design-Side Out: August 2010

http://www.designsideout.com/2010_08_01_archive.html

Monday, August 30, 2010. My wife and I were discussing Enterprise (the most recent Star Trek television series), and specifically that several of our Star Trek-loving friends didn't enjoy it. "Why was that? Kirk, Picard, Janeway, Sisko - all were cool-under-fire diplomats and logical decision makers that exemplified the idea leadership for humanity. Their crews were already experts in their fields and all likable characters. What does this have to do with game design? The same thing happens in games all ...

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Design-Side Out: March 2013

http://www.designsideout.com/2013_03_01_archive.html

Tuesday, March 12, 2013. Two Core Concepts of Deckbuilding Games. I've made a deckbuilding game, Shadowrun: Crossfire. Which will become available for purchase sometime in 2013 (sorry, no official date yet). In doing so, I was reading up on deckbuilding games in general, and I found this lovely blog article. Sometimes numbers in games are just right. Fewer cards would mean fewer choices of what to do each turn. Later on in the same blog, the author goes on to question why cards are purchased. It's gr...

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Design-Side Out: December 2012

http://www.designsideout.com/2012_12_01_archive.html

Saturday, December 22, 2012. Lifelink in League of Legends. A coworker of mine, one Jonathan Loucks. And I were discussing the function of lifesteal / lifelink in the MOBA game League of Legends. I often think LoL would be better with less lifelink. L. Ike, I hate when the impact of a fight is completely wiped out in a matter of seconds. I lose a fight to the AD in the late game, they're at 25% health, and then a partial creep wave later and they're at 100% again. They should have to go back to heal!

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Design-Side Out: Next Iron Chef: gaming the system

http://www.designsideout.com/2011/12/next-iron-chef-gaming-system.html

Monday, December 5, 2011. Next Iron Chef: gaming the system. For reference: Next Iron Chef is a cooking competition reality show. This season the format for an episode goes like this: all remaining competitors battle in a cooking challenge. Their dishes are judged, and the worst two have to cook again, in an elimination battle. The judges decide between the elimination dishes and one of those two people is kicked off the show. Had a couple of goals in setting up this auction. Four chefs bid aggressively,...

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Design-Side Out: January 2011

http://www.designsideout.com/2011_01_01_archive.html

Tuesday, January 25, 2011. Social Game Design: Monetization part 3: Don't Sell Everything. In a free to play game with microtransactions and virtual goods, why shouldn't you sell everything? If players are willing to buy it, shouldn't you put a price on it and sell it to them? So what do I mean by things that are valuable but can't be bought? How do players get them? They earn them. Your game should have things that are earned by playing the game, preferably by playing it a lot. How does that help? You w...

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Design-Side Out: A love letter to SpaceChem

http://www.designsideout.com/2011/07/love-letter-to-spacechem.html

Wednesday, July 13, 2011. A love letter to SpaceChem. SpaceChem, how do I love thee, let me count the ways:. You have just the right amount of chemistry. Enough that I recognize the compounds you give me, and can see that all the bonding is correct, but not so much that I need to use my bachelor's degree in chemistry to play. I am proud of each of my beautiful creations. Look at what I made, mom! Solving puzzles gives me a sense of triumph and accomplishment, at least until. Posted by Gregory Marques.

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Design-Side Out: February 2011

http://www.designsideout.com/2011_02_01_archive.html

Sunday, February 13, 2011. Oregon Trail: Good Idea, Poor Execution. Next up is the general store, just like preparing for the trip in the old game. You can spend money on different cart wheels, cart covering, food, medicine, weapons, clothing, and oxen (the best of which are aurochs! After hunting you see a summary screen:. Big word telling me I did "Great" - that's cool. A big 55 lbs of meat, also good. The important info is loud and clear. What's up with the Kill Rate stat? Look, I remember dysentery b...

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The Play's the Thing

The Play's the Thing. Challenge Accepted: The 1000 year game. Thursday, January 27, 2011 11:36 PM. Posted by Paul Peterson. Links to this post. A few weeks ago I got my weekly invite to my friend James' game night. I go as often as I can because he's one of my favorite designers to work with as well as being one of my best friends. On this particular week he wanted to work on something new and he pointed us to a website where a designer had issued a challenge. Second, this is a great design challenge&#46...

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