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Welcome on my official website. This place is dedicated to what I do on my spare time and has nothing to do with any company nor professional purpose. You’ll find only personal-related projects and material. However, if you are a recruiter, you might be interested in my portfolio. And how to contact me. I’m 23 years old. I was born in the South-West of France, in the neighborhood of Bordeaux. You can find me on the net as phaazon. You can download a generic version of my CV here.

http://www.phaazon.net/

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Welcome on my official website. This place is dedicated to what I do on my spare time and has nothing to do with any company nor professional purpose. You’ll find only personal-related projects and material. However, if you are a recruiter, you might be interested in my portfolio. And how to contact me. I’m 23 years old. I was born in the South-West of France, in the neighborhood of Bordeaux. You can find me on the net as phaazon. You can download a generic version of my CV here.
<META>
KEYWORDS
1 portfolio
2 blog
3 upload
4 browse
5 welcome
6 about me
7 i’m dimitri sabadie
8 or skypers
9 coupons
10 reviews
CONTENT
Page content here
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Home | phaazon.net Reviews

https://phaazon.net

Welcome on my official website. This place is dedicated to what I do on my spare time and has nothing to do with any company nor professional purpose. You’ll find only personal-related projects and material. However, if you are a recruiter, you might be interested in my portfolio. And how to contact me. I’m 23 years old. I was born in the South-West of France, in the neighborhood of Bordeaux. You can find me on the net as phaazon. You can download a generic version of my CV here.

INTERNAL PAGES

phaazon.net phaazon.net
1

Portfolio

http://www.phaazon.net/portfolio

Here’s a non-comprehensive list of all personal or school projects I worked or I’m working on. I chose to show you those projects because I believe they’re the most representative part of my work on my spare time. Feel free to test and give me your feedback! The portfolio is organized by:. If you want a more comprehensive list of what I do, feel free to visit my github page. I’m a demomaker. Here’s my pouët. In the combined PC intro/demo. It is a one-man production that I wrote entirely in Rust. Of mine&...

2

Browse files

http://www.phaazon.net/browse

2014-08-25-195955 1920x1080 scrot.png. 2014-08-25-231410 1920x1080 scrot.png. 2014-08-25-233025 1920x1080 scrot.png. 2014-08-30-132713 1920x1080 scrot.png. 2014-09-03-162434 935x627 scrot.png. 2015-03-26-235350 793x593 scrot.png. 2015-03-27-015832 792x593 scrot.png. I have no idea.jpg. IMG 20140826 005553.jpg. IMG 20160112 160009.jpg. I bought a msi notebook.jpg. Screenshot from 2015-11-26 15:22:13.png. Screenshot 2014-09-06-14-48-34 (copy).png. A dios le pido.png. Blue purple lighting.png. Ow tracer fal...

3

About

http://www.phaazon.net/about

This website was written in Haskell. By Dimitri Sabadie using Happstack. A solution to build next-generation web servers. The font comes from this place. And is part of the. You can find the source code of this website here. Powered by Happstack server.

4

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LINKS TO THIS WEBSITE

phaazon.blogspot.com phaazon.blogspot.com

Graphics and FPL: Luminance – Vertex Arrays

http://phaazon.blogspot.com/2015/08/luminance-vertex-arrays.html

A blog about graphics, demoscene, functional programming languages and some other IT materials. Monday, August 10, 2015. Luminance – Vertex Arrays. I’ve been up working on vertex arrays in my work-in-progress graphics framework, luminance. For several days. I’m a bit slow, because I’ve been through a very hard breakup and have been struggling to recover and focus. But here I am! So, what’s new? Allows programmers to send. To the GPU through what is called a vertex array. Stores the vertices data. That fe...

phaazon.blogspot.com phaazon.blogspot.com

Graphics and FPL: June 2015

http://phaazon.blogspot.com/2015_06_01_archive.html

A blog about graphics, demoscene, functional programming languages and some other IT materials. Tuesday, June 30, 2015. Smoothie-0.3, Bézier curves and new user interface. It’s been a while I’ve been wanting to do that. Now it’s done! A Haskell package for dealing with curves and splines, updated to version 0.3. The first – non-breaking – change is that the package now supports Bézier. I’ve been reading about Bézier curves. Feel free to dig in the documentation on hackage for further details. File and st...

phaazon.blogspot.com phaazon.blogspot.com

Graphics and FPL: February 2015

http://phaazon.blogspot.com/2015_02_01_archive.html

A blog about graphics, demoscene, functional programming languages and some other IT materials. Saturday, February 28, 2015. Is an open-source and free audio library developped by Creative Technology. The first version, however, was made by Loki Software. The API targets spacialized audio and sound managing so that it’s simple to simulate sound attenuation over distance and Doppler effect. Is supported on a wide variety of platforms. The latest version was released in 2005 (. 9 years old ago! 8211; but t...

phaazon.blogspot.com phaazon.blogspot.com

Graphics and FPL: Luminance – framebuffers and textures

http://phaazon.blogspot.com/2015/08/luminance-framebuffers-and-textures.html

A blog about graphics, demoscene, functional programming languages and some other IT materials. Saturday, August 01, 2015. Luminance – framebuffers and textures. I’m happily suprised that so many Haskell. First thing first, let’s tell you about how it grows. Well, pretty quickly! There’s – yet – no method to make actual renders, because I’m still working on how to implement some stuff (I’ll detail that below), but it’s going toward the right direction! Something that is almost done is the framebuffer.

phaazon.blogspot.com phaazon.blogspot.com

Graphics and FPL: November 2014

http://phaazon.blogspot.com/2014_11_01_archive.html

A blog about graphics, demoscene, functional programming languages and some other IT materials. Tuesday, November 25, 2014. Reactive programming through explicit effects. This paper is a pause from my spree about the ash. Shading language library I’m working on. I’m also working on a 3D engine, photon. In which I plan to use ash. The projects are then closely related ;). The purpose of this paper is to discover a nice way of dealing with the. Let’s have a look at these nasty things. As you can see, we ca...

phaazon.blogspot.com phaazon.blogspot.com

Graphics and FPL: Luminance – what was that alignment stuff already?

http://phaazon.blogspot.com/2015/08/luminance-what-was-that-alignment-stuff.html

A blog about graphics, demoscene, functional programming languages and some other IT materials. Tuesday, August 11, 2015. Luminance – what was that alignment stuff already? Yesterday, I released a new article about how I implement vertex arrays in luminance. In that article, I told you that the memory was packed with alignment set to 1. Well, I’ve changed my mind. Some people pointed out that the good thing to do for most GPU is to align on 32-bit. That is, 4. Bytes The alignment should be 4. That’...

phaazon.blogspot.com phaazon.blogspot.com

Graphics and FPL: March 2015

http://phaazon.blogspot.com/2015_03_01_archive.html

A blog about graphics, demoscene, functional programming languages and some other IT materials. Sunday, March 15, 2015. Nowadays, there is a cool concept out there in the. World which is called. And is a pretty decent way to make. The problem with FRP is that, beside Wikipedia. And a few other resources, like Conal Elliott. 8217;s papers, we lack learning materials. Getting into FRP is really not trivial and because of the lack of help, you’ll need to be brave to get your feet wet. Because I found it hard.

phaazon.blogspot.com phaazon.blogspot.com

Graphics and FPL: February 2014

http://phaazon.blogspot.com/2014_02_01_archive.html

A blog about graphics, demoscene, functional programming languages and some other IT materials. Tuesday, February 25, 2014. Kwak – release 0.2.0.1. A few days ago,. 8211; an IRC server – was injured by some people performing a DDoS. It was very messy and apocalypse day, but we all ended up quite okay. Except for one little guy: kwak. It, you’ll get something – nothing interesting though. Then during a. The tellbot is disconnected, but doesn’t reconnect since I didn’t foresee it could happen. Everyone nee...

phaazon.blogspot.com phaazon.blogspot.com

Graphics and FPL: January 2015

http://phaazon.blogspot.com/2015_01_01_archive.html

A blog about graphics, demoscene, functional programming languages and some other IT materials. Wednesday, January 07, 2015. Why has type aliasing almost killed me. Type aliasing is something that’s been included in most languages for a while now. Basically, if you have a type. Means that you introduce a new. It’s not a new type, it’s just an alias, a. We do aliasing with the keyword. Aliasing is great and useful in many ways. For instance, there’s a Haskell package I love called linear. I spent more tha...

phaazon.blogspot.com phaazon.blogspot.com

Graphics and FPL: July 2015

http://phaazon.blogspot.com/2015_07_01_archive.html

A blog about graphics, demoscene, functional programming languages and some other IT materials. Friday, July 24, 2015. Introducing Luminance, a safer OpenGL API. A few weeks ago, I was writing Haskell. Lines for a project I had been working on for a very long time. That project was a 3D engine. There are several posts about it on my blog, feel free to check out. The thing is… Times change. The more it passes, the more I become mature in what I do in the Haskell. If you are a Haskell. It’s very hard...

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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Warned you about the stairs, bro. Digital Art / Hobbyist. Bessie rocks my bobby socks! Deviant for 4 Years. This deviant's full pageview. Bessie rocks my bobby socks! Last Visit: 35 weeks ago. Why," you ask?

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Graphics and FPL

A blog about graphics, demoscene, functional programming languages and some other IT materials. Sunday, August 16, 2015. Never forget your git stashes again! It’s been a while I’m experiencing issues with. If you don’t know that command yet,. Is used to move all the changes living in your. Into a special place: the. Is a temporary area working like a stack. You can push changes onto it via. You can pop changes from top with. You can also apply a very specific part of the stack with. We often use the.

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Home

Welcome on my official website. This place is dedicated to what I do on my spare time and has nothing to do with any company nor professional purpose. You’ll find only personal-related projects and material. However, if you are a recruiter, you might be interested in my portfolio. And how to contact me. I’m 23 years old. I was born in the South-West of France, in the neighborhood of Bordeaux. You can find me on the net as phaazon. You can download a generic version of my CV here.

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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". PHAB JAMS by TLAAG. Artisan Crafts / Artist. Deviant for 9 Years. This deviant's full pageview. Last Visit: 243 weeks ago. PHAB JAMS by TLAAG. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add!

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