perfectprojectquest.blogspot.com perfectprojectquest.blogspot.com

perfectprojectquest.blogspot.com

The Quest For The Perfect Project

This is the log of a sample project from a small band of software engineers eager to learn better ways of working and new technologies. We've decided to use .NET 3.0 to create a Battleships game. The Quest For The Perfect Project. Wednesday, 9 May 2007. Mocking helps test in isolation. Game theGame = null. IList Board boards = new. List Board (); private. IGameController gameController; private. Game TheGame { get { if. Game(); } } } return. TheGame; } } public. Player player] { get { foreach. CurrentTur...

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The Quest For The Perfect Project | perfectprojectquest.blogspot.com Reviews
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This is the log of a sample project from a small band of software engineers eager to learn better ways of working and new technologies. We've decided to use .NET 3.0 to create a Battleships game. The Quest For The Perfect Project. Wednesday, 9 May 2007. Mocking helps test in isolation. Game theGame = null. IList Board boards = new. List Board (); private. IGameController gameController; private. Game TheGame { get { if. Game(); } } } return. TheGame; } } public. Player player] { get { foreach. CurrentTur...
<META>
KEYWORDS
1 public
2 sealed
3 class
4 game { static
5 readonly
6 static
7 object
8 locker = new
9 currentturn; private
10 game public
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public,sealed,class,game { static,readonly,static,object,locker = new,currentturn; private,game public,thegame = null,lock,locker { if,thegame = new,board this,board board in,boards { if,null,void,numberofplayers { return,nextturn { if,reset { lock
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The Quest For The Perfect Project | perfectprojectquest.blogspot.com Reviews

https://perfectprojectquest.blogspot.com

This is the log of a sample project from a small band of software engineers eager to learn better ways of working and new technologies. We've decided to use .NET 3.0 to create a Battleships game. The Quest For The Perfect Project. Wednesday, 9 May 2007. Mocking helps test in isolation. Game theGame = null. IList Board boards = new. List Board (); private. IGameController gameController; private. Game TheGame { get { if. Game(); } } } return. TheGame; } } public. Player player] { get { foreach. CurrentTur...

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perfectprojectquest.blogspot.com perfectprojectquest.blogspot.com
1

The Quest For The Perfect Project

http://perfectprojectquest.blogspot.com/2007/05/mocking-helps-test-in-isolation.html

This is the log of a sample project from a small band of software engineers eager to learn better ways of working and new technologies. We've decided to use .NET 3.0 to create a Battleships game. The Quest For The Perfect Project. Wednesday, 9 May 2007. Mocking helps test in isolation. Game theGame = null. IList Board boards = new. List Board (); private. IGameController gameController; private. Game TheGame { get { if. Game(); } } } return. TheGame; } } public. Player player] { get { foreach. CurrentTur...

2

The Quest For The Perfect Project

http://perfectprojectquest.blogspot.com/2007_02_01_archive.html

This is the log of a sample project from a small band of software engineers eager to learn better ways of working and new technologies. We've decided to use .NET 3.0 to create a Battleships game. The Quest For The Perfect Project. Friday, 23 February 2007. Evolutionary Design - keep it simple. A great article that has helped me along the way is: "Is Design Dead by Martin Fowler". Posted by Emma Middlebrook, 02:17 link. Thursday, 8 February 2007. Getting into the swing of it. I'm finally coding and it fee...

3

The Quest For The Perfect Project

http://perfectprojectquest.blogspot.com/2007_01_01_archive.html

This is the log of a sample project from a small band of software engineers eager to learn better ways of working and new technologies. We've decided to use .NET 3.0 to create a Battleships game. The Quest For The Perfect Project. Friday, 19 January 2007. We want to do a project right. To "do it right" in a recreational context. The project we've chosen is the age-old game of battleships. We don't need to be innovative in creating a new and marvellous game, just implementing existing ideas - any inno...

4

The Quest For The Perfect Project

http://perfectprojectquest.blogspot.com/2007/05/ive-been-here-before-lessons-learned.html

This is the log of a sample project from a small band of software engineers eager to learn better ways of working and new technologies. We've decided to use .NET 3.0 to create a Battleships game. The Quest For The Perfect Project. Wednesday, 2 May 2007. I've been here before - Lessons Learned. Do you ever think you're going round in circles? I thought I had designed it at the beginning, but obviously not in the depth that it required; I naively ignored the multi player aspect because I thought we could d...

5

The Quest For The Perfect Project

http://perfectprojectquest.blogspot.com/2007_03_01_archive.html

This is the log of a sample project from a small band of software engineers eager to learn better ways of working and new technologies. We've decided to use .NET 3.0 to create a Battleships game. The Quest For The Perfect Project. Thursday, 1 March 2007. Of Layers and Designs. The traditional 3 tiers are the UI layer, the "business object" layer (BOL) and the "data access layer" (DAL). Here's a graphical representation:. 3-tier plus domain design. Layers have access to the domain objects. That means ...

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The Quest For The Perfect Project

This is the log of a sample project from a small band of software engineers eager to learn better ways of working and new technologies. We've decided to use .NET 3.0 to create a Battleships game. The Quest For The Perfect Project. Wednesday, 9 May 2007. Mocking helps test in isolation. Game theGame = null. IList Board boards = new. List Board (); private. IGameController gameController; private. Game TheGame { get { if. Game(); } } } return. TheGame; } } public. Player player] { get { foreach. CurrentTur...

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