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The Kindred - City Building Game

The Kindred is an upcoming voxel based, indie city building game. Building, Farming, Transport and lots more! Currently in development.

http://www.persistentstudios.com/

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The Kindred - City Building Game | persistentstudios.com Reviews
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The Kindred - City Building Game | persistentstudios.com Reviews

https://persistentstudios.com

The Kindred is an upcoming voxel based, indie city building game. Building, Farming, Transport and lots more! Currently in development.

LINKS TO THIS WEBSITE

thekindred.net thekindred.net

Building tools and crafting machines - The Kindred

http://thekindred.net/building-tools-and-crafting-machines

Building tools and crafting machines. July 16, 2015. This week I’ve been working on testing the new building system and seeing what structures are possible with the new tools. All of the basic crafting machines have also been added, complete with new animations. Below is the Kiln letting out some smoke as it heats up. Options currently include the crafting bench, kiln, concrete mixer, metalworking bench and sewing machine. Weekly Update: Crafting and Machinery. March 6, 2015. February 12, 2015.

thekindred.net thekindred.net

Porting from XNA to Unity Part 2 - The Kindred

http://thekindred.net/porting-from-xna-to-unity-part-2

Porting from XNA to Unity – Part 2. July 2, 2015. Work continues on porting The Kindred to Unity and at this point approx 90% of the existing code base has been moved over. I can’t wait until we can start working on some new content but while we’ve been porting everything over most of the existing models have received a bit of a facelift and it’s been exciting to see everything slowly change. Wind turbines on the lake’s edge. Kin with new idle animations. New Crafting UI, Crops, Recipes and more.

thekindred.net thekindred.net

Speech The Kindred

http://thekindred.net/speech

April 30, 2015. Over the last few weeks the Kin have finally been given the gift of speech and now have a limited ability to converse with each other. These conversations serve as both status updates and silliness for our general amusement. For example a Kin complaining ‘I’m hungry’ is providing a status update to the player to let them know food supplies are running low. 8217; to which a fellow wood chopper may agree ‘Chopping wood is fun! Global Inventory and Farming Updates. March 17, 2016.

thekindred.net thekindred.net

Porting from XNA to Unity - The Kindred

http://thekindred.net/porting-from-xna-to-unity

Porting from XNA to Unity. June 25, 2015. Using the visual editor after trying to place and animate assets via code for so many years has significantly reduced time spent waiting for the code to compile only to see that another small tweak was needed. Another great pro to using Unity is we can now support Mac and Linux in addition to Windows. I personally love Linux (Arch! And being able to support it is something I’ve wanted for a long time. Below are a few screenshots and gifs of the new build in action.

thekindred.net thekindred.net

The Kindred

http://thekindred.net/page/2

Welcome to the The Kindred – a creative sandbox game set in a vibrant voxel world. Start with the bare essentials and lead the Kin’s upstart civilization to peace and prosperity. Explore new lands, discover resources, grow plants and raise animals to grow your village. Survive through the harsh winters, devastating diseases, sweltering heat, and myriad other challenges posed by an unforgiving procedural world. Build, craft and farm your way towards civilization as you help the Kin to survive and thrive.

thekindred.net thekindred.net

Matt, Author at The Kindred

http://thekindred.net/author/matt

Porting from XNA to Unity. June 25, 2015. Hey everyone, Five weeks ago we bit the bullet and started porting the game from…. Weekly Update: Unexplored Territory. July 24, 2014. Finding a way to display unexplored territory was one of the things on our minds…. Weekly Update: More on Saving. May 22, 2014. I’ve finally entered the final testing and bug fixing phase for the saving code. All…. Let there be Power! October 2, 2013. Building Update for our City Building Game. September 12, 2013. March 24, 2016.

thekindred.net thekindred.net

Weekly Update: Crafting and Machinery - The Kindred

http://thekindred.net/weekly-update-crafting-machinery

Weekly Update: Crafting and Machinery. March 6, 2015. The crafting system is now almost complete. The new UI is falling into place and the game is beginning to feel a little bit closer to completion. Above is a mock up of how the the new crafting UI will look. (while the new UI is fully functional in game it still needs all of the new icons added and the text needs tweaking, not quite ready for screenshots yet). While still a work in progress it’s all moving much closer to our final vision. July 16, 2015.

thekindred.net thekindred.net

Animal Herding and Poultry Coops - The Kindred

http://thekindred.net/animal-herding-and-poultry-coops

Animal Herding and Poultry Coops. May 22, 2015. Just a quick update this week, let’s just say that medication induced side effects are no fun…. Kin are now able to herd animals, gates can be added to fences, Poultry coops (for ducks and chickens) can now be placed and eggs can be collected as a food source for the Kin and will be used in cooking recipes. Breeding sheep, work queues and cooking. August 13, 2015. New Animal: Duck Families. July 16, 2013. March 24, 2016. March 17, 2016. March 10, 2016.

thekindred.net thekindred.net

Building Archives • The Kindred

http://thekindred.net/category/building

Building tools and crafting machines. July 16, 2015. Hi Everyone, This week I’ve been working on testing the new building system and seeing…. Weekly Update: Crafting and Machinery. March 6, 2015. The crafting system is now almost complete. The new UI is falling into place and…. February 12, 2015. There’s nothing better than slowly seeing the game come to life with each new model…. Weekly Update: Building and UI updates. November 20, 2014. Weekly Update: Building and Biomes. October 23, 2014. March 3, 2016.

thekindred.net thekindred.net

Animals Archives • The Kindred

http://thekindred.net/category/animals

Breeding sheep, work queues and cooking. August 13, 2015. Most of the old XNA code base has now been moved over to Unity which…. Animal Herding and Poultry Coops. May 22, 2015. Just a quick update this week, let’s just say that medication induced side effects are…. New Animal: Duck Families. July 16, 2013. It’s been a crazy week here, is it really only Tuesday? We’ve been manically working…. Devlog 4 – Crafting UI, New crops, Recipes and Creatures. March 24, 2016. March 17, 2016. March 10, 2016.

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Building tools and crafting machines. Hi Everyone, This week I’ve been working on testing the new building system and seeing what structures are possible with the new tools. The new building tools expand on the old system we were using in XNA. We now have an undo and a redo option and have the ability …. July 16, 2015. Porting from XNA to Unity – Part 2. July 2, 2015. Porting from XNA to Unity. June 25, 2015. Animal Herding and Poultry Coops. Just a quick update this week, let’s just say that medic...

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