zo-ii.com
Indie Game Dev | Zo-ii - Playful Culture & Games
http://www.zo-ii.com/resources/indie-game-dev
Zo-ii – Playful Culture and Games. 8211; game jam announcements. 8211; game jam announcements. Worldwide, annual – 48h). Scandinavia/ Copenhagen, annual – 48h). Cambridge Indies, regular). Richmond Victoria, Australia). Toronto, Canada, annual, 48h). Molyjam What Would Molydeux? Worldwide, annual (? BIG Jam (Berlin, annual (skipped 2012 – 3days). Brisbane, Australia, annual, 48h). Philadelphia, USA, annual, 48h). The Game Jam Survival Guide. E-book), by Ars Technica / Brendan Keogh. Bundle In A Box.
alexpizzini.com
Portfolio | Alex Pizzini
http://alexpizzini.com/blog/category/portfolio
Technical Game Designer Portfolio. Skip to primary content. Skip to secondary content. Design & Documentation. July 12, 2012. With the recent developments in the game, I found it prudent to update the design document. These are just two of the five design documents including the Master document, Art and Sound document, and Technical document. Here it is for your reading pleasure. Read: Sandsea: Shadow of Umbri Gameplay Design Document. Read: Sandsea: Shadow of Umbri Story Design Document. June 18, 2012.
alexpizzini.com
Games | Alex Pizzini
http://alexpizzini.com/blog/category/portfolio/games
Technical Game Designer Portfolio. Skip to primary content. Skip to secondary content. Design & Documentation. Philly Game Jam 2012. June 18, 2012. This weekend, I participated in the Philly Game Jam. With two classmates ( Jason Morano. Alongside nine other teams. It was run by the Philladelphia chapter of the IGDA. Three was the minimum number of team members to participate, so we were among the smallest of the groups. Continue reading →. Wayward Passage Proof of Concept. April 28, 2012. October 31, 2011.
alexpizzini.com
June | 2012 | Alex Pizzini
http://alexpizzini.com/blog/2012/06
Technical Game Designer Portfolio. Skip to primary content. Skip to secondary content. Design & Documentation. Monthly Archives: June 2012. Sandsea DevBlog Week Seven. June 27, 2012. I didn’t have much to report in week four, but before I knew it I was all wrapped up in getting ready for the Philly Game Jam and recovering from the cold I got while I was there. A few weeks later, and here I am again. I’ll now report the progress I made before and since the game jam. Play the latest version now! This proje...
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