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ESE 350 Final Project - NBA SHOOTOUT

ESE 350 Final Project - NBA SHOOTOUT. Friday, April 30, 2010. One Drill and 3 H-Bridges. So, we ended up having to ask our friends over in the MEAM department for some adequate power supplies to run the drill. Since the H-Bridges from the Lab box only do 2A, Sid suggested that we place multiple H-Bridges in parallel to supply more current. Wednesday, April 21, 2010. 1 The monome "API" of sorts is mostly complete. This means we can display graphics/scores much easier using pre-defined functions. Making th...

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ESE 350 Final Project - NBA SHOOTOUT | pennnbashootout.blogspot.com Reviews
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ESE 350 Final Project - NBA SHOOTOUT. Friday, April 30, 2010. One Drill and 3 H-Bridges. So, we ended up having to ask our friends over in the MEAM department for some adequate power supplies to run the drill. Since the H-Bridges from the Lab box only do 2A, Sid suggested that we place multiple H-Bridges in parallel to supply more current. Wednesday, April 21, 2010. 1 The monome API of sorts is mostly complete. This means we can display graphics/scores much easier using pre-defined functions. Making th...
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ESE 350 Final Project - NBA SHOOTOUT | pennnbashootout.blogspot.com Reviews

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ESE 350 Final Project - NBA SHOOTOUT. Friday, April 30, 2010. One Drill and 3 H-Bridges. So, we ended up having to ask our friends over in the MEAM department for some adequate power supplies to run the drill. Since the H-Bridges from the Lab box only do 2A, Sid suggested that we place multiple H-Bridges in parallel to supply more current. Wednesday, April 21, 2010. 1 The monome "API" of sorts is mostly complete. This means we can display graphics/scores much easier using pre-defined functions. Making th...

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ESE 350 Final Project - NBA SHOOTOUT: April 2010

http://www.pennnbashootout.blogspot.com/2010_04_01_archive.html

ESE 350 Final Project - NBA SHOOTOUT. Friday, April 30, 2010. One Drill and 3 H-Bridges. So, we ended up having to ask our friends over in the MEAM department for some adequate power supplies to run the drill. Since the H-Bridges from the Lab box only do 2A, Sid suggested that we place multiple H-Bridges in parallel to supply more current. Wednesday, April 21, 2010. 1 The monome "API" of sorts is mostly complete. This means we can display graphics/scores much easier using pre-defined functions. Making th...

2

ESE 350 Final Project - NBA SHOOTOUT: MASSIVE MIDWEEK UPDATE!!!

http://www.pennnbashootout.blogspot.com/2010/04/massive-midweek-update.html

ESE 350 Final Project - NBA SHOOTOUT. Wednesday, April 21, 2010. A lot has happened in the past week; unfortunately, I was in Maine all weekend and didn't get a chance to update the blog. That being said, here are the new things we have done:. 1 The monome "API" of sorts is mostly complete. This means we can display graphics/scores much easier using pre-defined functions. 3 Many of the parts have been built/bought/obtained. These include:. 18V Drill Motor for translating the backboard. And so it begins.

3

ESE 350 Final Project - NBA SHOOTOUT: and so it begins

http://www.pennnbashootout.blogspot.com/2010/04/432010-and-so-it-begins.html

ESE 350 Final Project - NBA SHOOTOUT. Saturday, April 3, 2010. And so it begins. This is a blog dedicated to the UPenn ESE 350 final project tentatively titled "NBA SHOOTOUT." The team members are Ross Boczar and Gabe Torres, both ESE juniors. Today we (I) built the frame for the game. Took 2 trips to Home Depot. Special Thanks to Bruce Boczar for generously donating the funds for the frame! A few hours later, and the frame is complete. This behemoth has no chance of ever being inside the RCA Lab.

4

ESE 350 Final Project - NBA SHOOTOUT: weekend update

http://www.pennnbashootout.blogspot.com/2010/04/weekend-update.html

ESE 350 Final Project - NBA SHOOTOUT. Sunday, April 11, 2010. Some events that have taken place:. 1 After struggling for hours with the implementation of trying to play .wav files off the microcontroller (in short- not worth it), we have come up with a more elegant solution: use the SCI serial interface to send MIDI commands to an external sampler/sequencer, the Roland SP404 (which I own). For those who don't know, the 404 is a drum machine/music sampler sort of thing:. Cheap cordless drill for a DC motor.

5

ESE 350 Final Project - NBA SHOOTOUT: One Drill and 3 H-Bridges

http://www.pennnbashootout.blogspot.com/2010/04/one-drill-and-3-h-bridges.html

ESE 350 Final Project - NBA SHOOTOUT. Friday, April 30, 2010. One Drill and 3 H-Bridges. So, we ended up having to ask our friends over in the MEAM department for some adequate power supplies to run the drill. Since the H-Bridges from the Lab box only do 2A, Sid suggested that we place multiple H-Bridges in parallel to supply more current. Subscribe to: Post Comments (Atom). One Drill and 3 H-Bridges. And so it begins. View my complete profile.

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racmustang.blogspot.com racmustang.blogspot.com

Remote Accelerometer Controlled Mustang: November 2010

http://racmustang.blogspot.com/2010_11_01_archive.html

Remote Accelerometer Controlled Mustang. FireFly and HC12 enabled. Remote Accelerometer Controlled Mustang. NEStalgia - Wireless Rifle Controller for the NES. NEStalgia Demonstration Video and Project Files. Mortal Kombat III - Final Demo. Jim and Lindsey's ESE 350 Term Project. ESE 350 Final Project - NBA SHOOTOUT. One Drill and 3 H-Bridges. Dr Colossus - The Major Lazer. ESE 350 - UPenn. Week Four - Finalization, Presentation and Demo! Sunday, November 28, 2010. Subscribe to: Posts (Atom).

racmustang.blogspot.com racmustang.blogspot.com

Remote Accelerometer Controlled Mustang: Time to Turn Up the Heat

http://racmustang.blogspot.com/2010/04/time-to-turn-up-heat.html

Remote Accelerometer Controlled Mustang. FireFly and HC12 enabled. Remote Accelerometer Controlled Mustang. NEStalgia - Wireless Rifle Controller for the NES. NEStalgia Demonstration Video and Project Files. Mortal Kombat III - Final Demo. Jim and Lindsey's ESE 350 Term Project. ESE 350 Final Project - NBA SHOOTOUT. One Drill and 3 H-Bridges. Dr Colossus - The Major Lazer. ESE 350 - UPenn. Week Four - Finalization, Presentation and Demo! Time to Turn Up the Heat. Update - Baseline Demo. We hope this works.

racmustang.blogspot.com racmustang.blogspot.com

Remote Accelerometer Controlled Mustang: Demos and Videos

http://racmustang.blogspot.com/2010/04/demos-and-videos.html

Remote Accelerometer Controlled Mustang. FireFly and HC12 enabled. Remote Accelerometer Controlled Mustang. NEStalgia - Wireless Rifle Controller for the NES. NEStalgia Demonstration Video and Project Files. Mortal Kombat III - Final Demo. Jim and Lindsey's ESE 350 Term Project. ESE 350 Final Project - NBA SHOOTOUT. One Drill and 3 H-Bridges. Dr Colossus - The Major Lazer. ESE 350 - UPenn. Week Four - Finalization, Presentation and Demo! Time to Turn Up the Heat. Update - Baseline Demo.

cabalcontroller.blogspot.com cabalcontroller.blogspot.com

NEStalgia - Wireless Rifle Controller for the NES: June 2010

http://cabalcontroller.blogspot.com/2010_06_01_archive.html

NEStalgia - Wireless Rifle Controller for the NES. A classic arcade shooter. Sunday, June 13, 2010. NEStalgia Demonstration Video and Project Files. Working on NEStalgia has been a blast, and we've learned so much this past semester. Check out a video taken of our final demonstration below, as well as a link to download a zip file with our final report. Our final report contains a detailed document describing the project with pictures, schematics, and source code. Saturday, June 12, 2010. ESE 350 - UPenn.

cabalcontroller.blogspot.com cabalcontroller.blogspot.com

NEStalgia - Wireless Rifle Controller for the NES: Penn's Engineering Dean Checks Out NEStalgia!

http://cabalcontroller.blogspot.com/2010/06/penns-engineering-dean-checks-out.html

NEStalgia - Wireless Rifle Controller for the NES. A classic arcade shooter. Saturday, June 12, 2010. Penn's Engineering Dean Checks Out NEStalgia! A few days after our initial demo of NEStalgia, we were invited to show off our project to Eduardo Glandt, the Dean of Penn's Engineering school. It was a huge honor for us, and we think he really enjoyed our project. Check out a picture of us with the Dean below:. Subscribe to: Post Comments (Atom). Other ESE 350 Final Projects. Mortal Kombat III - Final Demo.

cabalcontroller.blogspot.com cabalcontroller.blogspot.com

NEStalgia - Wireless Rifle Controller for the NES: Writing to the NES

http://cabalcontroller.blogspot.com/2010/04/writing-to-nes.html

NEStalgia - Wireless Rifle Controller for the NES. A classic arcade shooter. Monday, April 19, 2010. Writing to the NES. Today we successfully used the computer keyboard via serial terminal to control the NES.  We tested everything using Super Mario Bros. 3. Using a USB TV Tuner to view the NES game on a laptop. Stripping the wires of an NES controller. So we decided to simply stop trying to reinvent the wheel.  We de-soldered the 4021 chip from the NES controller and connected 8 GPIO pins from ...This w...

cabalcontroller.blogspot.com cabalcontroller.blogspot.com

NEStalgia - Wireless Rifle Controller for the NES: Reading Keyboard Input

http://cabalcontroller.blogspot.com/2010/04/reading-keyboard-input.html

NEStalgia - Wireless Rifle Controller for the NES. A classic arcade shooter. Wednesday, April 21, 2010. This is just a brief post - Kevin's posts and videos are usually clear and succinct enough not to warrant additional cruft by me :) For those who watched the game play video in the keyboard input post, you might have noticed that Kevin was pressing the key repeatedly before the input was accepted. Labels: getchar lag keyboard input missed keypress. Subscribe to: Post Comments (Atom). ESE 350 - UPenn.

cabalcontroller.blogspot.com cabalcontroller.blogspot.com

NEStalgia - Wireless Rifle Controller for the NES: April 2010

http://cabalcontroller.blogspot.com/2010_04_01_archive.html

NEStalgia - Wireless Rifle Controller for the NES. A classic arcade shooter. Friday, April 30, 2010. Love, Loss, and Redemption. Over the past week, we have accomplished a lot. The first thing we did was insert a Firefly node into the chamber of the toy gun. This node contained a sensor board with a 3-axis accelerometer, which would allow us to detect changes in acceleration. Toy gun with Firefly node inside. Using a Firefly node on each foot to detect "foot taps" for character movement. However, the cro...

racmustang.blogspot.com racmustang.blogspot.com

Remote Accelerometer Controlled Mustang: Moore Display Case

http://racmustang.blogspot.com/2010/11/moore-display-case.html

Remote Accelerometer Controlled Mustang. FireFly and HC12 enabled. Remote Accelerometer Controlled Mustang. NEStalgia - Wireless Rifle Controller for the NES. NEStalgia Demonstration Video and Project Files. Mortal Kombat III - Final Demo. Jim and Lindsey's ESE 350 Term Project. ESE 350 Final Project - NBA SHOOTOUT. One Drill and 3 H-Bridges. Dr Colossus - The Major Lazer. ESE 350 - UPenn. Week Four - Finalization, Presentation and Demo! Sunday, November 28, 2010. Subscribe to: Post Comments (Atom).

cabalcontroller.blogspot.com cabalcontroller.blogspot.com

NEStalgia - Wireless Rifle Controller for the NES: Love, Loss, and Redemption

http://cabalcontroller.blogspot.com/2010/04/love-loss-and-redemption.html

NEStalgia - Wireless Rifle Controller for the NES. A classic arcade shooter. Friday, April 30, 2010. Love, Loss, and Redemption. Over the past week, we have accomplished a lot. The first thing we did was insert a Firefly node into the chamber of the toy gun. This node contained a sensor board with a 3-axis accelerometer, which would allow us to detect changes in acceleration. Toy gun with Firefly node inside. Using a Firefly node on each foot to detect "foot taps" for character movement. However, the cro...

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ESE 350 Final Project - NBA SHOOTOUT

ESE 350 Final Project - NBA SHOOTOUT. Friday, April 30, 2010. One Drill and 3 H-Bridges. So, we ended up having to ask our friends over in the MEAM department for some adequate power supplies to run the drill. Since the H-Bridges from the Lab box only do 2A, Sid suggested that we place multiple H-Bridges in parallel to supply more current. Wednesday, April 21, 2010. 1 The monome "API" of sorts is mostly complete. This means we can display graphics/scores much easier using pre-defined functions. Making th...

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