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Pencha - VFX TD Journal

Pencha – VFX TD Journal. Tags: Houdini 3D vfx reel td. Baking occlusion on displaced geometry. I found myself trying to get a lot of different static objects to render with displacement and ambient occlusion. To optimize render times, I wanted to be able to bake the Ambient Occlusion into the objects, all of them coming from Zbrush so I didn t want to lose the detail from the fine displacements, mostly visible thanks to the occlusion. 2pipe the output of the pasted network into the occlusion node. I ll s...

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Pencha - VFX TD Journal | pencha.wordpress.com Reviews
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Pencha – VFX TD Journal. Tags: Houdini 3D vfx reel td. Baking occlusion on displaced geometry. I found myself trying to get a lot of different static objects to render with displacement and ambient occlusion. To optimize render times, I wanted to be able to bake the Ambient Occlusion into the objects, all of them coming from Zbrush so I didn t want to lose the detail from the fine displacements, mostly visible thanks to the occlusion. 2pipe the output of the pasted network into the occlusion node. I ll s...
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1 demo reel
2 vfx td reel
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8 tags baking
9 displacement
10 houdini
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Pencha - VFX TD Journal | pencha.wordpress.com Reviews

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Pencha – VFX TD Journal. Tags: Houdini 3D vfx reel td. Baking occlusion on displaced geometry. I found myself trying to get a lot of different static objects to render with displacement and ambient occlusion. To optimize render times, I wanted to be able to bake the Ambient Occlusion into the objects, all of them coming from Zbrush so I didn t want to lose the detail from the fine displacements, mostly visible thanks to the occlusion. 2pipe the output of the pasted network into the occlusion node. I ll s...

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1

Huggies – Cuentitos – Commercial | Pencha - VFX TD Journal

https://pencha.wordpress.com/2010/05/02/huggies-little-tales

Pencha – VFX TD Journal. Huggies – Cuentitos – Commercial. I Did the particle simulations and, using custom attributes and hscript expressions I referenced baked geometries and the shaders based on these attributes, giving variations on speed, size and shading to each instance. I also did a set-up for using inter-frame blending on the cached geo, to get a more precise and fluid motion and motion blur at render-time. Cycle Animation by Alejandro Ohanian, Composition by Patricio Barreiro. Seguir “Pen...

2

pencha | Pencha - VFX TD Journal

https://pencha.wordpress.com/author/pencha

Pencha – VFX TD Journal. Author Archive for Pablo Penchansky. Baking occlusion on displaced geometry. I found myself trying to get a lot of different static objects to render with displacement and ambient occlusion. To optimize render times, I wanted to be able to bake the Ambient Occlusion into the objects, all of them coming from Zbrush so I didn t want to lose the detail from the fine displacements, mostly visible thanks to the occlusion. 2pipe the output of the pasted network into the occlusion node.

3

Volume R&D – Development of cloud layer and cloud shaper tools. | Pencha - VFX TD Journal

https://pencha.wordpress.com/2010/05/02/volume-rd-development-of-cloud-layer-and-cloud-shaper-tools

Pencha – VFX TD Journal. Volume R&D – Development of cloud layer and cloud shaper tools. I developed cloud layer and cloud shaper tools for an oncoming short film and commercials. The tools were both built with Houdini, using mainly custom VOPs and expressions, no “coding” was involved. Responses to “Volume R&D – Development of cloud layer and cloud shaper tools.”. Feed for this Entry. Deja una respuesta Cancelar respuesta. Introduce aquí tu comentario. La dirección no se hará pública).

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Baking occlusion on displaced geometry | Pencha - VFX TD Journal

https://pencha.wordpress.com/2010/10/19/baking-occlusion-on-displaced-geometry

Pencha – VFX TD Journal. Baking occlusion on displaced geometry. I found myself trying to get a lot of different static objects to render with displacement and ambient occlusion. To optimize render times, I wanted to be able to bake the Ambient Occlusion into the objects, all of them coming from Zbrush so I didn t want to lose the detail from the fine displacements, mostly visible thanks to the occlusion. The problem is: Houdini doesn t actually supports UV rendering of displaced geometry. Estás comentan...

5

Pencha - VFX TD Journal | Página 2

https://pencha.wordpress.com/page/2

Pencha – VFX TD Journal. Rendering Sprites directly from SOPs. I just saw someone looking for help on this subject on odForce, so here it goes, as simple as it is:. Depending on the shader you are using, you may need to append other attributes, just keep adding AttribCreate SOPs and append the required attributes. Note for newcomers: $OS references the name of the node, by setting the node name you are setting the attribute name also, this is also commonly used on the Group SOP. Just by modifying the cur...

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Pencha - VFX TD Journal

Pencha – VFX TD Journal. Tags: Houdini 3D vfx reel td. Baking occlusion on displaced geometry. I found myself trying to get a lot of different static objects to render with displacement and ambient occlusion. To optimize render times, I wanted to be able to bake the Ambient Occlusion into the objects, all of them coming from Zbrush so I didn t want to lose the detail from the fine displacements, mostly visible thanks to the occlusion. 2pipe the output of the pasted network into the occlusion node. I ll s...

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