stewreo.de
keindesign.de/stefan
http://www.stewreo.de/software.html
Backlight plugin for iTunes. Will use your PowerBook's/MacBook Pro's keyboard backlight as visualizer for iTunes. Backlight flashing for the keyboard. Flashing the keyboard backlight in response to typing. For the Wacom Volito graphics tablet, runs on Mac OS X 10.4. For the 3dconnexion Space Navigator input device, runs on Mac OS X 10.4. Older stuff, not maintained any more:. A quick port of pbrt. To BeOS. Details are in the pbrt forums. Vecline is a Java based instant messenger that Chris Flätgen. Is a ...
siggraphmediablog.blogspot.com
SIGGRAPH 2015 Blog: February 2014
http://siggraphmediablog.blogspot.com/2014_02_01_archive.html
The 42nd International Conference and Exhibition on Computer Graphics and Interactive Techniques. Click here to go to the SIGGRAPH 2015 website. Click here to go to the SIGGRAPH 2015 website. A Q&A with the SIGGRAPH 2014 Computer Animation Festival Chair Jerome Solomon. Editor's note: When not volunteering or being a great dad, Jerome Solomon serves as Academic Dean and Director of Game Design and Development at Cogswell Polytechnical College. In Sunnyvale, CA. What will be the same/different? We receive...
juliobortolon.blogspot.com
Julio Bortolon: List of books and online courses to learn computer graphics programming. A.K.A. How to be a rendering engineer
http://juliobortolon.blogspot.com/2016/11/list-of-books-and-online-courses-to.html
Quinta-feira, 24 de novembro de 2016. List of books and online courses to learn computer graphics programming. A.K.A. How to be a rendering engineer. 3D Math Primer for Graphics and Game Development. Computer Graphics, Fall 2009 (UC Davis) https:/ www.youtube.com/playlist? Ray Tracing Minibooks Book 1. Http:/ fabiensanglard.net/rayTracing back of business card/index.php. Ray Tracing from the ground up. Http:/ www.pbrt.org/. Postado por Julio Rodrigues. Compartilhar com o Pinterest.
blog.liquidip.com
LiquidIP: Programming
http://blog.liquidip.com/programming
Cloud Confluence of Media, Networking, and Storage (& Some outdoor Spice). The opinions expressed here are my personal opinions. Content published here is not read or approved in advance and does not necessarily reflect the views and opinions of others. This is my blog. Compute As A Service. Dana Farber Cancer Institute. Software As A Service. Storage As A Service. On Rich's Road Crew - On Pace with 5 days until 2010 JFW. On Rich's Road Crew - On Pace with 5 days until 2010 JFW. Anyway, this is one of th...
heart-touching-graphics.blogspot.com
Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 9 (Textures)
http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia.html
Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Saturday, May 5, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 9 (Textures). Note that the material on the .Obj is not a full material as in this example i read and use only the texture file associated with the obj!
heart-touching-graphics.blogspot.com
Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 11 (Light sampling)
http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_08.html
Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Tuesday, May 8, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 11 (Light sampling). What should happen if several lights appear into the scene? To solve this problem i used this simple two-legged method :. So i select t...
heart-touching-graphics.blogspot.com
Hitchhiker's guide to the universe of graphics: Design Dilemma : Hybrid Rendering ?
http://heart-touching-graphics.blogspot.com/2012/05/algorithmic-dilemma-hybrid-rendering.html
Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Friday, May 25, 2012. Design Dilemma : Hybrid Rendering? Last days I read some papers(and still reading.) on hybrid rendering , either with cuda/opencl or other languages. I was thinking of doing the opposite. My thought was : IF t...
heart-touching-graphics.blogspot.com
Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 14 (Schlick specular gloss)
http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_20.html
Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Sunday, May 20, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 14 (Schlick specular gloss). I have used the most simple fresnel approximation as provided by nvidia in the fresnel schlick() function. Bidirectional Path T...
heart-touching-graphics.blogspot.com
Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 10 (Importance sampling)
http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_05.html
Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Saturday, May 5, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 10 (Importance sampling). So i used , a weighted average such as this :. So i had these resul ts with the exact same materials and scene :. I found one mis...
heart-touching-graphics.blogspot.com
Hitchhiker's guide to the universe of graphics: July 2011
http://heart-touching-graphics.blogspot.com/2011_07_01_archive.html
Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Tuesday, July 19, 2011. Bidirectional Path Tracing using Brilliance Engine #2. Our project is nearly over, stay tuned for the version 0.1 during this week. This is his personal site: http:/ www.alatzidis.gr/. Bidirectional Path Tra...