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Phreak

Previously a professional Warcraft 3 player, David "Phreak" Turley spends his time following various competitive gaming scenes, theorizing about what makes good games good, and hoping to find employment in the industry.

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Phreak | phreakwr.blogspot.com Reviews
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Previously a professional Warcraft 3 player, David &quot;Phreak&quot; Turley spends his time following various competitive gaming scenes, theorizing about what makes good games good, and hoping to find employment in the industry.
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1 phreak
2 interface
3 barriers to entry
4 posted by
5 6 comments
6 first combat
7 companions
8 the rpg element
9 the world
10 shady sands
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phreak,interface,barriers to entry,posted by,6 comments,first combat,companions,the rpg element,the world,shady sands,no comments,what's new,general,terran,protoss,zerg,unit stats,download it here,1 comment,items/inventory,the classes,witchdoctor,wizard
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Phreak | phreakwr.blogspot.com Reviews

https://phreakwr.blogspot.com

Previously a professional Warcraft 3 player, David &quot;Phreak&quot; Turley spends his time following various competitive gaming scenes, theorizing about what makes good games good, and hoping to find employment in the industry.

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phreakwr.blogspot.com phreakwr.blogspot.com
1

Phreak: May 2008

http://phreakwr.blogspot.com/2008_05_01_archive.html

Previously a professional Warcraft 3 player, David "Phreak" Turley spends his time following various competitive gaming scenes, theorizing about what makes good games good, and hoping to find employment in the industry. Thursday, May 15, 2008. Randomness - Part 1: PvE. Games have two main environments: PvP (Player vs. Player) and PvE (Player(s) vs. Environment). This article, which I guess will be Part 1, focuses on randomness’s role in Player(s) versus the Environment. Links to this post. In my mind, de...

2

Phreak: WCG USA

http://phreakwr.blogspot.com/2008/10/wcg-usa.html

Previously a professional Warcraft 3 player, David "Phreak" Turley spends his time following various competitive gaming scenes, theorizing about what makes good games good, and hoping to find employment in the industry. Friday, October 3, 2008. This is very much more "blog" than "article.". I'll be casting WC3 of course, CnC3, and maybe DotA as well. We shall see. Subscribe to: Post Comments (Atom). Fallout 3 - Game Design/Review. StarCraft II - Blizzcon 2008. Diablo 3 - Blizzcon. View my complete profile.

3

Phreak: July 2008

http://phreakwr.blogspot.com/2008_07_01_archive.html

Previously a professional Warcraft 3 player, David "Phreak" Turley spends his time following various competitive gaming scenes, theorizing about what makes good games good, and hoping to find employment in the industry. Monday, July 7, 2008. StarCraft II - Blizzard Worldwide Invitational Version. Now, getting into the article itself, I’m going to break this down into three main categories:. Units, Buildings, etc. I think that sums up interface changes. Now on to the units. Most Protoss units now have les...

4

Phreak: September 2008

http://phreakwr.blogspot.com/2008_09_01_archive.html

Previously a professional Warcraft 3 player, David "Phreak" Turley spends his time following various competitive gaming scenes, theorizing about what makes good games good, and hoping to find employment in the industry. Tuesday, September 2, 2008. Got a copy of it the day before (and by we I mean the admins). So we went around the computers, set up the graphics options to max and put the player names into the computers. So you could walk around the room, and there was your alias staring you in the face&#...

5

Phreak: StarCraft II - Blizzcon 2008

http://phreakwr.blogspot.com/2008/10/starcraft-ii-blizzcon-2008.html

Previously a professional Warcraft 3 player, David "Phreak" Turley spends his time following various competitive gaming scenes, theorizing about what makes good games good, and hoping to find employment in the industry. Thursday, October 16, 2008. StarCraft II - Blizzcon 2008. I've finally had enough free time to write this article, so here goes:. Lots of damage type changes, most of which I will detail later on. Jackals (now called Hellions) are now Mineral-only; 100 for each. Teching is totally diffren...

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Phreak

Previously a professional Warcraft 3 player, David "Phreak" Turley spends his time following various competitive gaming scenes, theorizing about what makes good games good, and hoping to find employment in the industry. Wednesday, March 18, 2009. Yes it's been ages since my last posting. Sorry. Interface: The system through which a player executes any action. So again: mouse clicks, hotkey presses, quarter-circles forward punch, you name it. Statement: Some actions or abilities should require player skil...

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