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Soft Babylon, New Babylon Reloaded: Homo Ludens Ludens: Knowing through Gaming (Part 1) - Grzeg
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Soft Babylon, New Babylon Reloaded: Homo Ludens Ludens: Knowing through Gaming (Part 1) - Grzeg. Soft Babylon, New Babylon Reloaded: Homo Ludens Ludens: Knowing through Gaming (Part 1). Soft Babylon, New Babylon Reloaded: Homo Ludens Ludens: Knowing through Gaming (Part 1). Dec 27th, 2007 @ 11:01 pm. Architecture today encounters a. Video games or architecture. Spaces can be 2D or 3D representations, complex social constructs, or novel concepts linking physical spaces. Our idea of video games and arc...
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Grzeg
http://grzeg.livejournal.com/tag/architecture
Soft Babylon, New Babylon Reloaded: Homo Ludens Ludens: Knowing through Gaming (Part 1). The Limits of Authorship in Architecture. Portugal Now: Country Positions in Architecture and Urbanism. Un)holy Alliance: Architecture and Video Games? Amsterdam; MVRDV, Borneo Sporenburg, in the Land of the Box. Berlin; Libeskind's Jewish Museum. Dec 30th, 2007 @ 10:55 pm. Here’s a Q A with a Japanese architect. Soft Babylon, New Babylon Reloaded: Homo Ludens Ludens: Knowing through Gaming (Part 1). Video games are,...
pervasivegames.wordpress.com
Beyond the Book | Pervasive Games: Theory and Design
https://pervasivegames.wordpress.com/beyond-the-book
Pervasive Games: Theory and Design. Experiences on the Boundary between Life and Play. If you have read the book and now want to catch up with what has happened since it was written, this blog is the right place. This page serves as a sort of table of contents for the blog. The Technological Enablers of Pervasive Games. And the contributor bios. Let’s start with a list of the games that we have been covering in the blog. There is a piece on the last game developed in IPerG,. There is a piece on. We have ...
pervasivegames.wordpress.com
Review #2: Pettersson | Pervasive Games: Theory and Design
https://pervasivegames.wordpress.com//2010/06/23/2010/05/20/2009/10/06/2009/09/28/2009/07/27/review-2-pettersson
Pervasive Games: Theory and Design. Experiences on the Boundary between Life and Play. July 27, 2009. Every year I spend a week rowing around some Finnish lakes with a choir, singing in small local churches. Living in the great outdoors, skinny-dipping from a boat in the middle of a lake and building tents on desolate islands. It’s a great way to recharge batteries. Churchboats used to be important conveyances in Finnish lakeland. This year my choir only needed two of them. And the author of. 8230;] Pett...
pervasivegames.wordpress.com
Authors | Pervasive Games: Theory and Design
https://pervasivegames.wordpress.com/authors
Pervasive Games: Theory and Design. Experiences on the Boundary between Life and Play. MSocSc.) has worked as a researcher both at University of Tampere and at Nokia Research Center (NRC), with pervasive games as one of his main research interests. He is also a doctoral candidate at the University of Tampere with a 3-year grant from the Finnish Cultural Foundation. In addition to writing. He has coedited two books on larp with Jaakko Stenros:. Beyond Role and Play. In 2004. www.iki.fi/montola. Thank you ...
pervasivegames.wordpress.com
Review #1: Harviainen | Pervasive Games: Theory and Design
https://pervasivegames.wordpress.com//2010/06/23/2010/05/20/2009/10/06/2009/09/28/2009/07/07/review-1-harviainen
Pervasive Games: Theory and Design. Experiences on the Boundary between Life and Play. July 7, 2009. Writes short reviews of. And in his research blog. This book is something one may agree or disagree with, but never ignore, if one works in the field of pervasive games in any fashion. Both the designer and the game studies professional in me find it immensely valuable. It is also a damn enjoyable read. He calls the book “the definitive work on pervasive games”, and tops it off with 5/5 stars. You are com...
pervasivegames.wordpress.com
Review #11: Goncalves | Pervasive Games: Theory and Design
https://pervasivegames.wordpress.com//2010/06/23/review-11-goncalves
Pervasive Games: Theory and Design. Experiences on the Boundary between Life and Play. June 23, 2010. Pervasive Games: Theory and Design. The only negative aspect I can point to is that the authors focused mainly on elaborate role playing game styles, which are very expensive to organize and are not for the general public. On the Amazon scale, we get 4/5 stars. Also, we learned that the. Journal of Gaming and Virtual Worlds. Will publish an academic review of. Very much looking forward to that. Now avail...
pervasivegames.wordpress.com
Review #3: Noyons | Pervasive Games: Theory and Design
https://pervasivegames.wordpress.com//2010/06/23/2010/05/20/2009/10/06/2009/09/28/2009/08/25/review-3-noyons
Pervasive Games: Theory and Design. Experiences on the Boundary between Life and Play. August 25, 2009. Is a founder and the CEO of The International Mobile Gaming Awards. Among the other activities, IMGA is organizing a pervasive games festival called Playground in Marseille, France, in September 2010 (more on that when there’s something to know). His Amazon review is titled “Inspiring, rich and important”, and this is what he writes. I think the book is an important milestone and I would like to thank ...
pervasivegames.wordpress.com
Review #10: Hosken | Pervasive Games: Theory and Design
https://pervasivegames.wordpress.com//2010/05/20/review-10-hosken
Pervasive Games: Theory and Design. Experiences on the Boundary between Life and Play. May 20, 2010. Is a puzzle hunt aficionado from San Francisco. He writes a report on. Quite interesting to read an opinion coming from The Game subculture. Browsed the Pervasive Games blog and. He noticed that they wrote about many games: The Game and LARPs and ARGs and… And they were writing a book. He blogged about that. It might be played in a bigger. Range Those Farmville crops take a while to grow. Maybe itR...
pervasivegames.wordpress.com
Review #14: Farman | Pervasive Games: Theory and Design
https://pervasivegames.wordpress.com/2011/09/18/review-14-farman
Pervasive Games: Theory and Design. Experiences on the Boundary between Life and Play. September 18, 2011. Is an Assistant Professor at University of Maryland. As material on his courses. He has published an academic review of the book in the. Journal of Gaming and Virtual Worlds. Volume 2, Issue 3. We were happy to notice that he’s highly appreciative of the book:. His biggest criticism is that some ideas and design questions should have been examined more thoroughly. And as he cites an example from...