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VC++作業

Using System.Collections.Generic;. Using System.Linq;. Using Microsoft.Xna.Framework;. Using Microsoft.Xna.Framework.Audio;. Using Microsoft.Xna.Framework.Content;. Using Microsoft.Xna.Framework.GamerServices;. Using Microsoft.Xna.Framework.Graphics;. Using Microsoft.Xna.Framework.Input;. Using Microsoft.Xna.Framework.Media;. Using Microsoft.Xna.Framework.Net;. Using Microsoft.Xna.Framework.Storage;. This is the main type for your game. Public class Game1 : Microsoft.Xna.Framework.Game. New Vector2(0, Wi...

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VC++作業 | peach790520.blogspot.com Reviews
<META>
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Using System.Collections.Generic;. Using System.Linq;. Using Microsoft.Xna.Framework;. Using Microsoft.Xna.Framework.Audio;. Using Microsoft.Xna.Framework.Content;. Using Microsoft.Xna.Framework.GamerServices;. Using Microsoft.Xna.Framework.Graphics;. Using Microsoft.Xna.Framework.Input;. Using Microsoft.Xna.Framework.Media;. Using Microsoft.Xna.Framework.Net;. Using Microsoft.Xna.Framework.Storage;. This is the main type for your game. Public class Game1 : Microsoft.Xna.Framework.Game. New Vector2(0, Wi...
<META>
KEYWORDS
1 vc 作業
2 using system;
3 namespace windowsgame6
4 summary
5 graphicsdevicemanager graphics;
6 spritebatch spritebatch;
7 gameobject topwall;
8 gameobject bottomwall;
9 gameobject playerone;
10 gameobject playertwo;
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vc 作業,using system;,namespace windowsgame6,summary,graphicsdevicemanager graphics;,spritebatch spritebatch;,gameobject topwall;,gameobject bottomwall;,gameobject playerone;,gameobject playertwo;,gameobject ball;,keyboardstate keyboardstate;,public game1
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VC++作業 | peach790520.blogspot.com Reviews

https://peach790520.blogspot.com

Using System.Collections.Generic;. Using System.Linq;. Using Microsoft.Xna.Framework;. Using Microsoft.Xna.Framework.Audio;. Using Microsoft.Xna.Framework.Content;. Using Microsoft.Xna.Framework.GamerServices;. Using Microsoft.Xna.Framework.Graphics;. Using Microsoft.Xna.Framework.Input;. Using Microsoft.Xna.Framework.Media;. Using Microsoft.Xna.Framework.Net;. Using Microsoft.Xna.Framework.Storage;. This is the main type for your game. Public class Game1 : Microsoft.Xna.Framework.Game. New Vector2(0, Wi...

INTERNAL PAGES

peach790520.blogspot.com peach790520.blogspot.com
1

VC++作業: 99/12/10 2D射擊遊戲

http://peach790520.blogspot.com/2010/12/991210-2d.html

Microsoft XNA Community Game Platform. Using System.Collections.Generic;. Using Microsoft.Xna.Framework;. Using Microsoft.Xna.Framework.Audio;. Using Microsoft.Xna.Framework.Content;. Using Microsoft.Xna.Framework.Graphics;. Using Microsoft.Xna.Framework.Input;. Using Microsoft.Xna.Framework.Storage;. Namespace BeginnersGuide 2DGame Windows. This is the main type for your game. Public class Game1 : Microsoft.Xna.Framework.Game. Const int maxCannonBalls = 50;. Const int maxEnemies = 10;. Cannon.positi...

2

VC++作業: 99/12/17 XNA旋轉飛機

http://peach790520.blogspot.com/2010/12/991217-xna.html

訂閱: 張貼留言 (Atom). Ethereal範本. 由 Blogger.

3

VC++作業: 九月 2010

http://peach790520.blogspot.com/2010_09_01_archive.html

Using System.Collections.Generic;. Using System.Linq;. Using System.Text; namespace ConsoleApplication1. Static void Main(string[] args). Int[,] arr1=new int [101,101];. Int sum = 0;. For (int i = 1; i = 9; i ). For (int j = 1; j = 9; j ). Arr1[i, j] = sum;. For (int i = 1; i = 9; i ). For (int j = 1; j = 9; j ). Console.WriteLine("i=" i "j= " j);. Console.WriteLine(" i "*" " j "=" arr1[i, j]);. Int i; / 紀錄目前要處理的數字. Int sum = 0; / 紀錄到目前為止的總和. For (i = 1; i = 100; i ) {. Sum = sum i;. Printf("%d",sum) ;.

4

VC++作業: 99/11/26第一個XNA檔

http://peach790520.blogspot.com/2010/11/991126xna.html

訂閱: 張貼留言 (Atom). Ethereal範本. 由 Blogger.

5

VC++作業: 一月 2011

http://peach790520.blogspot.com/2011_01_01_archive.html

Using System.Collections.Generic;. Using System.Linq;. Using Microsoft.Xna.Framework;. Using Microsoft.Xna.Framework.Audio;. Using Microsoft.Xna.Framework.Content;. Using Microsoft.Xna.Framework.GamerServices;. Using Microsoft.Xna.Framework.Graphics;. Using Microsoft.Xna.Framework.Input;. Using Microsoft.Xna.Framework.Media;. Using Microsoft.Xna.Framework.Net;. Using Microsoft.Xna.Framework.Storage;. This is the main type for your game. Public class Game1 : Microsoft.Xna.Framework.Game. New Vector2(0, Wi...

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My home town♪ Hirakata. 12288;I have been lived in Hirakata city since 20 years ago, so I can say that my home town is Hirakata. Do you like Hirakata city? I love Hirakata. Today, I would like to write about the Hirakata city. There are 400,000 people in Hirakata. Hirakata's topography is similar to turtle. There is a well known brand of cake in Hirakata. It is called. How about your home town? January 11th was a ceremony what to celebrate 20 years old . It is called. How was your the New Year holidays?

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Using System.Collections.Generic;. Using System.Linq;. Using Microsoft.Xna.Framework;. Using Microsoft.Xna.Framework.Audio;. Using Microsoft.Xna.Framework.Content;. Using Microsoft.Xna.Framework.GamerServices;. Using Microsoft.Xna.Framework.Graphics;. Using Microsoft.Xna.Framework.Input;. Using Microsoft.Xna.Framework.Media;. Using Microsoft.Xna.Framework.Net;. Using Microsoft.Xna.Framework.Storage;. This is the main type for your game. Public class Game1 : Microsoft.Xna.Framework.Game. New Vector2(0, Wi...

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