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3D Character Animation

Friday, 8 May 2009. Because I finished so early I was blessed with the once-in-a-life-time opportunity of fully testing my animation on people! To do this I uploaded it to my personal website and advertising it to as many people as possible to view and give feedback on as well. On top of this I took my animation around with me and pestered everyone I knew to view it for me as well. Friday, 13 March 2009. Wk 7: Another thing. Oh and yes before you say it the voice over does sound strangely like Mr Bean!

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3D Character Animation | pauls3d.blogspot.com Reviews
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Friday, 8 May 2009. Because I finished so early I was blessed with the once-in-a-life-time opportunity of fully testing my animation on people! To do this I uploaded it to my personal website and advertising it to as many people as possible to view and give feedback on as well. On top of this I took my animation around with me and pestered everyone I knew to view it for me as well. Friday, 13 March 2009. Wk 7: Another thing. Oh and yes before you say it the voice over does sound strangely like Mr Bean!
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1 skip to main
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3D Character Animation | pauls3d.blogspot.com Reviews

https://pauls3d.blogspot.com

Friday, 8 May 2009. Because I finished so early I was blessed with the once-in-a-life-time opportunity of fully testing my animation on people! To do this I uploaded it to my personal website and advertising it to as many people as possible to view and give feedback on as well. On top of this I took my animation around with me and pestered everyone I knew to view it for me as well. Friday, 13 March 2009. Wk 7: Another thing. Oh and yes before you say it the voice over does sound strangely like Mr Bean!

INTERNAL PAGES

pauls3d.blogspot.com pauls3d.blogspot.com
1

3D Character Animation: wk 3: Le sketches

http://www.pauls3d.blogspot.com/2009/02/wk-3-le-sketches.html

Thursday, 12 February 2009. Wk 3: Le sketches. For a fews weeks now I have been attempting to remember how to draw with varying degrees of success. After 16 pages of doodling/remembering I came up with my final-ish character. Luckily I chose the Ancient Celts because it turns out I wasn't allowed to do the Middle age Knights anyway! So here are my etchings:. Eventually I stumbled upon a stlye that I liked, My only problem is making it 3D as my character style is inherently 2D but I like a good challenge!

2

3D Character Animation: wk 12: Testing

http://www.pauls3d.blogspot.com/2009/05/wk-12-testing.html

Friday, 8 May 2009. Because I finished so early I was blessed with the once-in-a-life-time opportunity of fully testing my animation on people! To do this I uploaded it to my personal website and advertising it to as many people as possible to view and give feedback on as well. On top of this I took my animation around with me and pestered everyone I knew to view it for me as well. Subscribe to: Post Comments (Atom).

3

3D Character Animation: wk 2: Mood Boards

http://www.pauls3d.blogspot.com/2009/02/wk-2-mood-boards.html

Monday, 2 February 2009. Wk 2: Mood Boards. At the moment I'm torn between knights from the middle ages and the ancient celts. So I made a mood board for each civilisation. I then drew some characters from various civilisations and in the styles of Deary and Uderzo. I think I may end up going with celts although I've been drawing some cartoon characters (to be posted at a later date) and I like the whole cloaked druid idea at the moment, but hey King Arthur may win through yet! 4 February 2009 at 20:25.

4

3D Character Animation: wk 7: The distraction

http://www.pauls3d.blogspot.com/2009/03/wk-7-distraction.html

Tuesday, 10 March 2009. Wk 7: The distraction. My next post will show my process in Premiere pro. Subscribe to: Post Comments (Atom). Wk 7: Another thing. Wk 7: Premier and dun! Wk 7: The distraction. Wk 6: Elroy wanna a cracker.

5

3D Character Animation: March 2009

http://www.pauls3d.blogspot.com/2009_03_01_archive.html

Friday, 13 March 2009. Wk 7: Another thing. Oh and yes before you say it the voice over does sound strangely like Mr Bean! This was not intentional but during recording it sounded the best out of all of the styles of dialogue I made. Thursday, 12 March 2009. Wk 7: Premier and dun! As it goes I have been collating my avi's as I get them in premier pro so there wasn't much left to alter! For smoother transitions between shots I creating a black jpeg 640x480 to fade between images. By holding Ctrl and c...

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3dcharacterlisa.blogspot.com 3dcharacterlisa.blogspot.com

3D Character Animation: April 2009

http://3dcharacterlisa.blogspot.com/2009_04_01_archive.html

Tuesday, 28 April 2009. Originally I had planned to use the Hair and Fur Modifier to apply onto Slurggy for facial hair and hairiness in general. However, it seems that this is a very complicated tool to use as I had to sit for hours combing it all in the right direction, and it was VERY slow in loading even each individual hair on my computer, so I decided against using it. Friday, 10 April 2009. Leapard skin and animation testing. I planned on reversing the typical caveman clothing colours to black wit...

3dcharacterlisa.blogspot.com 3dcharacterlisa.blogspot.com

3D Character Animation: Arm Problem!

http://3dcharacterlisa.blogspot.com/2009/05/arm-problem.html

Friday, 1 May 2009. I have been trying to bone and animate the arms but there seems to be a huge problem with the envelopes that can't seem to be fixed. As you can see from the image and video below, creating the bones and placing them in the arms is fine and it all moves correctly when animating. However, the envelopes stop working properly after saving and then opening the file up again. The Slug's body goes completely wrong and out of shape very badly! Subscribe to: Post Comments (Atom).

3dcharacterlisa.blogspot.com 3dcharacterlisa.blogspot.com

3D Character Animation: Clothing

http://3dcharacterlisa.blogspot.com/2009/03/clothing.html

Tuesday, 17 March 2009. The clothing for Slurggy has been added. This was done by extruding and insetting polygons on the body. Though it is simple, I think it has a good effect in portraying a typical caveman outfit. I will add material to it later using the multi-sub object layer and using UVW mapping modifier. The arms have also been redone so they appear more meaty and so that the arms don't look like they have been smoothed out like the previous post showed. Subscribe to: Post Comments (Atom).

3dcharacterlisa.blogspot.com 3dcharacterlisa.blogspot.com

3D Character Animation: May 2009

http://3dcharacterlisa.blogspot.com/2009_05_01_archive.html

Monday, 4 May 2009. I have now finally finished my animation, with a slight change to some things:. The arm issue; I have decided to leave the arms down when Slurggy moves/glides across the floor, as it looks much better and realistic, rather than him with his arms up looking like he is about to take off like an aeroplane! If I were to do this again however, I wouldn't use the PathDeform modifier to create the slugs body as this causes many problems, and could be the reason why the bones for the arms did...

3dcharacterlisa.blogspot.com 3dcharacterlisa.blogspot.com

3D Character Animation: Arms and monobrow

http://3dcharacterlisa.blogspot.com/2009/03/arms-and-monobrow.html

Friday, 13 March 2009. Below just shows some examples of what I came up with. The arms were made by extruding polygons out of the body. I think they could be improved on, especially as it looks really flat at the moment and needs some muscles added to it. I also felt that Slurggy doesn't need any fingers as the end of the arms can be the hands/fingers instead - I think this looks more effective in my opinion too. Subscribe to: Post Comments (Atom). Eyes and a Problem! View my complete profile.

3dcharacterlisa.blogspot.com 3dcharacterlisa.blogspot.com

3D Character Animation: March 2009

http://3dcharacterlisa.blogspot.com/2009_03_01_archive.html

Tuesday, 17 March 2009. The clothing for Slurggy has been added. This was done by extruding and insetting polygons on the body. Though it is simple, I think it has a good effect in portraying a typical caveman outfit. I will add material to it later using the multi-sub object layer and using UVW mapping modifier. The arms have also been redone so they appear more meaty and so that the arms don't look like they have been smoothed out like the previous post showed. Friday, 13 March 2009. I have now fixed t...

3dcharacterlisa.blogspot.com 3dcharacterlisa.blogspot.com

3D Character Animation: Facial Hair!

http://3dcharacterlisa.blogspot.com/2009/04/facial-hair.html

Tuesday, 28 April 2009. Originally I had planned to use the Hair and Fur Modifier to apply onto Slurggy for facial hair and hairiness in general. However, it seems that this is a very complicated tool to use as I had to sit for hours combing it all in the right direction, and it was VERY slow in loading even each individual hair on my computer, so I decided against using it. Subscribe to: Post Comments (Atom). Leapard skin and animation testing. View my complete profile.

3dcharacterlisa.blogspot.com 3dcharacterlisa.blogspot.com

3D Character Animation: January 2009

http://3dcharacterlisa.blogspot.com/2009_01_01_archive.html

Saturday, 31 January 2009. Mood Boards - Cavemen and Vikings. I have been thinking about what ancient civilisation to choose from for the past week and have narrowed it down to either Vikings or Cavemen. I still can't decide which one of these to do, so have created two mood boards for both of these. Tuesday, 27 January 2009. Mood Board of Ancient Civilisations. Monday, 26 January 2009. I have several favourite animated characters that come to mind. But rounding down to two, it would be the following:.

3dcharacterlisa.blogspot.com 3dcharacterlisa.blogspot.com

3D Character Animation: February 2009

http://3dcharacterlisa.blogspot.com/2009_02_01_archive.html

Saturday, 28 February 2009. Modelling Slurggy's Body And Mouth. I have begun modelling the basic shape of my slug following a tutorial I found online: http:/ www.escalight.com/tutorials/3dsmax-tutorials/modeling-a-snail-part-1.html. When finished modelling the basics, I will be tweaking various parts of it such as including hair, caveman clothing, different eyes and teeth, as well as the animation being done freely etc. Below shows my processes:. Friday, 27 February 2009. Storyboard - The Stupid Slug.

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3D Character Animation

Friday, 8 May 2009. Because I finished so early I was blessed with the once-in-a-life-time opportunity of fully testing my animation on people! To do this I uploaded it to my personal website and advertising it to as many people as possible to view and give feedback on as well. On top of this I took my animation around with me and pestered everyone I knew to view it for me as well. Friday, 13 March 2009. Wk 7: Another thing. Oh and yes before you say it the voice over does sound strangely like Mr Bean!

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