spacemonsters.co.uk
Are slot games becoming overly complicated? : in search of Space Monsters | HTML5 Game Design and Development
http://www.spacemonsters.co.uk/2014/10/are-slot-games-becoming-overly-complicated
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. Are slot games becoming overly complicated? October 6, 2014 No Comments. I’ve always had a real soft spot for slot machines. The old ones, the ‘bandits’ as we used to call them when I was a boy. I loved the execution. Drop a coin, pull the lever and see what comes up. It is of course no more than a flip of a coin but it was mesmerising. With that next coin you might just win! The first mechanical slot machine invented in...
spacemonsters.co.uk
Google : in search of Space Monsters
http://www.spacemonsters.co.uk/tag/google
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. HTML5 as a search term – we’re almost there. I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a brief summary:. Free online ipad games no download. Mobile games no download. Online ipad games no download. Free games no downloads. Free mobile games no download. After initially f...
spacemonsters.co.uk
mobile : in search of Space Monsters
http://www.spacemonsters.co.uk/tag/mobile-2
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. HTML5 as a search term – we’re almost there. I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a brief summary:. Free online ipad games no download. Mobile games no download. Online ipad games no download. Free games no downloads. Free mobile games no download. Some (more) thoug...
spacemonsters.co.uk
Google Analytics : in search of Space Monsters
http://www.spacemonsters.co.uk/category/google-analytics
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. HTML5 as a search term – we’re almost there. I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a brief summary:. Free online ipad games no download. Mobile games no download. Online ipad games no download. Free games no downloads. Free mobile games no download. Some (more) thoug...
spacemonsters.co.uk
online : in search of Space Monsters
http://www.spacemonsters.co.uk/tag/online
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. HTML5 as a search term – we’re almost there. I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a brief summary:. Free online ipad games no download. Mobile games no download. Online ipad games no download. Free games no downloads. Free mobile games no download. Google HTML5 Game...
spacemonsters.co.uk
wacom : in search of Space Monsters
http://www.spacemonsters.co.uk/tag/wacom
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. Playing with a Star Wars arcade game idea, again. I’m not updating this blog often enough so I thought I’d just share a sketch I made earlier with Wacom’s Intuos Creative Stylus and their Bamboo Paper app for iPad. The game is a straight forward arcade game though for me it’s a little odd as the primary focus isn’t on blasting and explosions. At least […]. A selection of my HTML5 games. Bug fixes and enhancements. HTML5 ...
spacemonsters.co.uk
Mobile : in search of Space Monsters
http://www.spacemonsters.co.uk/category/mobile
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. HTML5 as a search term – we’re almost there. I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a brief summary:. Free online ipad games no download. Mobile games no download. Online ipad games no download. Free games no downloads. Free mobile games no download. It’s World ...
spacemonsters.co.uk
Developer Diary : in search of Space Monsters
http://www.spacemonsters.co.uk/developer-diary
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. A brief summary of development progress on my HTML5 game projects. Much play testing… removed the ability to “bonk” the monster’s heads and defeat them. It was rendering the game too easy. Monsters can only be defeated now when the invulnerability bonus is collected. Slowed the wasp down and increased the frequency which he appears in the game. Created more platform textures. New monster – venom spitting plant! Improved ...
spacemonsters.co.uk
Continuing to target the arcade gaming niche with my HTML5 games : in search of Space Monsters | HTML5 Game Design and Development
http://www.spacemonsters.co.uk/2014/03/continuing-to-target-the-arcade-gaming-niche-with-my-html5-games
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. Continuing to target the arcade gaming niche with my HTML5 games. March 2, 2014 2 Comments. If I’m honest it’s also a pretty easy style of game to write. I guess right now I’m wondering whether it’s right for me to continue to target this niche in retro gaming or whether I should move on a bit and challenge myself with a different genre. There are benefits to maintaining a niche and also several drawbacks. Arcade games a...
indie-indian.blogspot.com
Adventures in Independent Game Development: EjectaGL - WebGL on iOS with Ejecta!
http://indie-indian.blogspot.com/2012/11/ejectagl-webgl-on-ios-with-ejecta.html
Adventures in Independent Game Development. Monday, November 26, 2012. EjectaGL - WebGL on iOS with Ejecta! I am starting a project EjectaGL which adds WebGL binding to the awesome Ejecta. Project by Dominic Szablewski. EjectaGL is distributed in the same MIT license as Ejecta. I had worked on Voxel Flyer. Meanwhile I saw that Dominic from Phobos Labs(on whose work directCanvas is actually based upon) released Ejecta, a newer version of his iOS library to provide a barebones fast implementation of Canvas...
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