thepontiactrust.blogspot.com
The Pontiac Trust: Boys and Girls Club Initiative (STEM-Game development)
http://thepontiactrust.blogspot.com/2010/05/boys-and-girls-club-initiative-stem.html
The Pontiac Trust blog-site has been created to represent and encompass the community's positive aspirations for our youth and to act as a CATALYST for URGENT Action! Monday, May 17, 2010. Boys and Girls Club Initiative (STEM-Game development). AMD and Boys and Girls Clubs of America to Hundreds of Youth Club Members. Innovative Club Tech: Game Tech program teaches how to create computer games, while encouraging the development of valuable STEM skills. SUNNYVALE, Calif. —5/17/2010. AMD Changing the Game.
heyimjohn.com
John Sharp's creative practiceHey, I'm John.
http://www.heyimjohn.com/making
Teaching & Academia. Since 2008, the bulk of my creative practice has been around games. BackChatter is a game about predicting Twitter trends. Designed to be played at conferences and other events, beating BackChatter. Means sharpening your socio-linguistic smarts. After successfully running the game at a number of conferences, Local No. 12 released the game and its source code as an open source project. The most recent iteration of The Metagame. The Metagame: Culture Edition. The Metagame originated as...
heyimjohn.com
Category » The Metagame Archives - Hey, I'm John.Hey, I'm John.
http://www.heyimjohn.com/category/the-metagame
Teaching & Academia. How The Metagame cards went from a sports card-like to dictionary chic. Five years of Metagame card designs. 2010: The Metagame Conference Game. Mid-century baseball cards were a model for our early layouts. Summer 2010: the first playtested card design. Spring 2011: card layouts used at GDC 2011. 2012: Metagame Videogame Edition. 2012: Illustrations for the Metagame Videogame Edition. 2013: Metagame Culture Edition. Fall 2011: Esopus #17 premieres The Metagame (Culture Edition).
heyimjohn.com
Category » Works of Game Archives - Hey, I'm John.Hey, I'm John.
http://www.heyimjohn.com/category/works-of-game
Teaching & Academia. Once the present, now history. I came home from the Game Developers Conference last week to discover a box full of copies of. It was a strange sensation, holding the slim volume in my hand for the first time. Once the excitement of seeing the book in person passed, I began to ponder how, exactly, it took me half a decade to get from proposal to book. (According to my file backups, I began writing the proposal for Works of Game. That gave games first amendment protections, but it didn...
heyimjohn.com
Category » Writing Archives - Hey, I'm John.Hey, I'm John.
http://www.heyimjohn.com/category/writing
Teaching & Academia. Once the present, now history. I came home from the Game Developers Conference last week to discover a box full of copies of. It was a strange sensation, holding the slim volume in my hand for the first time. Once the excitement of seeing the book in person passed, I began to ponder how, exactly, it took me half a decade to get from proposal to book. (According to my file backups, I began writing the proposal for Works of Game. That gave games first amendment protections, but it didn...
heyimjohn.com
Organizing - Hey, I'm John.Hey, I'm John.
http://www.heyimjohn.com/organizing
Teaching & Academia. I’m active in helping broaden perspectives around games. Some of the things I’ve been doing:. IndieCade International Festival of Independent Games. Since 2010, I’ve served as co-chair for the IndieCade conference. Video Games Blast Off. Using the 50th anniversary of Spacewar! XYZ: Alternative Voices in Game Design. An exhibition curated celebrating games in which women held prominent creative roles. I co-curated this exhibition with Celia Pearce, Cindy Poremba and Akira Thompson.
heyimjohn.com
What Yvonne Rainer taught me about experimental game designHey, I'm John.
http://www.heyimjohn.com/what-yvonne-rainer-taught-me
Teaching & Academia. What Yvonne Rainer taught me about experimental game design. All the turbulence around games and the increasingly diverse range of opinion on what is or isn’t a game, and what does or doesn’t constitute game development leads me to a fairly basic question:. What do we mean when we talk about game design? Is it the design of spaces of possibility defined by the mechanics and fueled by the goals to which they are applied? Is it a tool for self-exploration and expression? No to moving o...
heyimjohn.com
Category » Promotion Archives - Hey, I'm John.Hey, I'm John.
http://www.heyimjohn.com/category/promotion
Teaching & Academia. Twenty-two years after making my first website, I am finally making one for myself. Beyond the cobblers children et al, I’m not exactly sure why it has taken this long, but I am happy to finally have a more public facade for myself to compete with the other, more famous John Sharps (among them a Texas politician and a Microsoft programmer). Hey, I’m John. Local No. 12. Game Design, Dynamics and the Ripples of Play. Conferences and sustainable diversity.
breakthroughlearning.blogspot.com
Breakthrough Learning in a Digital Age: October 2009
http://breakthroughlearning.blogspot.com/2009_10_01_archive.html
Breakthrough Learning in a Digital Age. Friday, October 23, 2009. The Teacher is the Key. Chair of the Board, Creative Commons,. Journalism/English Teacher, Palo Alto High School. Here is a pretty shocking statistic. More than 40% of teachers today are disheartened and disappointed in their jobs according to a study just released. By Learning Points Associates. It is hard to be an inspirational, caring teacher if you don't want to be there. I couldn't agree more. As a long time teacher at Palo Alto High ...