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PETLab

By giving people the ability to play with their news, Data Toys are, literally, toys that enable a deeper understanding of the dynamics that drive politics, the environment, society and the economy. Art Play is a curriculum in game design and appreciation for K-12 arts education. A location-based urban game that maps the history of activism onto the streets where it happened. Is a website and curriculum that enables kids to easily design and program video games. Budgetball: A Fiscal Sport. Inspired by th...

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By giving people the ability to play with their news, Data Toys are, literally, toys that enable a deeper understanding of the dynamics that drive politics, the environment, society and the economy. Art Play is a curriculum in game design and appreciation for K-12 arts education. A location-based urban game that maps the history of activism onto the streets where it happened. Is a website and curriculum that enables kids to easily design and program video games. Budgetball: A Fiscal Sport. Inspired by th...
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PETLab | petlab.parsons.edu Reviews

https://petlab.parsons.edu

By giving people the ability to play with their news, Data Toys are, literally, toys that enable a deeper understanding of the dynamics that drive politics, the environment, society and the economy. Art Play is a curriculum in game design and appreciation for K-12 arts education. A location-based urban game that maps the history of activism onto the streets where it happened. Is a website and curriculum that enables kids to easily design and program video games. Budgetball: A Fiscal Sport. Inspired by th...

INTERNAL PAGES

petlab.parsons.edu petlab.parsons.edu
1

PETLab » Little Big Planet Game Jam

http://petlab.parsons.edu/project/little-big-planet-game-jam

Little Big Planet Game Jam. 6 East 16th Street, Room 1201. New York, NY 10003. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

2

PETLab » Game Tech

http://petlab.parsons.edu/project/game-tech

Budgetball: A Fiscal Sport →. The BGCA GameTech Program is a two-unit program utilizing principles of active learning to teach how to program computer games. The curriculum is designed to expose Club members to a number of important skill sets systems thinking, introductory programming concepts, principles of game design, and the process of iterative design. The program utilizes a four-phase system modeled on the iterative design process Think, Design, Play Test and Change. Boys and Girls Clubs of America.

3

PETLab » Ms. Foundation Fellowship

http://petlab.parsons.edu/project/ms-foundation-fellowship

Larr; Budgetball: A Fiscal Sport. Games for a New Climate →. The Ms. Foundation. 6 East 16th Street, Room 1201. New York, NY 10003. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

4

PETLab » People

http://petlab.parsons.edu/people

Meagan Durlak, Research Assistant. James Frankis, Research Assistant. James Frankis is an information designer and amateur coder with a focus on education and science. James is currently studying for a graduate degree in Transdisciplinary Design at Parsons. Kristen Kersh, Research Assistant. J Matthew Griffis, Research Assistant. Colleen Macklin, Co-Director. Patrick Schlafer, Research Assistant. John Sharp, Co-Director. 6 East 16th Street, Room 1201. New York, NY 10003.

5

PETLab » Games for a New Climate

http://petlab.parsons.edu/project/games-for-a-new-climate

Games for a New Climate. Larr; Ms. Foundation Fellowship. Mannahatta: The Game →. Red Cross/Red Crescent Climate Center. The American Red Cross. Red Cross/Red Crescent Climate Center. The American Red Cross. 6 East 16th Street, Room 1201. New York, NY 10003. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

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thepontiactrust.blogspot.com thepontiactrust.blogspot.com

The Pontiac Trust: Boys and Girls Club Initiative (STEM-Game development)

http://thepontiactrust.blogspot.com/2010/05/boys-and-girls-club-initiative-stem.html

The Pontiac Trust blog-site has been created to represent and encompass the community's positive aspirations for our youth and to act as a CATALYST for URGENT Action! Monday, May 17, 2010. Boys and Girls Club Initiative (STEM-Game development). AMD and Boys and Girls Clubs of America to Hundreds of Youth Club Members. Innovative Club Tech: Game Tech program teaches how to create computer games, while encouraging the development of valuable STEM skills. SUNNYVALE, Calif. —5/17/2010. AMD Changing the Game.

heyimjohn.com heyimjohn.com

John Sharp's creative practiceHey, I'm John.

http://www.heyimjohn.com/making

Teaching & Academia. Since 2008, the bulk of my creative practice has been around games. BackChatter is a game about predicting Twitter trends. Designed to be played at conferences and other events, beating BackChatter. Means sharpening your socio-linguistic smarts. After successfully running the game at a number of conferences, Local No. 12 released the game and its source code as an open source project. The most recent iteration of The Metagame. The Metagame: Culture Edition. The Metagame originated as...

heyimjohn.com heyimjohn.com

Category » The Metagame Archives - Hey, I'm John.Hey, I'm John.

http://www.heyimjohn.com/category/the-metagame

Teaching & Academia. How The Metagame cards went from a sports card-like to dictionary chic. Five years of Metagame card designs. 2010: The Metagame Conference Game. Mid-century baseball cards were a model for our early layouts. Summer 2010: the first playtested card design. Spring 2011: card layouts used at GDC 2011. 2012: Metagame Videogame Edition. 2012: Illustrations for the Metagame Videogame Edition. 2013: Metagame Culture Edition. Fall 2011: Esopus #17 premieres The Metagame (Culture Edition).

heyimjohn.com heyimjohn.com

Category » Works of Game Archives - Hey, I'm John.Hey, I'm John.

http://www.heyimjohn.com/category/works-of-game

Teaching & Academia. Once the present, now history. I came home from the Game Developers Conference last week to discover a box full of copies of. It was a strange sensation, holding the slim volume in my hand for the first time. Once the excitement of seeing the book in person passed, I began to ponder how, exactly, it took me half a decade to get from proposal to book. (According to my file backups, I began writing the proposal for Works of Game. That gave games first amendment protections, but it didn...

heyimjohn.com heyimjohn.com

Category » Writing Archives - Hey, I'm John.Hey, I'm John.

http://www.heyimjohn.com/category/writing

Teaching & Academia. Once the present, now history. I came home from the Game Developers Conference last week to discover a box full of copies of. It was a strange sensation, holding the slim volume in my hand for the first time. Once the excitement of seeing the book in person passed, I began to ponder how, exactly, it took me half a decade to get from proposal to book. (According to my file backups, I began writing the proposal for Works of Game. That gave games first amendment protections, but it didn...

heyimjohn.com heyimjohn.com

Organizing - Hey, I'm John.Hey, I'm John.

http://www.heyimjohn.com/organizing

Teaching & Academia. I’m active in helping broaden perspectives around games. Some of the things I’ve been doing:. IndieCade International Festival of Independent Games. Since 2010, I’ve served as co-chair for the IndieCade conference. Video Games Blast Off. Using the 50th anniversary of Spacewar! XYZ: Alternative Voices in Game Design. An exhibition curated celebrating games in which women held prominent creative roles. I co-curated this exhibition with Celia Pearce, Cindy Poremba and Akira Thompson.

heyimjohn.com heyimjohn.com

What Yvonne Rainer taught me about experimental game designHey, I'm John.

http://www.heyimjohn.com/what-yvonne-rainer-taught-me

Teaching & Academia. What Yvonne Rainer taught me about experimental game design. All the turbulence around games and the increasingly diverse range of opinion on what is or isn’t a game, and what does or doesn’t constitute game development leads me to a fairly basic question:. What do we mean when we talk about game design? Is it the design of spaces of possibility defined by the mechanics and fueled by the goals to which they are applied? Is it a tool for self-exploration and expression? No to moving o...

heyimjohn.com heyimjohn.com

Category » Promotion Archives - Hey, I'm John.Hey, I'm John.

http://www.heyimjohn.com/category/promotion

Teaching & Academia. Twenty-two years after making my first website, I am finally making one for myself. Beyond the cobblers children et al, I’m not exactly sure why it has taken this long, but I am happy to finally have a more public facade for myself to compete with the other, more famous John Sharps (among them a Texas politician and a Microsoft programmer). Hey, I’m John. Local No. 12. Game Design, Dynamics and the Ripples of Play. Conferences and sustainable diversity.

breakthroughlearning.blogspot.com breakthroughlearning.blogspot.com

Breakthrough Learning in a Digital Age: October 2009

http://breakthroughlearning.blogspot.com/2009_10_01_archive.html

Breakthrough Learning in a Digital Age. Friday, October 23, 2009. The Teacher is the Key. Chair of the Board, Creative Commons,. Journalism/English Teacher, Palo Alto High School. Here is a pretty shocking statistic. More than 40% of teachers today are disheartened and disappointed in their jobs according to a study just released. By Learning Points Associates. It is hard to be an inspirational, caring teacher if you don't want to be there. I couldn't agree more. As a long time teacher at Palo Alto High ...

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PETLab

By giving people the ability to play with their news, Data Toys are, literally, toys that enable a deeper understanding of the dynamics that drive politics, the environment, society and the economy. Art Play is a curriculum in game design and appreciation for K-12 arts education. A location-based urban game that maps the history of activism onto the streets where it happened. Is a website and curriculum that enables kids to easily design and program video games. Budgetball: A Fiscal Sport. Inspired by th...

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