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Thoughts and code

Thursday, May 22, 2014. Math libraries for c. Stumbled upon this useful article: http:/ www.mfoot.com/blog/2012/01/23/choosing-a-maths-library-for-cross-platform-c-game-development/. Edit May 27: Eigen definitely seems to work well and is easy to use. Creating math-heavy applications in C just got so much easier. Saturday, May 17, 2014. Beyond Ragdolls (we're hiring). I'm proud to share the first public results from our Future Game Animation. Was accepted to this year's ACM SIGGRAPH conference. Executive...

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Thoughts and code | perttuh.blogspot.com Reviews
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Thursday, May 22, 2014. Math libraries for c. Stumbled upon this useful article: http:/ www.mfoot.com/blog/2012/01/23/choosing-a-maths-library-for-cross-platform-c-game-development/. Edit May 27: Eigen definitely seems to work well and is easy to use. Creating math-heavy applications in C just got so much easier. Saturday, May 17, 2014. Beyond Ragdolls (we're hiring). I'm proud to share the first public results from our Future Game Animation. Was accepted to this year's ACM SIGGRAPH conference. Executive...
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Thoughts and code | perttuh.blogspot.com Reviews

https://perttuh.blogspot.com

Thursday, May 22, 2014. Math libraries for c. Stumbled upon this useful article: http:/ www.mfoot.com/blog/2012/01/23/choosing-a-maths-library-for-cross-platform-c-game-development/. Edit May 27: Eigen definitely seems to work well and is easy to use. Creating math-heavy applications in C just got so much easier. Saturday, May 17, 2014. Beyond Ragdolls (we're hiring). I'm proud to share the first public results from our Future Game Animation. Was accepted to this year's ACM SIGGRAPH conference. Executive...

INTERNAL PAGES

perttuh.blogspot.com perttuh.blogspot.com
1

Thoughts and code: Unity and version control

http://perttuh.blogspot.com/2013/10/unity-and-version-control.html

Thursday, October 17, 2013. Unity and version control. Here's some info of version control in Unity for this fall's game project course. Summary: it's ok to use git, svn etc. if you know a few tips, and Aalto doesn't have licenses for Unity's own version control system (the Asset Server). Only add the Assets and ProjectSettings folders to version control. Don't add the automatically generated Library folder or the monodevelop and visual studio solution files. Be careful when moving and deleting assets&#4...

2

Thoughts and code: November 2012

http://perttuh.blogspot.com/2012_11_01_archive.html

Tuesday, November 6, 2012. Stanford AVP-STVP visit day 1. I'm part of the Aalto Ventures Program group visiting Stanford University this week. Aalto is a partner of Stanford Technology Ventures Program, and we try to learn how they support the exceptional startup ecosystem of the Silicon Valley. The not so modest goal of AVP is to apply STVP methods to make Helsinki the entrepreneurial hub of the nordic and baltic countries - Finland alone is maybe too small. Other notes from the first day of the visit:.

3

Thoughts and code: Unity and FMOD Studio integration

http://perttuh.blogspot.com/2013/10/unity-and-fmod-integration.html

Thursday, October 17, 2013. Unity and FMOD Studio integration. Edit 12 June 2014: This post was based on the very first FMOD Unity integration from fall 2013. There's been changes and the project file should probably be updated. Please (also) check some more recent tutorials. There's finally an official FMOD Studio integration for Unity, available from http:/ www.fmod.org/download/. That provides mixing and management on top of Unity's internal sound system. Build your FMOD banks (File/Build). On android...

4

Thoughts and code: October 2013

http://perttuh.blogspot.com/2013_10_01_archive.html

Thursday, October 17, 2013. Unity and version control. Here's some info of version control in Unity for this fall's game project course. Summary: it's ok to use git, svn etc. if you know a few tips, and Aalto doesn't have licenses for Unity's own version control system (the Asset Server). Only add the Assets and ProjectSettings folders to version control. Don't add the automatically generated Library folder or the monodevelop and visual studio solution files. Be careful when moving and deleting assets&#4...

5

Thoughts and code: September 2013

http://perttuh.blogspot.com/2013_09_01_archive.html

Monday, September 23, 2013. Restored and updated my old research homepage. http:/ perttu.info. Is now redirecting there. Nothing special, mainly lists of publications and projects. Subscribe to: Posts (Atom). My homepage: http:/ perttu.info. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Thoughts and code

Thursday, May 22, 2014. Math libraries for c. Stumbled upon this useful article: http:/ www.mfoot.com/blog/2012/01/23/choosing-a-maths-library-for-cross-platform-c-game-development/. Edit May 27: Eigen definitely seems to work well and is easy to use. Creating math-heavy applications in C just got so much easier. Saturday, May 17, 2014. Beyond Ragdolls (we're hiring). I'm proud to share the first public results from our Future Game Animation. Was accepted to this year's ACM SIGGRAPH conference. Executive...

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